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@@ -16,7 +16,6 @@ Stuff:
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important, since streaming archives aren't of much value to games (which
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is why zipfiles are king: random access), but it could have uses for, say,
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an installer/updater.
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-- Stack allocate in stripAppleBundle() (platform/unix.c) instead of calloc().
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- Reduce malloc() pressure all over the place. We fragment memory like mad.
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- profile string list interpolation.
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- We have two different ways to find dir entries in zip.c.
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@@ -42,7 +41,6 @@ Stuff:
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- Need "getmountpoint" command in test_physfs.c ...
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- Look for calloc() calls that aren't going through the allocation hooks.
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- Write up a simple HOWTO on embedding physicsfs in another project.
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-- Make mutexes recursive, so callbacks can call into the API.
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- Archivers need abstracted i/o to read from memory or files (archives in archives?)
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- Probably other stuff. Requests and recommendations are welcome.
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