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  1. Source: libphysfs0
  2. Priority: optional
  3. Maintainer: Colin Bayer <vogon@icculus.org>
  4. Build-Depends: debhelper (>> 3.0.0), binutils (>= 2.12.90.0.1-4 ), fileutils (>= 4.1-10 ), gcc-2.95 (>= 1 ), libc6 (>= 2.2.5-10 ), libncurses5 (>= 5.2.20020112a-8 ), zlib1g (>= 1 ), libncurses5-dev (>= 5.2.20020112a-8 ), zlib1g-dev (>= 1 ), doxygen, autoconf2.13 (>= 2.13-44 ), autoconf (>= 2.53-4 ), automake (>= 1)
  5. Standards-Version: 3.5.2
  6. Package: libphysfs0-dev
  7. Section: devel
  8. Architecture: any
  9. Depends: libphysfs0 (= ${Source-Version})
  10. Description: A filesystem abstraction for game programmers.
  11. libphysfs0-dev is the set of header files needed to compile programs that
  12. utilize the libphysfs0 library.
  13. Package: libphysfs0
  14. Section: libs
  15. Architecture: any
  16. Depends: ${shlibs:Depends}
  17. Description: A filesystem abstraction for game programmers.
  18. libphysfs0 is the PhysicsFS filesystem abstraction library, a library that
  19. provides a simple C interface to aid game programmers in utilizing game
  20. assets packaged in many different types of archive files.