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- /*
- * This code provides a glue layer between PhysicsFS and Simple Directmedia
- * Layer 3's (SDL3) SDL_IOStream and SDL_Storage i/o abstractions.
- *
- * License: this code is public domain. I make no warranty that it is useful,
- * correct, harmless, or environmentally safe.
- *
- * This particular file may be used however you like, including copying it
- * verbatim into a closed-source project, exploiting it commercially, and
- * removing any trace of my name from the source (although I hope you won't
- * do that). I welcome enhancements and corrections to this file, but I do
- * not require you to send me patches if you make changes. This code has
- * NO WARRANTY.
- *
- * Unless otherwise stated, the rest of PhysicsFS falls under the zlib license.
- * Please see LICENSE.txt in the root of the source tree.
- *
- * SDL3 is zlib-licensed, like PhysicsFS. You can get SDL at
- * https://www.libsdl.org/
- *
- * This file was written by Ryan C. Gordon. (icculus@icculus.org).
- */
- /* This works with SDL3. For SDL1 and SDL2, use physfsrwops.h */
- #ifndef _INCLUDE_PHYSFSSDL3_H_
- #define _INCLUDE_PHYSFSSDL3_H_
- #include "physfs.h"
- #include <SDL3/SDL.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* You can either just get SDL_IOStreams directly from a PhysicsFS path,
- or make an SDL_Storage that bridges to the PhysicsFS VFS. */
- /**
- * Open a platform-independent filename for reading, and make it accessible
- * via an SDL_IOStream. The file will be closed in PhysicsFS when the
- * RWops is closed. PhysicsFS should be configured to your liking before
- * opening files through this method.
- *
- * @param filename File to open in platform-independent notation.
- * @return A valid SDL_IOStream on success, NULL on error. Specifics
- * of the error can be gleaned from SDL_GetError().
- */
- PHYSFS_DECL SDL_IOStream *PHYSFSSDL3_openRead(const char *fname);
- /**
- * Open a platform-independent filename for writing, and make it accessible
- * via an SDL_IOStream. The file will be closed in PhysicsFS when the
- * RWops is closed. PhysicsFS should be configured to your liking before
- * opening files through this method.
- *
- * @param filename File to open in platform-independent notation.
- * @return A valid SDL_IOStream on success, NULL on error. Specifics
- * of the error can be gleaned from SDL_GetError().
- */
- PHYSFS_DECL SDL_IOStream *PHYSFSSDL3_openWrite(const char *fname);
- /**
- * Open a platform-independent filename for appending, and make it accessible
- * via an SDL_IOStream. The file will be closed in PhysicsFS when the
- * RWops is closed. PhysicsFS should be configured to your liking before
- * opening files through this method.
- *
- * @param filename File to open in platform-independent notation.
- * @return A valid SDL_IOStream on success, NULL on error. Specifics
- * of the error can be gleaned from SDL_GetError().
- */
- PHYSFS_DECL SDL_IOStream *PHYSFSSDL3_openAppend(const char *fname);
- /**
- * Make a SDL_IOStream from an existing PhysicsFS file handle. You should
- * dispose of any references to the handle after successful creation of
- * the RWops. The actual PhysicsFS handle will be destroyed when the
- * RWops is closed.
- *
- * @param handle a valid PhysicsFS file handle.
- * @return A valid SDL_IOStream on success, NULL on error. Specifics
- * of the error can be gleaned from SDL_GetError().
- */
- PHYSFS_DECL SDL_IOStream *PHYSFSSDL3_makeIOStream(PHYSFS_File *handle);
- /**
- * Expose the PhysicsFS VFS through an SDL_Storage interface.
- * This just makes the global interpolated file tree available
- * through SDL3's interface. You can still manipulate it outside
- * of SDL_Storage by calling PhysicsFS APIs directly.
- *
- * @return A valid SDL_Storage on success, NULL on error. Specifics
- * of the error can be gleaned from SDL_GetError().
- */
- PHYSFS_DECL SDL_Storage *PHYSFSSDL3_makeStorage(void);
- #ifdef __cplusplus
- }
- #endif
- #endif /* include-once blocker */
- /* end of physfssdl3.h ... */
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