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@@ -8,8 +8,13 @@ These are in no particular order. A 1.0 release is reliant on doing most of
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- Deal with Unix platforms without POSIX threads (NetBSD, etc).
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- Make the zipfile parse symlinks with relative paths. See the function
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expand_symlink_path() in archivers/zip.c ...
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-- Actually, the zipfile driver could use a lot of tweaking. Please look
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- through it.
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+- Make zipfile build a directory tree at runtime, discarding blank directory
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+ entries, and parsing the paths of actual entries to find valid dirs.
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+ Search this tree for faster entry location, much faster enumeration, and
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+ more accurate ZIP_isDirectory results.
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+- Change ZIP entry sort code to something faster than a bubble sort.
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+- Change zip_find_entry() to do something faster than a linear search.
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+- Ditch printf()s in ZIP code.
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- Other archivers: perhaps tar(.gz|.bz2), RPM, etc. These are less
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important, since streaming archives aren't of much value to games (which
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is why zipfiles are king: random access), but it could have uses for, say,
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@@ -17,9 +22,14 @@ These are in no particular order. A 1.0 release is reliant on doing most of
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support so that both "archives" look identical to an application; might be
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nice for an email program. That's blue sky, unless someone wants to tackle
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it.
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+- Platforms to be verified as working: OpenBSD, Solaris, WinNT 3.1, WinME,
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+ WinXP, MacOS 8.1
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+- Platforms to port to: NetBSD (needs pthreads), OS/2 (needs platform driver),
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+ PocketPC (Maybe can just use win32.c?), Amiga (needs platform driver),
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+ AtheOS (needs platform driver, maybe can use unix.c and posix.c?)
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+- Use __cdecl in physfs.h?
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- Look for FIXMEs (many marked with "!!!" in comments).
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- Probably other stuff. Requests and recommendations are welcome.
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-- Use __cdecl in physfs.h?
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// end of TODO ...
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