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@@ -0,0 +1,698 @@
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+/**
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+ * PhysicsFS; a portable, flexible file i/o abstraction.
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+ *
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+ * Documentation is in physfs.h. It's verbose, honest. :)
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+ *
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+ * Please see the file LICENSE in the source's root directory.
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+ *
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+ * This file written by Ryan C. Gordon.
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+ */
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+
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+#include <stdio.h>
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+#include <stdlib.h>
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+#include <string.h>
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+#include <assert.h>
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+#include "physfs.h"
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+
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+typedef struct __PHYSFS_ERRMSGTYPE__
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+{
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+ int tid;
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+ int errorAvailable;
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+ char errorString[80];
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+ struct __PHYSFS_ERRMSGTYPE__ *next;
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+} ErrMsg;
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+
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+/* !!!
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+typedef struct __PHYSFS_READER__
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+{
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+
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+} Reader;
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+*/
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+
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+typedef struct __PHYSFS_SEARCHDIRINFO__
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+{
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+ char *dirName;
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+ Reader *reader;
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+ struct __PHYSFS_SEARCHDIRINFO__ *next;
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+} SearchDirInfo;
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+
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+
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+static int initialized = 0;
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+static ErrMsg **errorMessages = NULL; /* uses list functions. */
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+static char **searchPath = NULL; /* uses list functions. */
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+static char *baseDir = NULL;
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+static char *writeDir = NULL;
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+
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+static const PHYSFS_ArchiveInfo *supported_types[] =
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+{
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+#if (defined PHYSFS_SUPPORTS_ZIP)
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+ { "ZIP", "PkZip/WinZip/Info-Zip compatible" },
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+#endif
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+
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+ NULL
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+};
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+
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+
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+/* error messages... */
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+#define ERR_IS_INITIALIZED "Already initialized"
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+#define ERR_NOT_INITIALIZED "Not initialized"
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+#define ERR_INVALID_ARGUMENT "Invalid argument"
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+#define ERR_FILES_OPEN_WRITE "Files still open for writing"
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+#define ERR_NO_DIR_CREATE "Failed to create directories"
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+#define ERR_OUT_OF_MEMORY "Out of memory"
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+#define ERR_NOT_IN_SEARCH_PATH "No such entry in search path"
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+
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+
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+/* This gets used all over for lessening code clutter. */
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+#define BAIL_IF_MACRO(cond, err, rc) if (cond) { setError(err); return(rc); }
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+
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+
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+static ErrMsg *findErrorForCurrentThread(void)
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+{
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+ ErrMsg *i;
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+ int tid;
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+
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+ if (errorMessages != NULL)
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+ {
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+ tid = __PHYSFS_platformGetThreadID();
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+
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+ for (i = errorMessages; i != NULL; i = i->next)
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+ {
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+ if (i->tid == tid)
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+ return(i);
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+ } /* for */
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+ } /* if */
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+
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+ return(NULL); /* no error available. */
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+} /* findErrorForCurrentThread */
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+
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+
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+static void setError(char *str)
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+{
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+ ErrMsg *err = findErrorForCurrentThread();
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+
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+ if (err == NULL)
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+ {
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+ err = (ErrMsg *) malloc(sizeof (ErrMsg));
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+ if (err == NULL)
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+ return; /* uhh...? */
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+
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+ err->next = errorMessages;
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+ if (errorMessages == NULL)
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+ errorMessages = err;
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+
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+ err->tid = __PHYSFS_platformGetThreadID();
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+ } /* if */
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+
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+ err->errorAvailable = 1;
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+ strncpy(err->errorString, str, sizeof (err->errorString));
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+ err->errorString[sizeof (err->errorString) - 1] = '\0';
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+} /* setError */
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+
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+
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+const char *PHYSFS_getLastError(void)
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+{
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+ ErrMsg *err = findErrorForCurrentThread();
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+
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+ if ((err == NULL) || (!err->errorAvailable))
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+ return(NULL);
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+
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+ err->errorAvailable = 0;
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+ return(err->errorString);
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+} /* PHYSFS_getLastError */
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+
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+
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+void PHYSFS_getLinkedVersion(PHYSFS_Version *ver)
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+{
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+ if (ver != NULL)
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+ {
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+ ver->major = PHYSFS_VER_MAJOR;
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+ ver->minor = PHYSFS_VER_MINOR;
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+ ver->patch = PHYSFS_VER_PATCH;
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+ } /* if */
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+} /* PHYSFS_getLinkedVersion */
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+
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+
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+int PHYSFS_init(const char *argv0)
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+{
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+ BAIL_IF_MACRO(initialized, ERR_IS_INITIALIZED, 0);
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+ BAIL_IF_MACRO(argv0 == NULL, ERR_INVALID_ARGUMENT, 0);
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+
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+ baseDir = calculateBaseDir();
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+ initialized = 1;
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+ return(1);
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+} /* PHYSFS_init */
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+
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+
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+static void freeSearchDir(SearchDirInfo *sdi)
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+{
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+ assert(sdi != NULL);
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+ freeReader(sdi->reader);
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+ free(sdi->dirName);
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+ free(sdi);
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+} /* freeSearchDir */
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+
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+
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+static void freeSearchPath(void)
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+{
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+ SearchDirInfo *i;
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+ SearchDirInfo *next = NULL;
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+
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+ if (searchPath != NULL)
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+ {
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+ for (i = searchPath; i != NULL; i = next)
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+ {
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+ next = i;
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+ freeSearchDir(i);
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+ } /* for */
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+ searchPath = NULL;
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+ } /* if */
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+} /* freeSearchPath */
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+
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+
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+void PHYSFS_deinit(void)
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+{
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+ BAIL_IF_MACRO(!initialized, ERR_NOT_INITIALIZED, 0);
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+
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+ /* close/cleanup open handles. */
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+
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+ if (baseDir != NULL)
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+ free(baseDir);
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+
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+ PHYSFS_setWriteDir(NULL);
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+ freeSearchPath();
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+ freeErrorMessages();
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+
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+ initialized = 0;
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+ return(1);
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+} /* PHYSFS_deinit */
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+
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+
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+const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void)
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+{
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+ return(supported_types);
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+} /* PHYSFS_supportedArchiveTypes */
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+
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+
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+void PHYSFS_freeList(void *list)
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+{
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+ void **i;
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+
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+ for (i = (void **) list; *i != NULL; i++)
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+ free(*i);
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+
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+ free(list);
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+} /* PHYSFS_freeList */
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+
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+
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+const char *PHYSFS_getDirSeparator(void)
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+{
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+ return(__PHYSFS_pathSeparator);
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+} /* PHYSFS_getDirSeparator */
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+
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+
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+char **PHYSFS_getCdRomDirs(void)
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+{
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+ return(__PHYSFS_platformDetectAvailableCDs());
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+} /* PHYSFS_getCdRomDirs */
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+
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+
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+const char *PHYSFS_getBaseDir(void)
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+{
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+ return(baseDir); /* this is calculated in PHYSFS_init()... */
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+} /* PHYSFS_getBaseDir */
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+
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+
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+const char *PHYSFS_getUserDir(void)
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+{
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+ return(__PHYSFS_platformGetUserDir());
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+} /* PHYSFS_getUserDir */
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+
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+
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+const char *PHYSFS_getWriteDir(void)
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+{
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+ return(writeDir);
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+} /* PHYSFS_getWriteDir */
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+
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+
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+int PHYSFS_setWriteDir(const char *newDir)
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+{
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+ BAIL_IF_MACRO(openWriteCount > 0, ERR_FILES_OPEN_WRITE, 0);
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+
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+ if (writeDir != NULL)
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+ {
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+ free(writeDir);
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+ writeDir = NULL;
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+ } /* if */
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+
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+ if (newDir == NULL) /* we're done already! */
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+ return(1);
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+
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+ BAIL_IF_MACRO(!createDirs_dependent(newDir), ERR_NO_DIR_CREATE, 0);
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+
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+ writeDir = malloc(strlen(newDir) + 1);
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+ BAIL_IF_MACRO(writeDir == NULL, ERR_OUT_OF_MEMORY, 0);
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+
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+ strcpy(writeDir, newDir);
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+ return(1);
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+} /* PHYSFS_setWriteDir */
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+
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+
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+int PHYSFS_addToSearchPath(const char *newDir, int appendToPath)
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+{
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+ char *str = NULL;
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+ SearchDirInfo *sdi = NULL;
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+ __PHYSFS_Reader *reader = NULL;
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+
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+ BAIL_IF_MACRO(newDir == NULL, ERR_INVALID_ARGUMENT, 0);
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+
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+ reader = getReader(newDir); /* This sets the error message. */
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+ if (reader == NULL)
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+ return(0);
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+
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+ sdi = (SearchDirInfo *) malloc(sizeof (SearchDirInfo));
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+ BAIL_IF_MACRO(sdi == NULL, ERR_OUT_OF_MEMORY, 0);
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+
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+ sdi->dirName = (char *) malloc(strlen(newDir) + 1);
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+ if (sdi->dirName == NULL)
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+ {
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+ free(sdi);
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+ freeReader(reader);
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+ setError(ERR_OUT_OF_MEMORY);
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+ return(0);
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+ } /* if */
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+
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+ sdi->reader = reader;
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+ strcpy(sdi->dirName, newDir);
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+
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+ if (appendToPath)
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+ {
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+ sdi->next = searchPath;
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+ searchPath = sdi;
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+ } /* if */
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+ else
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+ {
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+ SearchDirInfo *i = searchPath;
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+ SearchDirInfo *prev = NULL;
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+
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+ sdi->next = NULL;
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+ while (i != NULL)
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+ prev = i;
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+
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+ if (prev == NULL)
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+ searchPath = sdi;
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+ else
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+ prev->next = sdi;
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+ } /* else */
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+
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+ return(1);
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+} /* PHYSFS_addToSearchPath */
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+
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+
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+int PHYSFS_removeFromSearchPath(const char *oldDir)
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+{
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+ SearchDirInfo *i;
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+ SearchDirInfo *prev = NULL;
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+
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+ BAIL_IF_MACRO(oldDir == NULL, ERR_INVALID_ARGUMENT, 0);
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+
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+ for (i = searchPath; i != NULL; i = i->next)
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+ {
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+ if (strcmp(i->dirName, oldDir) == 0)
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+ {
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+ if (prev == NULL)
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+ searchPath = i->next;
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+ else
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+ prev->next = i->next;
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+ freeSearchDir(i);
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+ return(1);
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+ } /* if */
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+ prev = i;
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+ } /* for */
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+
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+ setError(ERR_NOT_IN_SEARCH_PATH);
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+ return(0);
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+} /* PHYSFS_removeFromSearchPath */
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+
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+
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+char **PHYSFS_getSearchPath(void)
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+{
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+ int count = 1;
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+ int x;
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+ SearchDirInfo *i;
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+ char **retval;
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+
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+ for (i = searchPath; i != NULL; i = i->next)
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+ count++;
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+
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+ retval = (char **) malloc(sizeof (char *) * count);
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+ BAIL_IF_MACRO(!retval, ERR_OUT_OF_MEMORY, NULL);
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+ count--;
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+ retval[count] = NULL;
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+
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+ for (i = searchPath, x = 0; x < count; i = i->next, x++)
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+ {
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+ retval[x] = (char *) malloc(strlen(i->dirName) + 1);
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+ if (retval[x] == NULL) /* this is friggin' ugly. */
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+ {
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+ while (x > 0)
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+ {
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+ x--;
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+ free(retval[x]);
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+ } /* while */
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+
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+ free(retval);
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+ setError(ERR_OUT_OF_MEMORY);
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+ return(NULL);
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+ } /* if */
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+
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+ strcpy(retval[x], i->dirName);
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+ } /* for */
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+
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+ return(retval);
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+} /* PHYSFS_getSearchPath */
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+
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+
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+/**
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+ * Helper function.
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+ *
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+ * Set up sane, default paths. The write path will be set to
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+ * "userpath/.appName", which is created if it doesn't exist.
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+ *
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+ * The above is sufficient to make sure your program's configuration directory
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+ * is separated from other clutter, and platform-independent. The period
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+ * before "mygame" even hides the directory on Unix systems.
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+ *
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+ * The search path will be:
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+ *
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+ * - The Write Dir (created if it doesn't exist)
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+ * - The Write Dir/appName (created if it doesn't exist)
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+ * - The Base Dir (PHYSFS_getBaseDir())
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+ * - The Base Dir/appName (if it exists)
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+ * - All found CD-ROM paths (optionally)
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+ * - All found CD-ROM paths/appName (optionally, and if they exist)
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+ *
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+ * These directories are then searched for files ending with the extension
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+ * (archiveExt), which, if they are valid and supported archives, will also
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+ * be added to the search path. If you specified "PKG" for (archiveExt), and
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+ * there's a file named data.PKG in the base dir, it'll be checked. Archives
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+ * can either be appended or prepended to the search path in alphabetical
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+ * order, regardless of which directories they were found in.
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+ *
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+ * All of this can be accomplished from the application, but this just does it
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+ * all for you. Feel free to add more to the search path manually, too.
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+ *
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+ * @param appName Program-specific name of your program, to separate it
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+ * from other programs using PhysicsFS.
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+ *
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+ * @param archiveExt File extention used by your program to specify an
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+ * archive. For example, Quake 3 uses "pk3", even though
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+ * they are just zipfiles. Specify NULL to not dig out
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+ * archives automatically.
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+ *
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+ * @param includeCdRoms Non-zero to include CD-ROMs in the search path, and
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+ * (if (archiveExt) != NULL) search them for archives.
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+ * This may cause a significant amount of blocking
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+ * while discs are accessed, and if there are no discs
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+ * in the drive (or even not mounted on Unix systems),
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+ * then they may not be made available anyhow. You may
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+ * want to specify zero and handle the disc setup
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+ * yourself.
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+ *
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+ * @param archivesFirst Non-zero to prepend the archives to the search path.
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+ * Zero to append them. Ignored if !(archiveExt).
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+ */
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+void PHYSFS_setSaneConfig(const char *appName, const char *archiveExt,
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+ int includeCdRoms, int archivesFirst)
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+{
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+} /* PHYSFS_setSaneConfig */
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+
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+
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+/**
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+ * Create a directory. This is specified in platform-independent notation in
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+ * relation to the write path. All missing parent directories are also
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+ * created if they don't exist.
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+ *
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+ * So if you've got the write path set to "C:\mygame\writepath" and call
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+ * PHYSFS_mkdir("downloads/maps") then the directories
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|
|
+ * "C:\mygame\writepath\downloads" and "C:\mygame\writepath\downloads\maps"
|
|
|
+ * will be created if possible. If the creation of "maps" fails after we
|
|
|
+ * have successfully created "downloads", then the function leaves the
|
|
|
+ * created directory behind and reports failure.
|
|
|
+ *
|
|
|
+ * @param dirName New path to create.
|
|
|
+ * @return nonzero on success, zero on error. Specifics of the error can be
|
|
|
+ * gleaned from PHYSFS_getLastError().
|
|
|
+ */
|
|
|
+int PHYSFS_mkdir(const char *dirName)
|
|
|
+{
|
|
|
+} /* PHYSFS_mkdir */
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * Delete a file or directory. This is specified in platform-independent
|
|
|
+ * notation in relation to the write path.
|
|
|
+ *
|
|
|
+ * A directory must be empty before this call can delete it.
|
|
|
+ *
|
|
|
+ * So if you've got the write path set to "C:\mygame\writepath" and call
|
|
|
+ * PHYSFS_delete("downloads/maps/level1.map") then the file
|
|
|
+ * "C:\mygame\writepath\downloads\maps\level1.map" is removed from the
|
|
|
+ * physical filesystem, if it exists and the operating system permits the
|
|
|
+ * deletion.
|
|
|
+ *
|
|
|
+ * Note that on Unix systems, deleting a file may be successful, but the
|
|
|
+ * actual file won't be removed until all processes that have an open
|
|
|
+ * filehandle to it (including your program) close their handles.
|
|
|
+ *
|
|
|
+ * @param filename Filename to delete.
|
|
|
+ * @return nonzero on success, zero on error. Specifics of the error can be
|
|
|
+ * gleaned from PHYSFS_getLastError().
|
|
|
+ */
|
|
|
+int PHYSFS_delete(const char *filename)
|
|
|
+{
|
|
|
+} /* PHYSFS_delete */
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * Enable symbolic links. Some physical filesystems and archives contain
|
|
|
+ * files that are just pointers to other files. On the physical filesystem,
|
|
|
+ * opening such a link will (transparently) open the file that is pointed to.
|
|
|
+ *
|
|
|
+ * By default, PhysicsFS will check if a file is really a symlink during open
|
|
|
+ * calls and fail if it is. Otherwise, the link could take you outside the
|
|
|
+ * write and search paths, and compromise security.
|
|
|
+ *
|
|
|
+ * If you want to take that risk, call this function with a non-zero parameter.
|
|
|
+ * Note that this is more for sandboxing a program's scripting language, in
|
|
|
+ * case untrusted scripts try to compromise the system. Generally speaking,
|
|
|
+ * a user could very well have a legitimate reason to set up a symlink, so
|
|
|
+ * unless you feel there's a specific danger in allowing them, you should
|
|
|
+ * permit them.
|
|
|
+ *
|
|
|
+ * Symbolic link permission can be enabled or disabled at any time, and is
|
|
|
+ * disabled by default.
|
|
|
+ *
|
|
|
+ * @param allow nonzero to permit symlinks, zero to deny linking.
|
|
|
+ */
|
|
|
+void PHYSFS_permitSymbolicLinks(int allow)
|
|
|
+{
|
|
|
+} /* PHYSFS_permitSymbolicLinks */
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * Figure out where in the search path a file resides. The file is specified
|
|
|
+ * in platform-independent notation. The returned filename will be the
|
|
|
+ * element of the search path where the file was found, which may be a
|
|
|
+ * directory, or an archive. Even if there are multiple matches in different
|
|
|
+ * parts of the search path, only the first one found is used, just like
|
|
|
+ * when opening a file.
|
|
|
+ *
|
|
|
+ * So, if you look for "maps/level1.map", and C:\mygame is in your search
|
|
|
+ * path and C:\mygame\maps\level1.map exists, then "C:\mygame" is returned.
|
|
|
+ *
|
|
|
+ * If a match is a symbolic link, and you've not explicitly permitted symlinks,
|
|
|
+ * then it will be ignored, and the search for a match will continue.
|
|
|
+ *
|
|
|
+ * @param filename file to look for.
|
|
|
+ * @return READ ONLY string of element of search path containing the
|
|
|
+ * the file in question. NULL if not found.
|
|
|
+ */
|
|
|
+const char *PHYSFS_getRealDir(const char *filename)
|
|
|
+{
|
|
|
+} /* PHYSFS_getRealDir */
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * Get a file listing of a search path's directory. Matching directories are
|
|
|
+ * interpolated. That is, if "C:\mypath" is in the search path and contains a
|
|
|
+ * directory "savegames" that contains "x.sav", "y.sav", and "z.sav", and
|
|
|
+ * there is also a "C:\userpath" in the search path that has a "savegames"
|
|
|
+ * subdirectory with "w.sav", then the following code:
|
|
|
+ *
|
|
|
+ * ------------------------------------------------
|
|
|
+ * char **rc = PHYSFS_enumerateFiles("savegames");
|
|
|
+ * char **i;
|
|
|
+ *
|
|
|
+ * for (i = rc; *i != NULL; i++)
|
|
|
+ * printf("We've got [%s].\n", *i);
|
|
|
+ *
|
|
|
+ * PHYSFS_freeList(rc);
|
|
|
+ * ------------------------------------------------
|
|
|
+ *
|
|
|
+ * ...will print:
|
|
|
+ *
|
|
|
+ * ------------------------------------------------
|
|
|
+ * We've got [x.sav].
|
|
|
+ * We've got [y.sav].
|
|
|
+ * We've got [z.sav].
|
|
|
+ * We've got [w.sav].
|
|
|
+ * ------------------------------------------------
|
|
|
+ *
|
|
|
+ * Don't forget to call PHYSFS_freeList() with the return value from this
|
|
|
+ * function when you are done with it.
|
|
|
+ *
|
|
|
+ * @param path directory in platform-independent notation to enumerate.
|
|
|
+ * @return Null-terminated array of null-terminated strings.
|
|
|
+ */
|
|
|
+char **PHYSFS_enumerateFiles(const char *path)
|
|
|
+{
|
|
|
+} /* PHYSFS_enumerateFiles */
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * Open a file for writing, in platform-independent notation and in relation
|
|
|
+ * to the write path as the root of the writable filesystem. The specified
|
|
|
+ * file is created if it doesn't exist. If it does exist, it is truncated to
|
|
|
+ * zero bytes, and the writing offset is set to the start.
|
|
|
+ *
|
|
|
+ * @param filename File to open.
|
|
|
+ * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
|
|
|
+ * of the error can be gleaned from PHYSFS_getLastError().
|
|
|
+ */
|
|
|
+PHYSFS_file *PHYSFS_openWrite(const char *filename)
|
|
|
+{
|
|
|
+} /* PHYSFS_openWrite */
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * Open a file for writing, in platform-independent notation and in relation
|
|
|
+ * to the write path as the root of the writable filesystem. The specified
|
|
|
+ * file is created if it doesn't exist. If it does exist, the writing offset
|
|
|
+ * is set to the end of the file, so the first write will be the byte after
|
|
|
+ * the end.
|
|
|
+ *
|
|
|
+ * @param filename File to open.
|
|
|
+ * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
|
|
|
+ * of the error can be gleaned from PHYSFS_getLastError().
|
|
|
+ */
|
|
|
+PHYSFS_file *PHYSFS_openAppend(const char *filename)
|
|
|
+{
|
|
|
+} /* PHYSFS_openAppend */
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * Open a file for reading, in platform-independent notation. The search path
|
|
|
+ * is checked one at a time until a matching file is found, in which case an
|
|
|
+ * abstract filehandle is associated with it, and reading may be done.
|
|
|
+ * The reading offset is set to the first byte of the file.
|
|
|
+ *
|
|
|
+ * @param filename File to open.
|
|
|
+ * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
|
|
|
+ * of the error can be gleaned from PHYSFS_getLastError().
|
|
|
+ */
|
|
|
+PHYSFS_file *PHYSFS_openRead(const char *filename)
|
|
|
+{
|
|
|
+} /* PHYSFS_openRead */
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * Close a PhysicsFS filehandle. This call is capable of failing if the
|
|
|
+ * operating system was buffering writes to this file, and (now forced to
|
|
|
+ * write those changes to physical media) can not store the data for any
|
|
|
+ * reason. In such a case, the filehandle stays open. A well-written program
|
|
|
+ * should ALWAYS check the return value from the close call in addition to
|
|
|
+ * every writing call!
|
|
|
+ *
|
|
|
+ * @param handle handle returned from PHYSFS_open*().
|
|
|
+ * @return nonzero on success, zero on error. Specifics of the error can be
|
|
|
+ * gleaned from PHYSFS_getLastError().
|
|
|
+ */
|
|
|
+int PHYSFS_close(PHYSFS_file *handle)
|
|
|
+{
|
|
|
+} /* PHYSFS_close */
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * Read data from a PhysicsFS filehandle. The file must be opened for reading.
|
|
|
+ *
|
|
|
+ * @param handle handle returned from PHYSFS_openRead().
|
|
|
+ * @param buffer buffer to store read data into.
|
|
|
+ * @param objSize size in bytes of objects being read from (handle).
|
|
|
+ * @param objCount number of (objSize) objects to read from (handle).
|
|
|
+ * @return number of objects read. PHYSFS_getLastError() can shed light on
|
|
|
+ * the reason this might be < (objCount), as can PHYSFS_eof().
|
|
|
+ */
|
|
|
+int PHYSFS_read(PHYSFS_file *handle, void *buffer,
|
|
|
+ unsigned int objSize, unsigned int objCount)
|
|
|
+{
|
|
|
+} /* PHYSFS_read */
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * Write data to a PhysicsFS filehandle. The file must be opened for writing.
|
|
|
+ *
|
|
|
+ * @param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend().
|
|
|
+ * @param buffer buffer to store read data into.
|
|
|
+ * @param objSize size in bytes of objects being read from (handle).
|
|
|
+ * @param objCount number of (objSize) objects to read from (handle).
|
|
|
+ * @return number of objects read. PHYSFS_getLastError() can shed light on
|
|
|
+ * the reason this might be < (objCount).
|
|
|
+ */
|
|
|
+int PHYSFS_write(PHYSFS_file *handle, void *buffer,
|
|
|
+ unsigned int objSize, unsigned int objCount)
|
|
|
+{
|
|
|
+} /* PHYSFS_write */
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * Determine if the end of file has been reached in a PhysicsFS filehandle.
|
|
|
+ *
|
|
|
+ * @param handle handle returned from PHYSFS_openRead().
|
|
|
+ * @return nonzero if EOF, zero if not.
|
|
|
+ */
|
|
|
+int PHYSFS_eof(PHYSFS_file *handle)
|
|
|
+{
|
|
|
+} /* PHYSFS_eof */
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * Determine current position within a PhysicsFS filehandle.
|
|
|
+ *
|
|
|
+ * @param handle handle returned from PHYSFS_open*().
|
|
|
+ * @return offset in bytes from start of file. -1 if error occurred.
|
|
|
+ * Specifics of the error can be gleaned from PHYSFS_getLastError().
|
|
|
+ */
|
|
|
+int PHYSFS_tell(PHYSFS_file *handle)
|
|
|
+{
|
|
|
+} /* PHYSFS_tell */
|
|
|
+
|
|
|
+
|
|
|
+/**
|
|
|
+ * Seek to a new position within a PhysicsFS filehandle. The next read or write
|
|
|
+ * will occur at that place. Seeking past the beginning or end of the file is
|
|
|
+ * not allowed.
|
|
|
+ *
|
|
|
+ * @param handle handle returned from PHYSFS_open*().
|
|
|
+ * @param pos number of bytes from start of file to seek to.
|
|
|
+ * @return nonzero on success, zero on error. Specifics of the error can be
|
|
|
+ * gleaned from PHYSFS_getLastError().
|
|
|
+ */
|
|
|
+int PHYSFS_seek(PHYSFS_file *handle, int pos)
|
|
|
+{
|
|
|
+} /* PHYSFS_seek */
|
|
|
+
|
|
|
+
|
|
|
+/* end of physfs.h ... */
|
|
|
+
|