physfs.h 33 KB

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  1. /**
  2. * PhysicsFS; a portable, flexible file i/o abstraction.
  3. *
  4. * This API gives you access to a system file system in ways superior to the
  5. * stdio or system i/o calls. The brief benefits:
  6. *
  7. * - It's portable.
  8. * - It's safe. No file access is permitted outside the specified dirs.
  9. * - It's flexible. Archives (.ZIP files) can be used transparently as
  10. * directory structures.
  11. *
  12. * This system is largely inspired by Quake 3's PK3 files and the related
  13. * fs_* cvars. If you've ever tinkered with these, then this API will be
  14. * familiar to you.
  15. *
  16. * With PhysicsFS, you have a single writing directory and multiple
  17. * directories (the "search path") for reading. You can think of this as a
  18. * filesystem within a filesystem. If (on Windows) you were to set the
  19. * writing directory to "C:\MyGame\MyWritingDirectory", then no PHYSFS calls
  20. * could touch anything above this directory, including the "C:\MyGame" and
  21. * "C:\" directories. This prevents an application's internal scripting
  22. * language from piddling over c:\config.sys, for example. If you'd rather
  23. * give PHYSFS full access to the system's REAL file system, set the writing
  24. * dir to "C:\", but that's generally A Bad Thing for several reasons.
  25. *
  26. * Drive letters are hidden in PhysicsFS once you set up your initial paths.
  27. * The search path creates a single, hierarchical directory structure.
  28. * Not only does this lend itself well to general abstraction with archives,
  29. * it also gives better support to operating systems like MacOS and Unix.
  30. * Generally speaking, you shouldn't ever hardcode a drive letter; not only
  31. * does this hurt portability to non-Microsoft OSes, but it limits your win32
  32. * users to a single drive, too. Use the PhysicsFS abstraction functions and
  33. * allow user-defined configuration options, too. When opening a file, you
  34. * specify it like it was on a Unix filesystem: if you want to write to
  35. * "C:\MyGame\MyConfigFiles\game.cfg", then you might set the write dir to
  36. * "C:\MyGame" and then open "MyConfigFiles/game.cfg". This gives an
  37. * abstraction across all platforms. Specifying a file in this way is termed
  38. * "platform-independent notation" in this documentation. Specifying a
  39. * a filename in a form such as "C:\mydir\myfile" or
  40. * "MacOS hard drive:My Directory:My File" is termed "platform-dependent
  41. * notation". The only time you use platform-dependent notation is when
  42. * setting up your write directory and search path; after that, all file
  43. * access into those directories are done with platform-independent notation.
  44. *
  45. * All files opened for writing are opened in relation to the write directory,
  46. * which is the root of the writable filesystem. When opening a file for
  47. * reading, PhysicsFS goes through the search path. This is NOT the
  48. * same thing as the PATH environment variable. An application using
  49. * PhysicsFS specifies directories to be searched which may be actual
  50. * directories, or archive files that contain files and subdirectories of
  51. * their own. See the end of these docs for currently supported archive
  52. * formats.
  53. *
  54. * Once the search path is defined, you may open files for reading. If you've
  55. * got the following search path defined (to use a win32 example again):
  56. *
  57. * C:\mygame
  58. * C:\mygame\myuserfiles
  59. * D:\mygamescdromdatafiles
  60. * C:\mygame\installeddatafiles.zip
  61. *
  62. * Then a call to PHYSFS_openRead("textfiles/myfile.txt") (note the directory
  63. * separator, lack of drive letter, and lack of dir separator at the start of
  64. * the string; this is platform-independent notation) will check for
  65. * C:\mygame\textfiles\myfile.txt, then
  66. * C:\mygame\myuserfiles\textfiles\myfile.txt, then
  67. * D:\mygamescdromdatafiles\textfiles\myfile.txt, then, finally, for
  68. * textfiles\myfile.txt inside of C:\mygame\installeddatafiles.zip. Remember
  69. * that most archive types and platform filesystems store their filenames in
  70. * a case-sensitive manner, so you should be careful to specify it correctly.
  71. *
  72. * Files opened through PhysicsFS may NOT contain "." or ".." or ":" as dir
  73. * elements. Not only are these meaningless on MacOS and/or Unix, they are a
  74. * security hole. Also, symbolic links (which can be found in some archive
  75. * types and directly in the filesystem on Unix platforms) are NOT followed
  76. * until you call PHYSFS_permitSymbolicLinks(). That's left to your own
  77. * discretion, as following a symlink can allow for access outside the write
  78. * dir and search paths. There is no mechanism for creating new symlinks in
  79. * PhysicsFS.
  80. *
  81. * The write dir is not included in the search path unless you specifically
  82. * add it. While you CAN change the write dir as many times as you like,
  83. * you should probably set it once and stick to it. Remember that your
  84. * program will not have permission to write in every directory on Unix and
  85. * NT systems.
  86. *
  87. * All files are opened in binary mode; there is no endline conversion for
  88. * textfiles. Other than that, PhysicsFS has some convenience functions for
  89. * platform-independence. There is a function to tell you the current
  90. * platform's dir separator ("\\" on windows, "/" on Unix, ":" on MacOS),
  91. * which is needed only to set up your search/write paths. There is a
  92. * function to tell you what CD-ROM drives contain accessible discs, and a
  93. * function to recommend a good search path, etc.
  94. *
  95. * A recommended order for the search path is the write dir, then the base dir,
  96. * then the cdrom dir, then any archives discovered. Quake 3 does something
  97. * like this, but moves the archives to the start of the search path. Build
  98. * Engine games, like Duke Nukem 3D and Blood, place the archives last, and
  99. * use the base dir for both searching and writing. There is a helper
  100. * function (PHYSFS_setSaneConfig()) that puts together a basic configuration
  101. * for you, based on a few parameters. Also see the comments on
  102. * PHYSFS_getBaseDir(), and PHYSFS_getUserDir() for info on what those
  103. * are and how they can help you determine an optimal search path.
  104. *
  105. * PhysicsFS is (sort of) NOT thread safe! The error messages returned by
  106. * PHYSFS_getLastError are unique by thread, but that's it. Generally
  107. * speaking, we'd have to request a mutex at the start of each function,
  108. * and release it before returning. Not only is this REALLY slow, it requires
  109. * a thread lock portability layer to be written. All that work is only
  110. * necessary as a safety if the calling application is poorly written.
  111. * Generally speaking, it is safe to call most functions that don't set state
  112. * simultaneously; you can read and write and open and close different files
  113. * at the same time in different threads, but trying to set the write path in
  114. * one thread while opening a file for writing in another will, at best,
  115. * cause a polite error, but depending on the race condition results, you may
  116. * get a segfault and crash, too. Use your head, and implement you own thread
  117. * locks where needed. Also, consider if you REALLY need a multithreaded
  118. * solution in the first place.
  119. *
  120. * While you CAN use stdio/syscall file access in a program that has PHYSFS_*
  121. * calls, doing so is not recommended, and you can not use system
  122. * filehandles with PhysicsFS filehandles and vice versa.
  123. *
  124. * Note that archives need not be named as such: if you have a ZIP file and
  125. * rename it with a .PKG extension, the file will still be recognized as a
  126. * ZIP archive by PhysicsFS; the file's contents are used to determine its
  127. * type.
  128. *
  129. * Currently supported archive types:
  130. * - .ZIP (pkZip/WinZip/Info-ZIP compatible)
  131. *
  132. * Please see the file LICENSE in the source's root directory.
  133. *
  134. * This file written by Ryan C. Gordon.
  135. */
  136. #ifndef _INCLUDE_PHYSFS_H_
  137. #define _INCLUDE_PHYSFS_H_
  138. #ifdef __cplusplus
  139. extern "C" {
  140. #endif
  141. typedef struct __PHYSFS_FILE__
  142. {
  143. void *opaque;
  144. } PHYSFS_file;
  145. typedef struct __PHYSFS_ARCHIVEINFO__
  146. {
  147. const char *extension;
  148. const char *description;
  149. const char *author;
  150. const char *url;
  151. } PHYSFS_ArchiveInfo;
  152. /* functions... */
  153. typedef struct __PHYSFS_VERSION__
  154. {
  155. int major;
  156. int minor;
  157. int patch;
  158. } PHYSFS_Version;
  159. #define PHYSFS_VER_MAJOR 0
  160. #define PHYSFS_VER_MINOR 1
  161. #define PHYSFS_VER_PATCH 0
  162. #define PHYSFS_VERSION(x) { \
  163. (x)->major = PHYSFS_VER_MAJOR; \
  164. (x)->minor = PHYSFS_VER_MINOR; \
  165. (x)->patch = PHYSFS_VER_PATCH; \
  166. }
  167. /**
  168. * Get the version of PhysicsFS that is linked against your program. If you
  169. * are using a shared library (DLL) version of PhysFS, then it is possible
  170. * that it will be different than the version you compiled against.
  171. *
  172. * This is a real function; the macro PHYSFS_VERSION tells you what version
  173. * of PhysFS you compiled against:
  174. *
  175. * PHYSFS_Version compiled;
  176. * PHYSFS_Version linked;
  177. *
  178. * PHYSFS_VERSION(&compiled);
  179. * PHYSFS_getLinkedVersion(&linked);
  180. * printf("We compiled against PhysFS version %d.%d.%d ...\n",
  181. * compiled.major, compiled.minor, compiled.patch);
  182. * printf("But we linked against PhysFS version %d.%d.%d.\n",
  183. * linked.major, linked.minor, linked.patch);
  184. *
  185. * This function may be called safely at any time, even before PHYSFS_init().
  186. */
  187. void PHYSFS_getLinkedVersion(PHYSFS_Version *ver);
  188. /**
  189. * Initialize PhysicsFS. This must be called before any other PhysicsFS
  190. * function.
  191. *
  192. * This should be called prior to any attempts to change your process's
  193. * current working directory.
  194. *
  195. * @param argv0 the argv[0] string passed to your program's mainline.
  196. * @return nonzero on success, zero on error. Specifics of the error can be
  197. * gleaned from PHYSFS_getLastError().
  198. */
  199. int PHYSFS_init(const char *argv0);
  200. /**
  201. * Shutdown PhysicsFS. This closes any files opened via PhysicsFS, blanks the
  202. * search/write paths, frees memory, and invalidates all of your handles.
  203. *
  204. * Note that this call can FAIL if there's a file open for writing that
  205. * refuses to close (for example, the underlying operating system was
  206. * buffering writes to network filesystem, and the fileserver has crashed,
  207. * or a hard drive has failed, etc). It is usually best to close all write
  208. * handles yourself before calling this function, so that you can gracefully
  209. * handle a specific failure.
  210. *
  211. * Once successfully deinitialized, PHYSFS_init() can be called again to
  212. * restart the subsystem. All defaults API states are restored at this
  213. * point.
  214. *
  215. * @return nonzero on success, zero on error. Specifics of the error can be
  216. * gleaned from PHYSFS_getLastError(). If failure, state of PhysFS is
  217. * undefined, and probably badly screwed up.
  218. */
  219. int PHYSFS_deinit(void);
  220. /**
  221. * Get a list of archive types supported by this implementation of PhysicFS.
  222. * These are the file formats usable for search path entries. This is for
  223. * informational purposes only. Note that the extension listed is merely
  224. * convention: if we list "ZIP", you can open a PkZip-compatible archive
  225. * with an extension of "XYZ", if you like.
  226. *
  227. * The returned value is an array of pointers to PHYSFS_ArchiveInfo structures,
  228. * with a NULL entry to signify the end of the list:
  229. *
  230. * PHYSFS_ArchiveInfo **i;
  231. *
  232. * for (i = PHYSFS_supportedArchiveTypes(); *i != NULL; i++)
  233. * {
  234. * printf("Supported archive: [%s], which is [%s].\n",
  235. * i->extension, i->description);
  236. * }
  237. *
  238. * The return values are pointers to static internal memory, and should
  239. * be considered READ ONLY, and never freed.
  240. *
  241. * @return READ ONLY Null-terminated array of READ ONLY structures.
  242. */
  243. const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void);
  244. /**
  245. * Certain PhysicsFS functions return lists of information that are
  246. * dynamically allocated. Use this function to free those resources.
  247. *
  248. * @param list List of information specified as freeable by this function.
  249. */
  250. void PHYSFS_freeList(void *list);
  251. /**
  252. * Get the last PhysicsFS error message as a null-terminated string.
  253. * This will be NULL if there's been no error since the last call to this
  254. * function. The pointer returned by this call points to an internal buffer.
  255. * Each thread has a unique error state associated with it, but each time
  256. * a new error message is set, it will overwrite the previous one associated
  257. * with that thread. It is safe to call this function at anytime, even
  258. * before PHYSFS_init().
  259. *
  260. * @return READ ONLY string of last error message.
  261. */
  262. const char *PHYSFS_getLastError(void);
  263. /**
  264. * Get a platform-dependent dir separator. This is "\\" on win32, "/" on Unix,
  265. * and ":" on MacOS. It may be more than one character, depending on the
  266. * platform, and your code should take that into account. Note that this is
  267. * only useful for setting up the search/write paths, since access into those
  268. * dirs always use '/' (platform-independent notation) to separate
  269. * directories. This is also handy for getting platform-independent access
  270. * when using stdio calls.
  271. *
  272. * @return READ ONLY null-terminated string of platform's dir separator.
  273. */
  274. const char *PHYSFS_getDirSeparator(void);
  275. /**
  276. * Enable symbolic links. Some physical filesystems and archives contain
  277. * files that are just pointers to other files. On the physical filesystem,
  278. * opening such a link will (transparently) open the file that is pointed to.
  279. *
  280. * By default, PhysicsFS will check if a file is really a symlink during open
  281. * calls and fail if it is. Otherwise, the link could take you outside the
  282. * write and search paths, and compromise security.
  283. *
  284. * If you want to take that risk, call this function with a non-zero parameter.
  285. * Note that this is more for sandboxing a program's scripting language, in
  286. * case untrusted scripts try to compromise the system. Generally speaking,
  287. * a user could very well have a legitimate reason to set up a symlink, so
  288. * unless you feel there's a specific danger in allowing them, you should
  289. * permit them.
  290. *
  291. * Symbolic link permission can be enabled or disabled at any time, and is
  292. * disabled by default.
  293. *
  294. * @param allow nonzero to permit symlinks, zero to deny linking.
  295. */
  296. void PHYSFS_permitSymbolicLinks(int allow);
  297. /**
  298. * Get an array of dirs to available CD-ROM drives.
  299. *
  300. * The dirs returned are platform-dependent ("D:\" on Win32, "/cdrom" or
  301. * whatnot on Unix). Dirs are only returned if there is a disc ready and
  302. * accessible in the drive. So if you've got two drives (D: and E:), and only
  303. * E: has a disc in it, then that's all you get. If the user inserts a disc
  304. * in D: and you call this function again, you get both drives. If, on a
  305. * Unix box, the user unmounts a disc and remounts it elsewhere, the next
  306. * call to this function will reflect that change. Fun.
  307. *
  308. * The returned value is an array of strings, with a NULL entry to signify the
  309. * end of the list:
  310. *
  311. * char **cds = PHYSFS_getCdRomDirs();
  312. * char **i;
  313. *
  314. * for (i = cds; *i != NULL; i++)
  315. * printf("cdrom dir [%s] is available.\n", *i);
  316. *
  317. * PHYSFS_freeList(cds);
  318. *
  319. * This call may block while drives spin up. Be forewarned.
  320. *
  321. * When you are done with the returned information, you may dispose of the
  322. * resources by calling PHYSFS_freeList() with the returned pointer.
  323. *
  324. * @return Null-terminated array of null-terminated strings.
  325. */
  326. char **PHYSFS_getCdRomDirs(void);
  327. /**
  328. * Helper function.
  329. *
  330. * Get the "base dir". This is the directory where the application was run
  331. * from, which is probably the installation directory, and may or may not
  332. * be the process's current working directory.
  333. *
  334. * You should probably use the base dir in your search path.
  335. *
  336. * @return READ ONLY string of base dir in platform-dependent notation.
  337. */
  338. const char *PHYSFS_getBaseDir(void);
  339. /**
  340. * Helper function.
  341. *
  342. * Get the "user dir". This is meant to be a suggestion of where a specific
  343. * user of the system can store files. On Unix, this is her home directory.
  344. * On systems with no concept of multiple home directories (MacOS, win95),
  345. * this will default to something like "C:\mybasedir\users\username"
  346. * where "username" will either be the login name, or "default" if the
  347. * platform doesn't support multiple users, either.
  348. *
  349. * You should probably use the user dir as the basis for your write dir, and
  350. * also put it near the beginning of your search path.
  351. *
  352. * @return READ ONLY string of user dir in platform-dependent notation.
  353. */
  354. const char *PHYSFS_getUserDir(void);
  355. /**
  356. * Get the current write dir. The default write dir is NULL.
  357. *
  358. * @return READ ONLY string of write dir in platform-dependent notation,
  359. * OR NULL IF NO WRITE PATH IS CURRENTLY SET.
  360. */
  361. const char *PHYSFS_getWriteDir(void);
  362. /**
  363. * Set a new write dir. This will override the previous setting. If the
  364. * directory or a parent directory doesn't exist in the physical filesystem,
  365. * PhysicsFS will attempt to create them as needed.
  366. *
  367. * This call will fail (and fail to change the write dir) if the current
  368. * write dir still has files open in it.
  369. *
  370. * @param newDir The new directory to be the root of the write dir,
  371. * specified in platform-dependent notation. Setting to NULL
  372. * disables the write dir, so no files can be opened for
  373. * writing via PhysicsFS.
  374. * @return non-zero on success, zero on failure. All attempts to open a file
  375. * for writing via PhysicsFS will fail until this call succeeds.
  376. * Specifics of the error can be gleaned from PHYSFS_getLastError().
  377. *
  378. */
  379. int PHYSFS_setWriteDir(const char *newDir);
  380. /**
  381. * Add a directory or archive to the search path. If this is a duplicate, the
  382. * entry is not added again, even though the function succeeds.
  383. *
  384. * @param newDir directory or archive to add to the path, in
  385. * platform-dependent notation.
  386. * @param appendToPath nonzero to append to search path, zero to prepend.
  387. * @return nonzero if added to path, zero on failure (bogus archive, dir
  388. * missing, etc). Specifics of the error can be
  389. * gleaned from PHYSFS_getLastError().
  390. */
  391. int PHYSFS_addToSearchPath(const char *newDir, int appendToPath);
  392. /**
  393. * Remove a directory or archive from the search path.
  394. *
  395. * This must be a (case-sensitive) match to a dir or archive already in the
  396. * search path, specified in platform-dependent notation.
  397. *
  398. * This call will fail (and fail to remove from the path) if the element still
  399. * has files open in it.
  400. *
  401. * @param oldDir dir/archive to remove.
  402. * @return nonzero on success, zero on failure.
  403. * Specifics of the error can be gleaned from PHYSFS_getLastError().
  404. */
  405. int PHYSFS_removeFromSearchPath(const char *oldDir);
  406. /**
  407. * Get the current search path. The default search path is an empty list.
  408. *
  409. * The returned value is an array of strings, with a NULL entry to signify the
  410. * end of the list:
  411. *
  412. * char **i;
  413. *
  414. * for (i = PHYSFS_getSearchPath(); *i != NULL; i++)
  415. * printf("[%s] is in the search path.\n", *i);
  416. *
  417. * When you are done with the returned information, you may dispose of the
  418. * resources by calling PHYSFS_freeList() with the returned pointer.
  419. *
  420. * @return Null-terminated array of null-terminated strings. NULL if there
  421. * was a problem (read: OUT OF MEMORY).
  422. */
  423. char **PHYSFS_getSearchPath(void);
  424. /**
  425. * Helper function.
  426. *
  427. * Set up sane, default paths. The write dir will be set to
  428. * "userdir/.appName", which is created if it doesn't exist.
  429. *
  430. * The above is sufficient to make sure your program's configuration directory
  431. * is separated from other clutter, and platform-independent. The period
  432. * before "mygame" even hides the directory on Unix systems.
  433. *
  434. * The search path will be:
  435. *
  436. * - The Write Dir (created if it doesn't exist)
  437. * - The Write Dir/appName (created if it doesn't exist)
  438. * - The Base Dir (PHYSFS_getBaseDir())
  439. * - The Base Dir/appName (if it exists)
  440. * - All found CD-ROM dirs (optionally)
  441. * - All found CD-ROM dirs/appName (optionally, and if they exist)
  442. *
  443. * These directories are then searched for files ending with the extension
  444. * (archiveExt), which, if they are valid and supported archives, will also
  445. * be added to the search path. If you specified "PKG" for (archiveExt), and
  446. * there's a file named data.PKG in the base dir, it'll be checked. Archives
  447. * can either be appended or prepended to the search path in alphabetical
  448. * order, regardless of which directories they were found in.
  449. *
  450. * All of this can be accomplished from the application, but this just does it
  451. * all for you. Feel free to add more to the search path manually, too.
  452. *
  453. * @param appName Program-specific name of your program, to separate it
  454. * from other programs using PhysicsFS.
  455. *
  456. * @param archiveExt File extention used by your program to specify an
  457. * archive. For example, Quake 3 uses "pk3", even though
  458. * they are just zipfiles. Specify NULL to not dig out
  459. * archives automatically. Do not specify the '.' char;
  460. * If you want to look for ZIP files, specify "ZIP" and
  461. * not ".ZIP" ... the archive search is case-insensitive.
  462. *
  463. * @param includeCdRoms Non-zero to include CD-ROMs in the search path, and
  464. * (if (archiveExt) != NULL) search them for archives.
  465. * This may cause a significant amount of blocking
  466. * while discs are accessed, and if there are no discs
  467. * in the drive (or even not mounted on Unix systems),
  468. * then they may not be made available anyhow. You may
  469. * want to specify zero and handle the disc setup
  470. * yourself.
  471. *
  472. * @param archivesFirst Non-zero to prepend the archives to the search path.
  473. * Zero to append them. Ignored if !(archiveExt).
  474. * @return nonzero on success, zero on error. Specifics of the error can be
  475. * gleaned from PHYSFS_getLastError().
  476. */
  477. int PHYSFS_setSaneConfig(const char *appName, const char *archiveExt,
  478. int includeCdRoms, int archivesFirst);
  479. /**
  480. * Create a directory. This is specified in platform-independent notation in
  481. * relation to the write dir. All missing parent directories are also
  482. * created if they don't exist.
  483. *
  484. * So if you've got the write dir set to "C:\mygame\writedir" and call
  485. * PHYSFS_mkdir("downloads/maps") then the directories
  486. * "C:\mygame\writedir\downloads" and "C:\mygame\writedir\downloads\maps"
  487. * will be created if possible. If the creation of "maps" fails after we
  488. * have successfully created "downloads", then the function leaves the
  489. * created directory behind and reports failure.
  490. *
  491. * @param dirname New dir to create.
  492. * @return nonzero on success, zero on error. Specifics of the error can be
  493. * gleaned from PHYSFS_getLastError().
  494. */
  495. int PHYSFS_mkdir(const char *dirName);
  496. /**
  497. * Delete a file or directory. This is specified in platform-independent
  498. * notation in relation to the write dir.
  499. *
  500. * A directory must be empty before this call can delete it.
  501. *
  502. * So if you've got the write dir set to "C:\mygame\writedir" and call
  503. * PHYSFS_delete("downloads/maps/level1.map") then the file
  504. * "C:\mygame\writedir\downloads\maps\level1.map" is removed from the
  505. * physical filesystem, if it exists and the operating system permits the
  506. * deletion.
  507. *
  508. * Note that on Unix systems, deleting a file may be successful, but the
  509. * actual file won't be removed until all processes that have an open
  510. * filehandle to it (including your program) close their handles.
  511. *
  512. * @param filename Filename to delete.
  513. * @return nonzero on success, zero on error. Specifics of the error can be
  514. * gleaned from PHYSFS_getLastError().
  515. */
  516. int PHYSFS_delete(const char *filename);
  517. /**
  518. * Figure out where in the search path a file resides. The file is specified
  519. * in platform-independent notation. The returned filename will be the
  520. * element of the search path where the file was found, which may be a
  521. * directory, or an archive. Even if there are multiple matches in different
  522. * parts of the search path, only the first one found is used, just like
  523. * when opening a file.
  524. *
  525. * So, if you look for "maps/level1.map", and C:\mygame is in your search
  526. * path and C:\mygame\maps\level1.map exists, then "C:\mygame" is returned.
  527. *
  528. * If a any part of a match is a symbolic link, and you've not explicitly
  529. * permitted symlinks, then it will be ignored, and the search for a match
  530. * will continue.
  531. *
  532. * @param filename file to look for.
  533. * @return READ ONLY string of element of search path containing the
  534. * the file in question. NULL if not found.
  535. */
  536. const char *PHYSFS_getRealDir(const char *filename);
  537. /**
  538. * Get a file listing of a search path's directory. Matching directories are
  539. * interpolated. That is, if "C:\mydir" is in the search path and contains a
  540. * directory "savegames" that contains "x.sav", "y.sav", and "z.sav", and
  541. * there is also a "C:\userdir" in the search path that has a "savegames"
  542. * subdirectory with "w.sav", then the following code:
  543. *
  544. * ------------------------------------------------
  545. * char **rc = PHYSFS_enumerateFiles("savegames");
  546. * char **i;
  547. *
  548. * for (i = rc; *i != NULL; i++)
  549. * printf("We've got [%s].\n", *i);
  550. *
  551. * PHYSFS_freeList(rc);
  552. * ------------------------------------------------
  553. *
  554. * ...will print:
  555. *
  556. * ------------------------------------------------
  557. * We've got [x.sav].
  558. * We've got [y.sav].
  559. * We've got [z.sav].
  560. * We've got [w.sav].
  561. * ------------------------------------------------
  562. *
  563. * Feel free to sort the list however you like. We only promise there will
  564. * be no duplicates, but not what order the final list will come back in.
  565. *
  566. * Don't forget to call PHYSFS_freeList() with the return value from this
  567. * function when you are done with it.
  568. *
  569. * @param dir directory in platform-independent notation to enumerate.
  570. * @return Null-terminated array of null-terminated strings.
  571. */
  572. char **PHYSFS_enumerateFiles(const char *dir);
  573. /**
  574. * Determine if there is an entry anywhere in the search path by the
  575. * name of (fname).
  576. *
  577. * Note that entries that are symlinks are ignored if
  578. * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
  579. * might end up further down in the search path than expected.
  580. *
  581. * @param fname filename in platform-independent notation.
  582. * @return non-zero if filename exists. zero otherwise.
  583. */
  584. int PHYSFS_exists(const char *fname);
  585. /**
  586. * Determine if the first occurence of (fname) in the search path is
  587. * really a directory entry.
  588. *
  589. * Note that entries that are symlinks are ignored if
  590. * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
  591. * might end up further down in the search path than expected.
  592. *
  593. * @param fname filename in platform-independent notation.
  594. * @return non-zero if filename exists and is a directory. zero otherwise.
  595. */
  596. int PHYSFS_isDirectory(const char *fname);
  597. /**
  598. * Determine if the first occurence of (fname) in the search path is
  599. * really a symbolic link.
  600. *
  601. * Note that entries that are symlinks are ignored if
  602. * PHYSFS_permitSymbolicLinks(1) hasn't been called, and as such,
  603. * this function will always return 0 in that case.
  604. *
  605. * @param fname filename in platform-independent notation.
  606. * @return non-zero if filename exists and is a symlink. zero otherwise.
  607. */
  608. int PHYSFS_isSymbolicLink(const char *fname);
  609. /**
  610. * Open a file for writing, in platform-independent notation and in relation
  611. * to the write dir as the root of the writable filesystem. The specified
  612. * file is created if it doesn't exist. If it does exist, it is truncated to
  613. * zero bytes, and the writing offset is set to the start.
  614. *
  615. * Note that entries that are symlinks are ignored if
  616. * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
  617. * symlink with this function will fail in such a case.
  618. *
  619. * @param filename File to open.
  620. * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
  621. * of the error can be gleaned from PHYSFS_getLastError().
  622. */
  623. PHYSFS_file *PHYSFS_openWrite(const char *filename);
  624. /**
  625. * Open a file for writing, in platform-independent notation and in relation
  626. * to the write dir as the root of the writable filesystem. The specified
  627. * file is created if it doesn't exist. If it does exist, the writing offset
  628. * is set to the end of the file, so the first write will be the byte after
  629. * the end.
  630. *
  631. * Note that entries that are symlinks are ignored if
  632. * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
  633. * symlink with this function will fail in such a case.
  634. *
  635. * @param filename File to open.
  636. * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
  637. * of the error can be gleaned from PHYSFS_getLastError().
  638. */
  639. PHYSFS_file *PHYSFS_openAppend(const char *filename);
  640. /**
  641. * Open a file for reading, in platform-independent notation. The search path
  642. * is checked one at a time until a matching file is found, in which case an
  643. * abstract filehandle is associated with it, and reading may be done.
  644. * The reading offset is set to the first byte of the file.
  645. *
  646. * Note that entries that are symlinks are ignored if
  647. * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
  648. * symlink with this function will fail in such a case.
  649. *
  650. * @param filename File to open.
  651. * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
  652. * of the error can be gleaned from PHYSFS_getLastError().
  653. */
  654. PHYSFS_file *PHYSFS_openRead(const char *filename);
  655. /**
  656. * Close a PhysicsFS filehandle. This call is capable of failing if the
  657. * operating system was buffering writes to this file, and (now forced to
  658. * write those changes to physical media) can not store the data for any
  659. * reason. In such a case, the filehandle stays open. A well-written program
  660. * should ALWAYS check the return value from the close call in addition to
  661. * every writing call!
  662. *
  663. * @param handle handle returned from PHYSFS_open*().
  664. * @return nonzero on success, zero on error. Specifics of the error can be
  665. * gleaned from PHYSFS_getLastError().
  666. */
  667. int PHYSFS_close(PHYSFS_file *handle);
  668. /**
  669. * Read data from a PhysicsFS filehandle. The file must be opened for reading.
  670. *
  671. * @param handle handle returned from PHYSFS_openRead().
  672. * @param buffer buffer to store read data into.
  673. * @param objSize size in bytes of objects being read from (handle).
  674. * @param objCount number of (objSize) objects to read from (handle).
  675. * @return number of objects read. PHYSFS_getLastError() can shed light on
  676. * the reason this might be < (objCount), as can PHYSFS_eof().
  677. * -1 if complete failure.
  678. */
  679. int PHYSFS_read(PHYSFS_file *handle, void *buffer,
  680. unsigned int objSize, unsigned int objCount);
  681. /**
  682. * Write data to a PhysicsFS filehandle. The file must be opened for writing.
  683. *
  684. * @param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend().
  685. * @param buffer buffer to store read data into.
  686. * @param objSize size in bytes of objects being read from (handle).
  687. * @param objCount number of (objSize) objects to read from (handle).
  688. * @return number of objects written. PHYSFS_getLastError() can shed light on
  689. * the reason this might be < (objCount). -1 if complete failure.
  690. */
  691. int PHYSFS_write(PHYSFS_file *handle, void *buffer,
  692. unsigned int objSize, unsigned int objCount);
  693. /**
  694. * Determine if the end of file has been reached in a PhysicsFS filehandle.
  695. *
  696. * @param handle handle returned from PHYSFS_openRead().
  697. * @return nonzero if EOF, zero if not.
  698. */
  699. int PHYSFS_eof(PHYSFS_file *handle);
  700. /**
  701. * Determine current position within a PhysicsFS filehandle.
  702. *
  703. * @param handle handle returned from PHYSFS_open*().
  704. * @return offset in bytes from start of file. -1 if error occurred.
  705. * Specifics of the error can be gleaned from PHYSFS_getLastError().
  706. */
  707. int PHYSFS_tell(PHYSFS_file *handle);
  708. /**
  709. * Seek to a new position within a PhysicsFS filehandle. The next read or write
  710. * will occur at that place. Seeking past the beginning or end of the file is
  711. * not allowed.
  712. *
  713. * @param handle handle returned from PHYSFS_open*().
  714. * @param pos number of bytes from start of file to seek to.
  715. * @return nonzero on success, zero on error. Specifics of the error can be
  716. * gleaned from PHYSFS_getLastError().
  717. */
  718. int PHYSFS_seek(PHYSFS_file *handle, int pos);
  719. /**
  720. * Get total length of a file in bytes. Note that if the file size can't
  721. * be determined (since the archive is "streamed" or whatnot) than this
  722. * with report (-1). Also note that if another process/thread is writing
  723. * to this file at the same time, then the information this function
  724. * supplies could be incorrect before you get it. Use with caution, or
  725. * better yet, don't use at all.
  726. *
  727. * @param handle handle returned from PHYSFS_open*().
  728. * @return size in bytes of the file. -1 if can't be determined.
  729. */
  730. int PHYSFS_fileLength(PHYSFS_file *handle);
  731. #ifdef __cplusplus
  732. }
  733. #endif
  734. #endif /* !defined _INCLUDE_PHYSFS_H_ */
  735. /* end of physfs.h ... */