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updated to reflect info on VC6 static lib files

bhook 22 năm trước cách đây
mục cha
commit
5b6e1d4cee
1 tập tin đã thay đổi với 12 bổ sung2 xóa
  1. 12 2
      INSTALL

+ 12 - 2
INSTALL

@@ -55,9 +55,21 @@ After building the lib, you can make sure it works by building the
 "Debug" or "Release". This EXE is linked against the DLL you built
 "Debug" or "Release". This EXE is linked against the DLL you built
 previously.
 previously.
 
 
+If you're using Visual C++ 6 and want to generate a static LIB file, point
+it at "physfs_static.dsp" in the root of the source tree and build.  This
+will produce a "physfs_static.lib" in either a "physfs_static_debug"
+or a "physfs_static_release" directory, depending on what configuration
+you chose to build.  NOPE: "test_physfs.dsp" does not work with the
+statically linked build.
+
 Visual Studio.NET users should do the same thing, but use the "physfs.vcproj"
 Visual Studio.NET users should do the same thing, but use the "physfs.vcproj"
 and "test_physfs.vcproj" project files instead.
 and "test_physfs.vcproj" project files instead.
 
 
+NOTE: to change build options such as which drivers are loaded (ZIP, QPAK,
+etc.) modify the appropriate manifest constants under the Project Settings.
+By default the LIB version supports all drivers, but the DLL build does
+not support MVL or HOG file formats.
+
 If you're using another compiler, send me a patch when you get it working.  :)
 If you're using another compiler, send me a patch when you get it working.  :)
 
 
 No one's tried building this for a WinCE (PocketPC) platform, but it may or
 No one's tried building this for a WinCE (PocketPC) platform, but it may or
@@ -66,8 +78,6 @@ may not work. Patches are welcome.
 If someone is willing to maintain prebuilt PhysicsFS DLLs, I'd like to hear
 If someone is willing to maintain prebuilt PhysicsFS DLLs, I'd like to hear
 from you; send an email to icculus@clutteredmind.org.
 from you; send an email to icculus@clutteredmind.org.
 
 
-
-
 MACOS 8/9:
 MACOS 8/9:
 Double-click on "CWProjects.sit" in the root of the source tree. This will
 Double-click on "CWProjects.sit" in the root of the source tree. This will
 unpack into a folder called "Mac Classic Support", which has CodeWarrior 6
 unpack into a folder called "Mac Classic Support", which has CodeWarrior 6