| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- Stuff that needs to be done and wishlist:
- These are in no particular order.
- Some might be dupes, some might be done already.
- UNICODE:
- - BeOS: uses UTF-8 internally in the OS, so that's already done.
- - PocketPC: uses UCS-2 internally in the OS, and we're currently converting to
- and from ASCII. Need to change this out.
- - Windows: Can use Unicode, but might only allow "codepages" ... Use
- GetProcAddress() to find Unicode entry points on WinNT-based
- systems, otherwise try to use a sane codepage.
- - Mac Classic: apparently supports _something_, but I might just write it off
- as a loss.
- - OS/2: Codepages. No full Unicode in the filesystem, but we can probably make
- a conversion effort.
- - Linux: uses UTF-8 internally, so that's already done.
- - Mac OS X: uses UTF-8 in the Unix layer, and is smart enough to convert
- internally when needed.
- - DIR: just pass UTF-8 strings through to platform layer.
- - GRP: No Unicode (only 12 bytes for filename, 8.3 format). Legacy format.
- - HOG: No Unicode (only 12 bytes for filename, 8.3 format). Legacy format.
- - LZMA: Uses UTF-8 internally, so we're good to go.
- - MIX: only stores filename HASHES...this driver is going away.
- - MVL: No Unicode (only 12 bytes for filename, 8.3 format). Legacy format.
- - QPAK: Only has 56 bytes for a path, but we can just treat these as
- UTF-8 and be done with it.
- - WAD: No Unicode (only 8 bytes for filename). Legacy format.
- - ZIP: Uses UTF-8 internally, so it's good to go.
- Stuff:
- - Other archivers: perhaps tar(.gz|.bz2), RPM, ARJ, etc. These are less
- important, since streaming archives aren't of much value to games (which
- is why zipfiles are king: random access), but it could have uses for, say,
- an installer/updater.
- - Stack allocate in stripAppleBundle() (platform/unix.c) instead of calloc().
- - Reduce malloc() pressure all over the place. We fragment memory like mad.
- - macclassic.c :
- "/* (Hmm. Default behaviour is broken in the base library. :) ) */"
- - Platforms to port to: Amiga (needs platform driver), DOS4GW (platform driver).
- - profile string list interpolation.
- - We have two different ways to find dir entries in zip.c.
- - Do symlinks in zip archiver work when they point to dirs?
- - Enable more warnings?
- - Use __cdecl in physfs.h?
- - Look for FIXMEs (many marked with "!!!" in comments).
- - Probably other stuff. Requests and recommendations are welcome.
- - Cygwin should use unix/posix and not win32 platform code.
- - Expose the archiver registration mechanism to the outside world.
- - Find some way to relax or remove the security model for external tools.
- - Non-blocking I/O
- - mmap() in posix.c
- - OSX shouldn't use ~/.app for userdir.
- - fscanf and fprintf support in extras dir.
- - Why do we call it openArchive and dirClose?
- - Sanity check byte order at runtime.
- - Memory locking?
- - Find a better name than dvoid and fvoid.
- - Can win32.c and pocketpc.c get merged?
- - There's so much cut-and-paste between archivers...can this be reduced?
- - General code audit.
- - Multiple write dirs with mount points?
- - Deprecate PHYSFS_setSaneConfig and move it to extras?
- - Why is physfsrwops.c cut-and-pasted into the ruby bindings?
- - Replace code from SDL...
- - MIX grabs all archives that no other archivers claim.
- - MIX enumerates files as hash values.
- - Should file enumeration return an error or set error state?
- - Ryanify pocketpc.c ...
- - Update internal zlib?
- - Need "getmountpoint" command in test_physfs.c ...
- - Look for calloc() calls that aren't going through the allocation hooks.
- - maybe other stuff.
- - Is -Wall enabled?
- - Make mutexes recursive, so callbacks can call into the API.
- - Archivers need abstracted i/o to read from memory or files (archives in archives?)
- // end of TODO ...
|