فهرست منبع

Fixes for Haiku support, compliments of Chris Roberts.

Ryan C. Gordon 15 سال پیش
والد
کامیت
f6ec56cf59
2فایلهای تغییر یافته به همراه15 افزوده شده و 9 حذف شده
  1. 5 2
      CMakeLists.txt
  2. 10 7
      platform/beos.cpp

+ 5 - 2
CMakeLists.txt

@@ -108,7 +108,9 @@ IF(BEOS)
     # We add this explicitly, since we don't want CMake to think this
     #  is a C++ project unless we're on BeOS.
     SET(PHYSFS_BEOS_SRCS platform/beos.cpp)
-    SET(OPTIONAL_LIBRARY_LIBS ${OPTIONAL_LIBRARY_LIBS} be root)
+    FIND_LIBRARY(BE_LIBRARY be)
+    FIND_LIBRARY(ROOT_LIBRARY root)
+    SET(OPTIONAL_LIBRARY_LIBS ${OPTIONAL_LIBRARY_LIBS} ${BE_LIBRARY} ${ROOT_LIBRARY})
 ENDIF(BEOS)
 
 # Almost everything is "compiled" here, but things that don't apply to the
@@ -298,7 +300,8 @@ IF(PHYSFS_BUILD_TEST)
     FIND_PATH(READLINE_H readline/readline.h)
     FIND_PATH(HISTORY_H readline/history.h)
     IF(READLINE_H AND HISTORY_H)
-        SET(CMAKE_REQUIRED_LIBRARIES curses)
+        FIND_LIBRARY(CURSES_LIBRARY NAMES curses ncurses)
+        SET(CMAKE_REQUIRED_LIBRARIES ${CURSES_LIBRARY})
         FIND_LIBRARY(READLINE_LIBRARY readline)
         FIND_LIBRARY(HISTORY_LIBRARY history)
         IF(READLINE_LIBRARY AND HISTORY_LIBRARY)

+ 10 - 7
platform/beos.cpp

@@ -174,14 +174,17 @@ static team_id getTeamID(void)
 
 char *__PHYSFS_platformCalcBaseDir(const char *argv0)
 {
-    /* in case there isn't a BApplication yet, we'll construct a roster. */
-    BRoster roster; 
-    app_info info;
-    status_t rc = roster.GetRunningAppInfo(getTeamID(), &info);
-    BAIL_IF_MACRO(rc < B_OK, strerror(rc), NULL);
-    BEntry entry(&(info.ref), true);
+    image_info info;
+    int32 cookie = 0;
+
+    while (get_next_image_info(0, &cookie, &info) == B_OK) {
+        if (info.type == B_APP_IMAGE)
+            break;
+    }
+
+    BEntry entry(info.name, true);
     BPath path;
-    rc = entry.GetPath(&path);  /* (path) now has binary's path. */
+    status_t rc = entry.GetPath(&path);  /* (path) now has binary's path. */
     assert(rc == B_OK);
     rc = path.GetParent(&path); /* chop filename, keep directory. */
     assert(rc == B_OK);