# Using this package This package contains @<@PROJECT_NAME@>@ built for the Android platform. ## Gradle integration For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/). Copy the aar archive (@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar) to a `app/libs` directory of your project. In `app/build.gradle` of your Android project, add: ``` android { /* ... */ buildFeatures { prefab true } } dependencies { implementation files('libs/@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar') /* ... */ } ``` If you're using CMake, add the following to your CMakeLists.txt: ``` find_package(PhysFS REQUIRED CONFIG) target_link_libraries(yourgame PRIVATE PhysFS::PhysFS) ``` If you use ndk-build, add the following before `include $(BUILD_SHARED_LIBRARY)` to your `Android.mk`: ``` LOCAL_SHARED_LIBARARIES := PhysFS ``` And add the following at the bottom: ``` # https://google.github.io/prefab/build-systems.html # Add the prefab modules to the import path. $(call import-add-path,/out) # Import @<@PROJECT_NAME@>@ so we can depend on it. $(call import-module,prefab/@<@PROJECT_NAME@>@) ``` --- ## Other build systems (advanced) If you want to build a project without Gradle, running the following command will extract the Android archive into a more common directory structure. ``` python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o android_prefix ``` Add `--help` for a list of all available options. # Documentation An API reference, tutorials, and additional documentation is available at: https://wiki.icculus.org/PhysicsFS3/QuickReference https://icculus.org/physfs/docs/html/