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@@ -1,6 +1,6 @@
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The latest PhysicsFS information and releases can be found at:
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- http://icculus.org/physfs/
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+ https://icculus.org/physfs/
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Building is (ahem) very easy.
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@@ -17,14 +17,14 @@ If you've got Doxygen (http://www.doxygen.org/) installed, you can run it
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the API reference (or build the "docs" target from your build system). This
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is optional. You can browse the API docs online here:
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- http://icculus.org/physfs/docs/
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+ https://icculus.org/physfs/docs/
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UNIX:
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-You will need CMake (http://www.cmake.org/) 2.4 or later installed.
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+You will need CMake (https://www.cmake.org/) 2.4 or later installed.
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Make a directory, wherever you like. This will be your build directory.
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@@ -61,7 +61,7 @@ If building with Cygwin, mingw32, MSYS, or something else that uses the GNU
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toolchain, follow the Unix instructions, above.
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If you want to use Visual Studio, nmake, or the Platform SDK, you will need
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- CMake (http://www.cmake.org/) 2.4 or later installed. Point CMake at the
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+ CMake (https://www.cmake.org/) 2.4 or later installed. Point CMake at the
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CMakeLists.txt file in the root of the source directory and hit the
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"Configure" button. After telling it what type of compiler you are targeting
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(Borland, Visual Studio, etc), CMake will process for while and then give you
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@@ -109,7 +109,7 @@ Classic Mac OS support has been dropped in PhysicsFS 2.0. Apple hasn't updated
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MAC OS X:
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-You will need CMake (http://www.cmake.org/) 2.4 or later installed.
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+You will need CMake (https://www.cmake.org/) 2.4 or later installed.
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You can either generate a Unix makefile with CMake, or generate an Xcode
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project, whichever makes you more comfortable.
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