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@@ -6,15 +6,8 @@ These are in no particular order. A 1.0 release is reliant on doing most of
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- Include the Visual Studio.NET project file in CVS directly.
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- Change platform detection so it doesn't need sed?
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- Deal with Unix platforms without POSIX threads (NetBSD, etc).
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-- Make the zipfile parse symlinks with relative paths. See the function
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- expand_symlink_path() in archivers/zip.c ...
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-- Make zipfile build a directory tree at runtime, discarding blank directory
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- entries, and parsing the paths of actual entries to find valid dirs.
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- Search this tree for faster entry location, much faster enumeration, and
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- more accurate ZIP_isDirectory results.
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-- Change zip_find_entry() to do something faster than a linear search.
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-- Ditch printf()s in ZIP code.
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-- Other archivers: perhaps tar(.gz|.bz2), RPM, etc. These are less
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+- !!! FIXME in zip.c: enumerate /dir works, but enumerate /dir/ is buggy.
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+- Other archivers: perhaps tar(.gz|.bz2), RPM, ARJ, etc. These are less
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important, since streaming archives aren't of much value to games (which
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is why zipfiles are king: random access), but it could have uses for, say,
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an installer/updater. I thought it might be neat to have MBOX and Maildir
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