physfs.h 35 KB

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  1. /**
  2. * PhysicsFS; a portable, flexible file i/o abstraction.
  3. *
  4. * This API gives you access to a system file system in ways superior to the
  5. * stdio or system i/o calls. The brief benefits:
  6. *
  7. * - It's portable.
  8. * - It's safe. No file access is permitted outside the specified dirs.
  9. * - It's flexible. Archives (.ZIP files) can be used transparently as
  10. * directory structures.
  11. *
  12. * This system is largely inspired by Quake 3's PK3 files and the related
  13. * fs_* cvars. If you've ever tinkered with these, then this API will be
  14. * familiar to you.
  15. *
  16. * With PhysicsFS, you have a single writing directory and multiple
  17. * directories (the "search path") for reading. You can think of this as a
  18. * filesystem within a filesystem. If (on Windows) you were to set the
  19. * writing directory to "C:\MyGame\MyWritingDirectory", then no PHYSFS calls
  20. * could touch anything above this directory, including the "C:\MyGame" and
  21. * "C:\" directories. This prevents an application's internal scripting
  22. * language from piddling over c:\config.sys, for example. If you'd rather
  23. * give PHYSFS full access to the system's REAL file system, set the writing
  24. * dir to "C:\", but that's generally A Bad Thing for several reasons.
  25. *
  26. * Drive letters are hidden in PhysicsFS once you set up your initial paths.
  27. * The search path creates a single, hierarchical directory structure.
  28. * Not only does this lend itself well to general abstraction with archives,
  29. * it also gives better support to operating systems like MacOS and Unix.
  30. * Generally speaking, you shouldn't ever hardcode a drive letter; not only
  31. * does this hurt portability to non-Microsoft OSes, but it limits your win32
  32. * users to a single drive, too. Use the PhysicsFS abstraction functions and
  33. * allow user-defined configuration options, too. When opening a file, you
  34. * specify it like it was on a Unix filesystem: if you want to write to
  35. * "C:\MyGame\MyConfigFiles\game.cfg", then you might set the write dir to
  36. * "C:\MyGame" and then open "MyConfigFiles/game.cfg". This gives an
  37. * abstraction across all platforms. Specifying a file in this way is termed
  38. * "platform-independent notation" in this documentation. Specifying a
  39. * a filename in a form such as "C:\mydir\myfile" or
  40. * "MacOS hard drive:My Directory:My File" is termed "platform-dependent
  41. * notation". The only time you use platform-dependent notation is when
  42. * setting up your write directory and search path; after that, all file
  43. * access into those directories are done with platform-independent notation.
  44. *
  45. * All files opened for writing are opened in relation to the write directory,
  46. * which is the root of the writable filesystem. When opening a file for
  47. * reading, PhysicsFS goes through the search path. This is NOT the
  48. * same thing as the PATH environment variable. An application using
  49. * PhysicsFS specifies directories to be searched which may be actual
  50. * directories, or archive files that contain files and subdirectories of
  51. * their own. See the end of these docs for currently supported archive
  52. * formats.
  53. *
  54. * Once the search path is defined, you may open files for reading. If you've
  55. * got the following search path defined (to use a win32 example again):
  56. *
  57. * C:\mygame
  58. * C:\mygame\myuserfiles
  59. * D:\mygamescdromdatafiles
  60. * C:\mygame\installeddatafiles.zip
  61. *
  62. * Then a call to PHYSFS_openRead("textfiles/myfile.txt") (note the directory
  63. * separator, lack of drive letter, and lack of dir separator at the start of
  64. * the string; this is platform-independent notation) will check for
  65. * C:\mygame\textfiles\myfile.txt, then
  66. * C:\mygame\myuserfiles\textfiles\myfile.txt, then
  67. * D:\mygamescdromdatafiles\textfiles\myfile.txt, then, finally, for
  68. * textfiles\myfile.txt inside of C:\mygame\installeddatafiles.zip. Remember
  69. * that most archive types and platform filesystems store their filenames in
  70. * a case-sensitive manner, so you should be careful to specify it correctly.
  71. *
  72. * Files opened through PhysicsFS may NOT contain "." or ".." or ":" as dir
  73. * elements. Not only are these meaningless on MacOS and/or Unix, they are a
  74. * security hole. Also, symbolic links (which can be found in some archive
  75. * types and directly in the filesystem on Unix platforms) are NOT followed
  76. * until you call PHYSFS_permitSymbolicLinks(). That's left to your own
  77. * discretion, as following a symlink can allow for access outside the write
  78. * dir and search paths. There is no mechanism for creating new symlinks in
  79. * PhysicsFS.
  80. *
  81. * The write dir is not included in the search path unless you specifically
  82. * add it. While you CAN change the write dir as many times as you like,
  83. * you should probably set it once and stick to it. Remember that your
  84. * program will not have permission to write in every directory on Unix and
  85. * NT systems.
  86. *
  87. * All files are opened in binary mode; there is no endline conversion for
  88. * textfiles. Other than that, PhysicsFS has some convenience functions for
  89. * platform-independence. There is a function to tell you the current
  90. * platform's dir separator ("\\" on windows, "/" on Unix, ":" on MacOS),
  91. * which is needed only to set up your search/write paths. There is a
  92. * function to tell you what CD-ROM drives contain accessible discs, and a
  93. * function to recommend a good search path, etc.
  94. *
  95. * A recommended order for the search path is the write dir, then the base dir,
  96. * then the cdrom dir, then any archives discovered. Quake 3 does something
  97. * like this, but moves the archives to the start of the search path. Build
  98. * Engine games, like Duke Nukem 3D and Blood, place the archives last, and
  99. * use the base dir for both searching and writing. There is a helper
  100. * function (PHYSFS_setSaneConfig()) that puts together a basic configuration
  101. * for you, based on a few parameters. Also see the comments on
  102. * PHYSFS_getBaseDir(), and PHYSFS_getUserDir() for info on what those
  103. * are and how they can help you determine an optimal search path.
  104. *
  105. * PhysicsFS is (sort of) NOT thread safe! The error messages returned by
  106. * PHYSFS_getLastError are unique by thread, but that's it. Generally
  107. * speaking, we'd have to request a mutex at the start of each function,
  108. * and release it before returning. Not only is this REALLY slow, it requires
  109. * a thread lock portability layer to be written. All that work is only
  110. * necessary as a safety if the calling application is poorly written.
  111. * Generally speaking, it is safe to call most functions that don't set state
  112. * simultaneously; you can read and write and open and close different files
  113. * at the same time in different threads, but trying to set the write path in
  114. * one thread while opening a file for writing in another will, at best,
  115. * cause a polite error, but depending on the race condition results, you may
  116. * get a segfault and crash, too. Use your head, and implement you own thread
  117. * locks where needed. Also, consider if you REALLY need a multithreaded
  118. * solution in the first place.
  119. *
  120. * While you CAN use stdio/syscall file access in a program that has PHYSFS_*
  121. * calls, doing so is not recommended, and you can not use system
  122. * filehandles with PhysicsFS filehandles and vice versa.
  123. *
  124. * Note that archives need not be named as such: if you have a ZIP file and
  125. * rename it with a .PKG extension, the file will still be recognized as a
  126. * ZIP archive by PhysicsFS; the file's contents are used to determine its
  127. * type.
  128. *
  129. * Currently supported archive types:
  130. * - .ZIP (pkZip/WinZip/Info-ZIP compatible)
  131. *
  132. * Please see the file LICENSE in the source's root directory.
  133. *
  134. * This file written by Ryan C. Gordon.
  135. */
  136. #ifndef _INCLUDE_PHYSFS_H_
  137. #define _INCLUDE_PHYSFS_H_
  138. #ifdef __cplusplus
  139. extern "C" {
  140. #endif
  141. #if (defined _MSC_VER)
  142. #define __EXPORT__ __declspec(dllexport)
  143. #else
  144. #define __EXPORT__
  145. #endif
  146. /* !!! FIXME: This is not universal. */
  147. typedef unsigned char PHYSFS_uint8;
  148. typedef signed char PHYSFS_sint8;
  149. typedef unsigned short PHYSFS_uint16;
  150. typedef signed short PHYSFS_sint16;
  151. typedef unsigned int PHYSFS_uint32;
  152. typedef signed int PHYSFS_sint32;
  153. #ifdef PHYSFS_NO_64BIT_SUPPORT /* oh well. */
  154. typedef PHYSFS_uint32 PHYSFS_uint64;
  155. typedef PHYSFS_sint32 PHYSFS_sint64;
  156. #else
  157. typedef unsigned long long PHYSFS_uint64;
  158. typedef signed long long PHYSFS_sint64;
  159. #endif
  160. /* Make sure the types really have the right sizes */
  161. #define PHYSFS_COMPILE_TIME_ASSERT(name, x) \
  162. typedef int PHYSFS_dummy_ ## name[(x) * 2 - 1]
  163. PHYSFS_COMPILE_TIME_ASSERT(uint8, sizeof(PHYSFS_uint8) == 1);
  164. PHYSFS_COMPILE_TIME_ASSERT(sint8, sizeof(PHYSFS_sint8) == 1);
  165. PHYSFS_COMPILE_TIME_ASSERT(uint16, sizeof(PHYSFS_uint16) == 2);
  166. PHYSFS_COMPILE_TIME_ASSERT(sint16, sizeof(PHYSFS_sint16) == 2);
  167. PHYSFS_COMPILE_TIME_ASSERT(uint32, sizeof(PHYSFS_uint32) == 4);
  168. PHYSFS_COMPILE_TIME_ASSERT(sint32, sizeof(PHYSFS_sint32) == 4);
  169. #ifndef PHYSFS_NO_64BIT_SUPPORT
  170. PHYSFS_COMPILE_TIME_ASSERT(uint64, sizeof(PHYSFS_uint64) == 8);
  171. PHYSFS_COMPILE_TIME_ASSERT(sint64, sizeof(PHYSFS_sint64) == 8);
  172. #endif
  173. #undef PHYSFS_COMPILE_TIME_ASSERT
  174. typedef struct __PHYSFS_FILE__
  175. {
  176. void *opaque;
  177. } PHYSFS_file;
  178. typedef struct __PHYSFS_ARCHIVEINFO__
  179. {
  180. const char *extension;
  181. const char *description;
  182. const char *author;
  183. const char *url;
  184. } PHYSFS_ArchiveInfo;
  185. /* functions... */
  186. typedef struct __PHYSFS_VERSION__
  187. {
  188. PHYSFS_uint8 major;
  189. PHYSFS_uint8 minor;
  190. PHYSFS_uint8 patch;
  191. } PHYSFS_Version;
  192. #define PHYSFS_VER_MAJOR 0
  193. #define PHYSFS_VER_MINOR 1
  194. #define PHYSFS_VER_PATCH 4
  195. #define PHYSFS_VERSION(x) { \
  196. (x)->major = PHYSFS_VER_MAJOR; \
  197. (x)->minor = PHYSFS_VER_MINOR; \
  198. (x)->patch = PHYSFS_VER_PATCH; \
  199. }
  200. /**
  201. * Get the version of PhysicsFS that is linked against your program. If you
  202. * are using a shared library (DLL) version of PhysFS, then it is possible
  203. * that it will be different than the version you compiled against.
  204. *
  205. * This is a real function; the macro PHYSFS_VERSION tells you what version
  206. * of PhysFS you compiled against:
  207. *
  208. * PHYSFS_Version compiled;
  209. * PHYSFS_Version linked;
  210. *
  211. * PHYSFS_VERSION(&compiled);
  212. * PHYSFS_getLinkedVersion(&linked);
  213. * printf("We compiled against PhysFS version %d.%d.%d ...\n",
  214. * compiled.major, compiled.minor, compiled.patch);
  215. * printf("But we linked against PhysFS version %d.%d.%d.\n",
  216. * linked.major, linked.minor, linked.patch);
  217. *
  218. * This function may be called safely at any time, even before PHYSFS_init().
  219. */
  220. __EXPORT__ void PHYSFS_getLinkedVersion(PHYSFS_Version *ver);
  221. /**
  222. * Initialize PhysicsFS. This must be called before any other PhysicsFS
  223. * function.
  224. *
  225. * This should be called prior to any attempts to change your process's
  226. * current working directory.
  227. *
  228. * @param argv0 the argv[0] string passed to your program's mainline.
  229. * @return nonzero on success, zero on error. Specifics of the error can be
  230. * gleaned from PHYSFS_getLastError().
  231. */
  232. __EXPORT__ int PHYSFS_init(const char *argv0);
  233. /**
  234. * Shutdown PhysicsFS. This closes any files opened via PhysicsFS, blanks the
  235. * search/write paths, frees memory, and invalidates all of your handles.
  236. *
  237. * Note that this call can FAIL if there's a file open for writing that
  238. * refuses to close (for example, the underlying operating system was
  239. * buffering writes to network filesystem, and the fileserver has crashed,
  240. * or a hard drive has failed, etc). It is usually best to close all write
  241. * handles yourself before calling this function, so that you can gracefully
  242. * handle a specific failure.
  243. *
  244. * Once successfully deinitialized, PHYSFS_init() can be called again to
  245. * restart the subsystem. All defaults API states are restored at this
  246. * point.
  247. *
  248. * @return nonzero on success, zero on error. Specifics of the error can be
  249. * gleaned from PHYSFS_getLastError(). If failure, state of PhysFS is
  250. * undefined, and probably badly screwed up.
  251. */
  252. __EXPORT__ int PHYSFS_deinit(void);
  253. /**
  254. * Get a list of archive types supported by this implementation of PhysicFS.
  255. * These are the file formats usable for search path entries. This is for
  256. * informational purposes only. Note that the extension listed is merely
  257. * convention: if we list "ZIP", you can open a PkZip-compatible archive
  258. * with an extension of "XYZ", if you like.
  259. *
  260. * The returned value is an array of pointers to PHYSFS_ArchiveInfo structures,
  261. * with a NULL entry to signify the end of the list:
  262. *
  263. * PHYSFS_ArchiveInfo **i;
  264. *
  265. * for (i = PHYSFS_supportedArchiveTypes(); *i != NULL; i++)
  266. * {
  267. * printf("Supported archive: [%s], which is [%s].\n",
  268. * i->extension, i->description);
  269. * }
  270. *
  271. * The return values are pointers to static internal memory, and should
  272. * be considered READ ONLY, and never freed.
  273. *
  274. * @return READ ONLY Null-terminated array of READ ONLY structures.
  275. */
  276. __EXPORT__ const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void);
  277. /**
  278. * Certain PhysicsFS functions return lists of information that are
  279. * dynamically allocated. Use this function to free those resources.
  280. *
  281. * @param list List of information specified as freeable by this function.
  282. */
  283. __EXPORT__ void PHYSFS_freeList(void *listVar);
  284. /**
  285. * Get the last PhysicsFS error message as a null-terminated string.
  286. * This will be NULL if there's been no error since the last call to this
  287. * function. The pointer returned by this call points to an internal buffer.
  288. * Each thread has a unique error state associated with it, but each time
  289. * a new error message is set, it will overwrite the previous one associated
  290. * with that thread. It is safe to call this function at anytime, even
  291. * before PHYSFS_init().
  292. *
  293. * @return READ ONLY string of last error message.
  294. */
  295. __EXPORT__ const char *PHYSFS_getLastError(void);
  296. /**
  297. * Get a platform-dependent dir separator. This is "\\" on win32, "/" on Unix,
  298. * and ":" on MacOS. It may be more than one character, depending on the
  299. * platform, and your code should take that into account. Note that this is
  300. * only useful for setting up the search/write paths, since access into those
  301. * dirs always use '/' (platform-independent notation) to separate
  302. * directories. This is also handy for getting platform-independent access
  303. * when using stdio calls.
  304. *
  305. * @return READ ONLY null-terminated string of platform's dir separator.
  306. */
  307. __EXPORT__ const char *PHYSFS_getDirSeparator(void);
  308. /**
  309. * Enable symbolic links. Some physical filesystems and archives contain
  310. * files that are just pointers to other files. On the physical filesystem,
  311. * opening such a link will (transparently) open the file that is pointed to.
  312. *
  313. * By default, PhysicsFS will check if a file is really a symlink during open
  314. * calls and fail if it is. Otherwise, the link could take you outside the
  315. * write and search paths, and compromise security.
  316. *
  317. * If you want to take that risk, call this function with a non-zero parameter.
  318. * Note that this is more for sandboxing a program's scripting language, in
  319. * case untrusted scripts try to compromise the system. Generally speaking,
  320. * a user could very well have a legitimate reason to set up a symlink, so
  321. * unless you feel there's a specific danger in allowing them, you should
  322. * permit them.
  323. *
  324. * Symlinks are only explicitly checked when dealing with filenames
  325. * in platform-independent notation. That is, when setting up your
  326. * search and write paths, etc, symlinks are never checked for.
  327. *
  328. * Symbolic link permission can be enabled or disabled at any time, and is
  329. * disabled by default.
  330. *
  331. * @param allow nonzero to permit symlinks, zero to deny linking.
  332. */
  333. __EXPORT__ void PHYSFS_permitSymbolicLinks(int allow);
  334. /**
  335. * Get an array of dirs to available CD-ROM drives.
  336. *
  337. * The dirs returned are platform-dependent ("D:\" on Win32, "/cdrom" or
  338. * whatnot on Unix). Dirs are only returned if there is a disc ready and
  339. * accessible in the drive. So if you've got two drives (D: and E:), and only
  340. * E: has a disc in it, then that's all you get. If the user inserts a disc
  341. * in D: and you call this function again, you get both drives. If, on a
  342. * Unix box, the user unmounts a disc and remounts it elsewhere, the next
  343. * call to this function will reflect that change. Fun.
  344. *
  345. * The returned value is an array of strings, with a NULL entry to signify the
  346. * end of the list:
  347. *
  348. * char **cds = PHYSFS_getCdRomDirs();
  349. * char **i;
  350. *
  351. * for (i = cds; *i != NULL; i++)
  352. * printf("cdrom dir [%s] is available.\n", *i);
  353. *
  354. * PHYSFS_freeList(cds);
  355. *
  356. * This call may block while drives spin up. Be forewarned.
  357. *
  358. * When you are done with the returned information, you may dispose of the
  359. * resources by calling PHYSFS_freeList() with the returned pointer.
  360. *
  361. * @return Null-terminated array of null-terminated strings.
  362. */
  363. __EXPORT__ char **PHYSFS_getCdRomDirs(void);
  364. /**
  365. * Helper function.
  366. *
  367. * Get the "base dir". This is the directory where the application was run
  368. * from, which is probably the installation directory, and may or may not
  369. * be the process's current working directory.
  370. *
  371. * You should probably use the base dir in your search path.
  372. *
  373. * @return READ ONLY string of base dir in platform-dependent notation.
  374. */
  375. __EXPORT__ const char *PHYSFS_getBaseDir(void);
  376. /**
  377. * Helper function.
  378. *
  379. * Get the "user dir". This is meant to be a suggestion of where a specific
  380. * user of the system can store files. On Unix, this is her home directory.
  381. * On systems with no concept of multiple home directories (MacOS, win95),
  382. * this will default to something like "C:\mybasedir\users\username"
  383. * where "username" will either be the login name, or "default" if the
  384. * platform doesn't support multiple users, either.
  385. *
  386. * You should probably use the user dir as the basis for your write dir, and
  387. * also put it near the beginning of your search path.
  388. *
  389. * @return READ ONLY string of user dir in platform-dependent notation.
  390. */
  391. __EXPORT__ const char *PHYSFS_getUserDir(void);
  392. /**
  393. * Get the current write dir. The default write dir is NULL.
  394. *
  395. * @return READ ONLY string of write dir in platform-dependent notation,
  396. * OR NULL IF NO WRITE PATH IS CURRENTLY SET.
  397. */
  398. __EXPORT__ const char *PHYSFS_getWriteDir(void);
  399. /**
  400. * Set a new write dir. This will override the previous setting. If the
  401. * directory or a parent directory doesn't exist in the physical filesystem,
  402. * PhysicsFS will attempt to create them as needed.
  403. *
  404. * This call will fail (and fail to change the write dir) if the current
  405. * write dir still has files open in it.
  406. *
  407. * @param newDir The new directory to be the root of the write dir,
  408. * specified in platform-dependent notation. Setting to NULL
  409. * disables the write dir, so no files can be opened for
  410. * writing via PhysicsFS.
  411. * @return non-zero on success, zero on failure. All attempts to open a file
  412. * for writing via PhysicsFS will fail until this call succeeds.
  413. * Specifics of the error can be gleaned from PHYSFS_getLastError().
  414. *
  415. */
  416. __EXPORT__ int PHYSFS_setWriteDir(const char *newDir);
  417. /**
  418. * Add a directory or archive to the search path. If this is a duplicate, the
  419. * entry is not added again, even though the function succeeds.
  420. *
  421. * @param newDir directory or archive to add to the path, in
  422. * platform-dependent notation.
  423. * @param appendToPath nonzero to append to search path, zero to prepend.
  424. * @return nonzero if added to path, zero on failure (bogus archive, dir
  425. * missing, etc). Specifics of the error can be
  426. * gleaned from PHYSFS_getLastError().
  427. */
  428. __EXPORT__ int PHYSFS_addToSearchPath(const char *newDir, int appendToPath);
  429. /**
  430. * Remove a directory or archive from the search path.
  431. *
  432. * This must be a (case-sensitive) match to a dir or archive already in the
  433. * search path, specified in platform-dependent notation.
  434. *
  435. * This call will fail (and fail to remove from the path) if the element still
  436. * has files open in it.
  437. *
  438. * @param oldDir dir/archive to remove.
  439. * @return nonzero on success, zero on failure.
  440. * Specifics of the error can be gleaned from PHYSFS_getLastError().
  441. */
  442. __EXPORT__ int PHYSFS_removeFromSearchPath(const char *oldDir);
  443. /**
  444. * Get the current search path. The default search path is an empty list.
  445. *
  446. * The returned value is an array of strings, with a NULL entry to signify the
  447. * end of the list:
  448. *
  449. * char **i;
  450. *
  451. * for (i = PHYSFS_getSearchPath(); *i != NULL; i++)
  452. * printf("[%s] is in the search path.\n", *i);
  453. *
  454. * When you are done with the returned information, you may dispose of the
  455. * resources by calling PHYSFS_freeList() with the returned pointer.
  456. *
  457. * @return Null-terminated array of null-terminated strings. NULL if there
  458. * was a problem (read: OUT OF MEMORY).
  459. */
  460. __EXPORT__ char **PHYSFS_getSearchPath(void);
  461. /**
  462. * Helper function.
  463. *
  464. * Set up sane, default paths. The write dir will be set to
  465. * "userdir/.organization/appName", which is created if it doesn't exist.
  466. *
  467. * The above is sufficient to make sure your program's configuration directory
  468. * is separated from other clutter, and platform-independent. The period
  469. * before "mygame" even hides the directory on Unix systems.
  470. *
  471. * The search path will be:
  472. *
  473. * - The Write Dir (created if it doesn't exist)
  474. * - The Base Dir (PHYSFS_getBaseDir())
  475. * - All found CD-ROM dirs (optionally)
  476. *
  477. * These directories are then searched for files ending with the extension
  478. * (archiveExt), which, if they are valid and supported archives, will also
  479. * be added to the search path. If you specified "PKG" for (archiveExt), and
  480. * there's a file named data.PKG in the base dir, it'll be checked. Archives
  481. * can either be appended or prepended to the search path in alphabetical
  482. * order, regardless of which directories they were found in.
  483. *
  484. * All of this can be accomplished from the application, but this just does it
  485. * all for you. Feel free to add more to the search path manually, too.
  486. *
  487. * @param organization Name of your company/group/etc to be used as a
  488. * dirname, so keep it small, and no-frills.
  489. *
  490. * @param appName Program-specific name of your program, to separate it
  491. * from other programs using PhysicsFS.
  492. *
  493. * @param archiveExt File extention used by your program to specify an
  494. * archive. For example, Quake 3 uses "pk3", even though
  495. * they are just zipfiles. Specify NULL to not dig out
  496. * archives automatically. Do not specify the '.' char;
  497. * If you want to look for ZIP files, specify "ZIP" and
  498. * not ".ZIP" ... the archive search is case-insensitive.
  499. *
  500. * @param includeCdRoms Non-zero to include CD-ROMs in the search path, and
  501. * (if (archiveExt) != NULL) search them for archives.
  502. * This may cause a significant amount of blocking
  503. * while discs are accessed, and if there are no discs
  504. * in the drive (or even not mounted on Unix systems),
  505. * then they may not be made available anyhow. You may
  506. * want to specify zero and handle the disc setup
  507. * yourself.
  508. *
  509. * @param archivesFirst Non-zero to prepend the archives to the search path.
  510. * Zero to append them. Ignored if !(archiveExt).
  511. *
  512. * @return nonzero on success, zero on error. Specifics of the error can be
  513. * gleaned from PHYSFS_getLastError().
  514. */
  515. __EXPORT__ int PHYSFS_setSaneConfig(const char *organization,
  516. const char *appName,
  517. const char *archiveExt,
  518. int includeCdRoms,
  519. int archivesFirst);
  520. /**
  521. * Create a directory. This is specified in platform-independent notation in
  522. * relation to the write dir. All missing parent directories are also
  523. * created if they don't exist.
  524. *
  525. * So if you've got the write dir set to "C:\mygame\writedir" and call
  526. * PHYSFS_mkdir("downloads/maps") then the directories
  527. * "C:\mygame\writedir\downloads" and "C:\mygame\writedir\downloads\maps"
  528. * will be created if possible. If the creation of "maps" fails after we
  529. * have successfully created "downloads", then the function leaves the
  530. * created directory behind and reports failure.
  531. *
  532. * @param dirname New dir to create.
  533. * @return nonzero on success, zero on error. Specifics of the error can be
  534. * gleaned from PHYSFS_getLastError().
  535. */
  536. __EXPORT__ int PHYSFS_mkdir(const char *dirName);
  537. /**
  538. * Delete a file or directory. This is specified in platform-independent
  539. * notation in relation to the write dir.
  540. *
  541. * A directory must be empty before this call can delete it.
  542. *
  543. * So if you've got the write dir set to "C:\mygame\writedir" and call
  544. * PHYSFS_delete("downloads/maps/level1.map") then the file
  545. * "C:\mygame\writedir\downloads\maps\level1.map" is removed from the
  546. * physical filesystem, if it exists and the operating system permits the
  547. * deletion.
  548. *
  549. * Note that on Unix systems, deleting a file may be successful, but the
  550. * actual file won't be removed until all processes that have an open
  551. * filehandle to it (including your program) close their handles.
  552. *
  553. * @param filename Filename to delete.
  554. * @return nonzero on success, zero on error. Specifics of the error can be
  555. * gleaned from PHYSFS_getLastError().
  556. */
  557. __EXPORT__ int PHYSFS_delete(const char *filename);
  558. /**
  559. * Figure out where in the search path a file resides. The file is specified
  560. * in platform-independent notation. The returned filename will be the
  561. * element of the search path where the file was found, which may be a
  562. * directory, or an archive. Even if there are multiple matches in different
  563. * parts of the search path, only the first one found is used, just like
  564. * when opening a file.
  565. *
  566. * So, if you look for "maps/level1.map", and C:\mygame is in your search
  567. * path and C:\mygame\maps\level1.map exists, then "C:\mygame" is returned.
  568. *
  569. * If a any part of a match is a symbolic link, and you've not explicitly
  570. * permitted symlinks, then it will be ignored, and the search for a match
  571. * will continue.
  572. *
  573. * @param filename file to look for.
  574. * @return READ ONLY string of element of search path containing the
  575. * the file in question. NULL if not found.
  576. */
  577. __EXPORT__ const char *PHYSFS_getRealDir(const char *filename);
  578. /**
  579. * Get a file listing of a search path's directory. Matching directories are
  580. * interpolated. That is, if "C:\mydir" is in the search path and contains a
  581. * directory "savegames" that contains "x.sav", "y.sav", and "z.sav", and
  582. * there is also a "C:\userdir" in the search path that has a "savegames"
  583. * subdirectory with "w.sav", then the following code:
  584. *
  585. * ------------------------------------------------
  586. * char **rc = PHYSFS_enumerateFiles("savegames");
  587. * char **i;
  588. *
  589. * for (i = rc; *i != NULL; i++)
  590. * printf("We've got [%s].\n", *i);
  591. *
  592. * PHYSFS_freeList(rc);
  593. * ------------------------------------------------
  594. *
  595. * ...will print:
  596. *
  597. * ------------------------------------------------
  598. * We've got [x.sav].
  599. * We've got [y.sav].
  600. * We've got [z.sav].
  601. * We've got [w.sav].
  602. * ------------------------------------------------
  603. *
  604. * Feel free to sort the list however you like. We only promise there will
  605. * be no duplicates, but not what order the final list will come back in.
  606. *
  607. * Don't forget to call PHYSFS_freeList() with the return value from this
  608. * function when you are done with it.
  609. *
  610. * @param dir directory in platform-independent notation to enumerate.
  611. * @return Null-terminated array of null-terminated strings.
  612. */
  613. __EXPORT__ char **PHYSFS_enumerateFiles(const char *dir);
  614. /**
  615. * Determine if there is an entry anywhere in the search path by the
  616. * name of (fname).
  617. *
  618. * Note that entries that are symlinks are ignored if
  619. * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
  620. * might end up further down in the search path than expected.
  621. *
  622. * @param fname filename in platform-independent notation.
  623. * @return non-zero if filename exists. zero otherwise.
  624. */
  625. __EXPORT__ int PHYSFS_exists(const char *fname);
  626. /**
  627. * Determine if the first occurence of (fname) in the search path is
  628. * really a directory entry.
  629. *
  630. * Note that entries that are symlinks are ignored if
  631. * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
  632. * might end up further down in the search path than expected.
  633. *
  634. * @param fname filename in platform-independent notation.
  635. * @return non-zero if filename exists and is a directory. zero otherwise.
  636. */
  637. __EXPORT__ int PHYSFS_isDirectory(const char *fname);
  638. /**
  639. * Determine if the first occurence of (fname) in the search path is
  640. * really a symbolic link.
  641. *
  642. * Note that entries that are symlinks are ignored if
  643. * PHYSFS_permitSymbolicLinks(1) hasn't been called, and as such,
  644. * this function will always return 0 in that case.
  645. *
  646. * @param fname filename in platform-independent notation.
  647. * @return non-zero if filename exists and is a symlink. zero otherwise.
  648. */
  649. __EXPORT__ int PHYSFS_isSymbolicLink(const char *fname);
  650. /**
  651. * Open a file for writing, in platform-independent notation and in relation
  652. * to the write dir as the root of the writable filesystem. The specified
  653. * file is created if it doesn't exist. If it does exist, it is truncated to
  654. * zero bytes, and the writing offset is set to the start.
  655. *
  656. * Note that entries that are symlinks are ignored if
  657. * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
  658. * symlink with this function will fail in such a case.
  659. *
  660. * @param filename File to open.
  661. * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
  662. * of the error can be gleaned from PHYSFS_getLastError().
  663. */
  664. __EXPORT__ PHYSFS_file *PHYSFS_openWrite(const char *filename);
  665. /**
  666. * Open a file for writing, in platform-independent notation and in relation
  667. * to the write dir as the root of the writable filesystem. The specified
  668. * file is created if it doesn't exist. If it does exist, the writing offset
  669. * is set to the end of the file, so the first write will be the byte after
  670. * the end.
  671. *
  672. * Note that entries that are symlinks are ignored if
  673. * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
  674. * symlink with this function will fail in such a case.
  675. *
  676. * @param filename File to open.
  677. * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
  678. * of the error can be gleaned from PHYSFS_getLastError().
  679. */
  680. __EXPORT__ PHYSFS_file *PHYSFS_openAppend(const char *filename);
  681. /**
  682. * Open a file for reading, in platform-independent notation. The search path
  683. * is checked one at a time until a matching file is found, in which case an
  684. * abstract filehandle is associated with it, and reading may be done.
  685. * The reading offset is set to the first byte of the file.
  686. *
  687. * Note that entries that are symlinks are ignored if
  688. * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
  689. * symlink with this function will fail in such a case.
  690. *
  691. * @param filename File to open.
  692. * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
  693. * of the error can be gleaned from PHYSFS_getLastError().
  694. */
  695. __EXPORT__ PHYSFS_file *PHYSFS_openRead(const char *filename);
  696. /**
  697. * Close a PhysicsFS filehandle. This call is capable of failing if the
  698. * operating system was buffering writes to this file, and (now forced to
  699. * write those changes to physical media) can not store the data for any
  700. * reason. In such a case, the filehandle stays open. A well-written program
  701. * should ALWAYS check the return value from the close call in addition to
  702. * every writing call!
  703. *
  704. * @param handle handle returned from PHYSFS_open*().
  705. * @return nonzero on success, zero on error. Specifics of the error can be
  706. * gleaned from PHYSFS_getLastError().
  707. */
  708. __EXPORT__ int PHYSFS_close(PHYSFS_file *handle);
  709. /**
  710. * Read data from a PhysicsFS filehandle. The file must be opened for reading.
  711. *
  712. * @param handle handle returned from PHYSFS_openRead().
  713. * @param buffer buffer to store read data into.
  714. * @param objSize size in bytes of objects being read from (handle).
  715. * @param objCount number of (objSize) objects to read from (handle).
  716. * @return number of objects read. PHYSFS_getLastError() can shed light on
  717. * the reason this might be < (objCount), as can PHYSFS_eof().
  718. * -1 if complete failure.
  719. */
  720. __EXPORT__ PHYSFS_sint64 PHYSFS_read(PHYSFS_file *handle,
  721. void *buffer,
  722. PHYSFS_uint32 objSize,
  723. PHYSFS_uint32 objCount);
  724. /**
  725. * Write data to a PhysicsFS filehandle. The file must be opened for writing.
  726. *
  727. * @param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend().
  728. * @param buffer buffer to store read data into.
  729. * @param objSize size in bytes of objects being read from (handle).
  730. * @param objCount number of (objSize) objects to read from (handle).
  731. * @return number of objects written. PHYSFS_getLastError() can shed light on
  732. * the reason this might be < (objCount). -1 if complete failure.
  733. */
  734. __EXPORT__ PHYSFS_sint64 PHYSFS_write(PHYSFS_file *handle,
  735. const void *buffer,
  736. PHYSFS_uint32 objSize,
  737. PHYSFS_uint32 objCount);
  738. /**
  739. * Determine if the end of file has been reached in a PhysicsFS filehandle.
  740. *
  741. * @param handle handle returned from PHYSFS_openRead().
  742. * @return nonzero if EOF, zero if not.
  743. */
  744. __EXPORT__ int PHYSFS_eof(PHYSFS_file *handle);
  745. /**
  746. * Determine current position within a PhysicsFS filehandle.
  747. *
  748. * @param handle handle returned from PHYSFS_open*().
  749. * @return offset in bytes from start of file. -1 if error occurred.
  750. * Specifics of the error can be gleaned from PHYSFS_getLastError().
  751. */
  752. __EXPORT__ PHYSFS_sint64 PHYSFS_tell(PHYSFS_file *handle);
  753. /**
  754. * Seek to a new position within a PhysicsFS filehandle. The next read or write
  755. * will occur at that place. Seeking past the beginning or end of the file is
  756. * not allowed.
  757. *
  758. * @param handle handle returned from PHYSFS_open*().
  759. * @param pos number of bytes from start of file to seek to.
  760. * @return nonzero on success, zero on error. Specifics of the error can be
  761. * gleaned from PHYSFS_getLastError().
  762. */
  763. __EXPORT__ int PHYSFS_seek(PHYSFS_file *handle, PHYSFS_uint64 pos);
  764. /**
  765. * Get total length of a file in bytes. Note that if the file size can't
  766. * be determined (since the archive is "streamed" or whatnot) than this
  767. * will report (-1). Also note that if another process/thread is writing
  768. * to this file at the same time, then the information this function
  769. * supplies could be incorrect before you get it. Use with caution, or
  770. * better yet, don't use at all.
  771. *
  772. * @param handle handle returned from PHYSFS_open*().
  773. * @return size in bytes of the file. -1 if can't be determined.
  774. */
  775. __EXPORT__ PHYSFS_sint64 PHYSFS_fileLength(PHYSFS_file *handle);
  776. #ifdef __cplusplus
  777. }
  778. #endif
  779. #endif /* !defined _INCLUDE_PHYSFS_H_ */
  780. /* end of physfs.h ... */