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+projectfullname = PhysicsFS
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+projectshortname = physfs
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+incsubdir = src
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+wikisubdir =
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+#readmesubdir = docs
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+apiprefixregex = PHYSFS_
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+mainincludefname = physfs.h
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+versionfname = src/physfs.h
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+versionmajorregex = \A\#define\s+PHYSFS_VER_MAJOR\s+(\d+)\Z
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+versionminorregex = \A\#define\s+PHYSFS_VER_MINOR\s+(\d+)\Z
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+versionmicroregex = \A\#define\s+PHYSFS_VER_PATCH\s+(\d+)\Z
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+#apipropertyregex = \A\s*\#\s*define\s+SDL_PROP_
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+selectheaderregex = \Aphysfs\.h\Z
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+wikidocsectionsym = PHYSFS_WIKI_DOCUMENTATION_SECTION
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+forceinlinesym = PHYSFS_FORCE_INLINE
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+deprecatedsym = PHYSFS_DEPRECATED
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+declspecsym = PHYSFS_DECL
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+callconvsym = PHYSFS_CALL
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+projecturl = https://icculus.org/physfs/
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+wikiurl = https://wiki.libsdl.org/
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+bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
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+warn_about_missing = 0
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+#wikipreamble = (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!)
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+wikiheaderfiletext = Defined in [<%fname%>](https://github.com/icculus/physfs/blob/main/src/%fname%)
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+
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+manpageheaderfiletext = Defined in %fname%
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+#manpagesymbolfilterregex = \A[US]int\d+\Z
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+
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+# All SDL_test_* headers become undefined categories, everything else just converts like SDL_audio.h -> Audio
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+# A handful of others we fix up in the header itself with /* WIKI CATEGORY: x */ comments.
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+#headercategoryeval = s/\ASDL_test_?.*?\.h\Z//; s/\ASDL_?(.*?)\.h\Z/$1/; ucfirst();
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+
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+quickrefenabled = 1
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+quickrefcategoryorder = PhysicsFS
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+quickreftitle = PhysicsFS API Quick Reference
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+quickrefurl = https://icculus.org/physfs/
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+quickrefdesc = The latest version of this document can be found at https://wiki.icculus.org/PhysicsFS3/QuickReference
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+#quickrefmacroregex = \A(SDL_PLATFORM_.*|SDL_.*_INTRINSICS|SDL_Atomic...Ref|SDL_assert.*?|SDL_COMPILE_TIME_ASSERT|SDL_arraysize|SDL_Swap[BL]E\d\d|SDL_[a-z]+_cast)\Z
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+
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+envvarenabled = 0
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+
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