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- projectfullname = PhysicsFS
- projectshortname = physfs
- incsubdir = src
- wikisubdir =
- #readmesubdir = docs
- apiprefixregex = PHYSFS_
- mainincludefname = physfs.h
- versionfname = src/physfs.h
- versionmajorregex = \A\#define\s+PHYSFS_VER_MAJOR\s+(\d+)\Z
- versionminorregex = \A\#define\s+PHYSFS_VER_MINOR\s+(\d+)\Z
- versionmicroregex = \A\#define\s+PHYSFS_VER_PATCH\s+(\d+)\Z
- #apipropertyregex = \A\s*\#\s*define\s+SDL_PROP_
- selectheaderregex = \Aphysfs\.h\Z
- wikidocsectionsym = PHYSFS_WIKI_DOCUMENTATION_SECTION
- forceinlinesym = PHYSFS_FORCE_INLINE
- deprecatedsym = PHYSFS_DEPRECATED
- declspecsym = PHYSFS_DECL
- callconvsym = PHYSFS_CALL
- projecturl = https://icculus.org/physfs/
- wikiurl = https://wiki.libsdl.org/
- bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
- warn_about_missing = 0
- #wikipreamble = (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!)
- wikiheaderfiletext = Defined in [<%fname%>](https://github.com/icculus/physfs/blob/main/src/%fname%)
- manpageheaderfiletext = Defined in %fname%
- #manpagesymbolfilterregex = \A[US]int\d+\Z
- # All SDL_test_* headers become undefined categories, everything else just converts like SDL_audio.h -> Audio
- # A handful of others we fix up in the header itself with /* WIKI CATEGORY: x */ comments.
- #headercategoryeval = s/\ASDL_test_?.*?\.h\Z//; s/\ASDL_?(.*?)\.h\Z/$1/; ucfirst();
- quickrefenabled = 1
- quickrefcategoryorder = PhysicsFS
- quickreftitle = PhysicsFS API Quick Reference
- quickrefurl = https://icculus.org/physfs/
- quickrefdesc = The latest version of this document can be found at https://wiki.icculus.org/PhysicsFS3/QuickReference
- #quickrefmacroregex = \A(SDL_PLATFORM_.*|SDL_.*_INTRINSICS|SDL_Atomic...Ref|SDL_assert.*?|SDL_COMPILE_TIME_ASSERT|SDL_arraysize|SDL_Swap[BL]E\d\d|SDL_[a-z]+_cast)\Z
- envvarenabled = 0
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