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- /**
- * PhysicsFS; a portable, flexible file i/o abstraction.
- *
- * This API gives you access to a system file system in ways superior to the
- * stdio or system i/o calls. The brief benefits:
- *
- * - It's portable.
- * - It's safe. No file access is permitted outside the specified dirs.
- * - It's flexible. Archives (.ZIP files) can be used transparently as
- * directory structures.
- *
- * This system is largely inspired by Quake 3's PK3 files and the related
- * fs_* cvars. If you've ever tinkered with these, then this API will be
- * familiar to you.
- *
- * With PhysicsFS, you have a single writing directory and multiple
- * directories (the "search path") for reading. You can think of this as a
- * filesystem within a filesystem. If (on Windows) you were to set the
- * writing directory to "C:\MyGame\MyWritingDirectory", then no PHYSFS calls
- * could touch anything above this directory, including the "C:\MyGame" and
- * "C:\" directories. This prevents an application's internal scripting
- * language from piddling over c:\config.sys, for example. If you'd rather
- * give PHYSFS full access to the system's REAL file system, set the writing
- * dir to "C:\", but that's generally A Bad Thing for several reasons.
- *
- * Drive letters are hidden in PhysicsFS once you set up your initial paths.
- * The search path creates a single, hierarchical directory structure.
- * Not only does this lend itself well to general abstraction with archives,
- * it also gives better support to operating systems like MacOS and Unix.
- * Generally speaking, you shouldn't ever hardcode a drive letter; not only
- * does this hurt portability to non-Microsoft OSes, but it limits your win32
- * users to a single drive, too. Use the PhysicsFS abstraction functions and
- * allow user-defined configuration options, too. When opening a file, you
- * specify it like it was on a Unix filesystem: if you want to write to
- * "C:\MyGame\MyConfigFiles\game.cfg", then you might set the write dir to
- * "C:\MyGame" and then open "MyConfigFiles/game.cfg". This gives an
- * abstraction across all platforms. Specifying a file in this way is termed
- * "platform-independent notation" in this documentation. Specifying a
- * a filename in a form such as "C:\mydir\myfile" or
- * "MacOS hard drive:My Directory:My File" is termed "platform-dependent
- * notation". The only time you use platform-dependent notation is when
- * setting up your write directory and search path; after that, all file
- * access into those directories are done with platform-independent notation.
- *
- * All files opened for writing are opened in relation to the write directory,
- * which is the root of the writable filesystem. When opening a file for
- * reading, PhysicsFS goes through the search path. This is NOT the
- * same thing as the PATH environment variable. An application using
- * PhysicsFS specifies directories to be searched which may be actual
- * directories, or archive files that contain files and subdirectories of
- * their own. See the end of these docs for currently supported archive
- * formats.
- *
- * Once the search path is defined, you may open files for reading. If you've
- * got the following search path defined (to use a win32 example again):
- *
- * C:\mygame
- * C:\mygame\myuserfiles
- * D:\mygamescdromdatafiles
- * C:\mygame\installeddatafiles.zip
- *
- * Then a call to PHYSFS_openRead("textfiles/myfile.txt") (note the directory
- * separator, lack of drive letter, and lack of dir separator at the start of
- * the string; this is platform-independent notation) will check for
- * C:\mygame\textfiles\myfile.txt, then
- * C:\mygame\myuserfiles\textfiles\myfile.txt, then
- * D:\mygamescdromdatafiles\textfiles\myfile.txt, then, finally, for
- * textfiles\myfile.txt inside of C:\mygame\installeddatafiles.zip. Remember
- * that most archive types and platform filesystems store their filenames in
- * a case-sensitive manner, so you should be careful to specify it correctly.
- *
- * Files opened through PhysicsFS may NOT contain "." or ".." or ":" as dir
- * elements. Not only are these meaningless on MacOS and/or Unix, they are a
- * security hole. Also, symbolic links (which can be found in some archive
- * types and directly in the filesystem on Unix platforms) are NOT followed
- * until you call PHYSFS_permitSymbolicLinks(). That's left to your own
- * discretion, as following a symlink can allow for access outside the write
- * dir and search paths. There is no mechanism for creating new symlinks in
- * PhysicsFS.
- *
- * The write dir is not included in the search path unless you specifically
- * add it. While you CAN change the write dir as many times as you like,
- * you should probably set it once and stick to it. Remember that your
- * program will not have permission to write in every directory on Unix and
- * NT systems.
- *
- * All files are opened in binary mode; there is no endline conversion for
- * textfiles. Other than that, PhysicsFS has some convenience functions for
- * platform-independence. There is a function to tell you the current
- * platform's dir separator ("\\" on windows, "/" on Unix, ":" on MacOS),
- * which is needed only to set up your search/write paths. There is a
- * function to tell you what CD-ROM drives contain accessible discs, and a
- * function to recommend a good search path, etc.
- *
- * A recommended order for the search path is the write dir, then the base dir,
- * then the cdrom dir, then any archives discovered. Quake 3 does something
- * like this, but moves the archives to the start of the search path. Build
- * Engine games, like Duke Nukem 3D and Blood, place the archives last, and
- * use the base dir for both searching and writing. There is a helper
- * function (PHYSFS_setSaneConfig()) that puts together a basic configuration
- * for you, based on a few parameters. Also see the comments on
- * PHYSFS_getBaseDir(), and PHYSFS_getUserDir() for info on what those
- * are and how they can help you determine an optimal search path.
- *
- * PhysicsFS is (sort of) NOT thread safe! The error messages returned by
- * PHYSFS_getLastError are unique by thread, but that's it. Generally
- * speaking, we'd have to request a mutex at the start of each function,
- * and release it before returning. Not only is this REALLY slow, it requires
- * a thread lock portability layer to be written. All that work is only
- * necessary as a safety if the calling application is poorly written.
- * Generally speaking, it is safe to call most functions that don't set state
- * simultaneously; you can read and write and open and close different files
- * at the same time in different threads, but trying to set the write path in
- * one thread while opening a file for writing in another will, at best,
- * cause a polite error, but depending on the race condition results, you may
- * get a segfault and crash, too. Use your head, and implement you own thread
- * locks where needed. Also, consider if you REALLY need a multithreaded
- * solution in the first place.
- *
- * While you CAN use stdio/syscall file access in a program that has PHYSFS_*
- * calls, doing so is not recommended, and you can not use system
- * filehandles with PhysicsFS filehandles and vice versa.
- *
- * Note that archives need not be named as such: if you have a ZIP file and
- * rename it with a .PKG extension, the file will still be recognized as a
- * ZIP archive by PhysicsFS; the file's contents are used to determine its
- * type.
- *
- * Currently supported archive types:
- * - .ZIP (pkZip/WinZip/Info-ZIP compatible)
- *
- * Please see the file LICENSE in the source's root directory.
- *
- * This file written by Ryan C. Gordon.
- */
- #ifndef _INCLUDE_PHYSFS_H_
- #define _INCLUDE_PHYSFS_H_
- #ifdef __cplusplus
- extern "C" {
- #endif
- #if (defined _MSC_VER)
- #define __EXPORT__ __declspec(dllexport)
- #else
- #define __EXPORT__
- #endif
- typedef struct __PHYSFS_FILE__
- {
- void *opaque;
- } PHYSFS_file;
- typedef struct __PHYSFS_ARCHIVEINFO__
- {
- const char *extension;
- const char *description;
- const char *author;
- const char *url;
- } PHYSFS_ArchiveInfo;
- /* functions... */
- typedef struct __PHYSFS_VERSION__
- {
- int major;
- int minor;
- int patch;
- } PHYSFS_Version;
- #define PHYSFS_VER_MAJOR 0
- #define PHYSFS_VER_MINOR 1
- #define PHYSFS_VER_PATCH 2
- #define PHYSFS_VERSION(x) { \
- (x)->major = PHYSFS_VER_MAJOR; \
- (x)->minor = PHYSFS_VER_MINOR; \
- (x)->patch = PHYSFS_VER_PATCH; \
- }
- /**
- * Get the version of PhysicsFS that is linked against your program. If you
- * are using a shared library (DLL) version of PhysFS, then it is possible
- * that it will be different than the version you compiled against.
- *
- * This is a real function; the macro PHYSFS_VERSION tells you what version
- * of PhysFS you compiled against:
- *
- * PHYSFS_Version compiled;
- * PHYSFS_Version linked;
- *
- * PHYSFS_VERSION(&compiled);
- * PHYSFS_getLinkedVersion(&linked);
- * printf("We compiled against PhysFS version %d.%d.%d ...\n",
- * compiled.major, compiled.minor, compiled.patch);
- * printf("But we linked against PhysFS version %d.%d.%d.\n",
- * linked.major, linked.minor, linked.patch);
- *
- * This function may be called safely at any time, even before PHYSFS_init().
- */
- __EXPORT__ void PHYSFS_getLinkedVersion(PHYSFS_Version *ver);
- /**
- * Initialize PhysicsFS. This must be called before any other PhysicsFS
- * function.
- *
- * This should be called prior to any attempts to change your process's
- * current working directory.
- *
- * @param argv0 the argv[0] string passed to your program's mainline.
- * @return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_init(const char *argv0);
- /**
- * Shutdown PhysicsFS. This closes any files opened via PhysicsFS, blanks the
- * search/write paths, frees memory, and invalidates all of your handles.
- *
- * Note that this call can FAIL if there's a file open for writing that
- * refuses to close (for example, the underlying operating system was
- * buffering writes to network filesystem, and the fileserver has crashed,
- * or a hard drive has failed, etc). It is usually best to close all write
- * handles yourself before calling this function, so that you can gracefully
- * handle a specific failure.
- *
- * Once successfully deinitialized, PHYSFS_init() can be called again to
- * restart the subsystem. All defaults API states are restored at this
- * point.
- *
- * @return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError(). If failure, state of PhysFS is
- * undefined, and probably badly screwed up.
- */
- __EXPORT__ int PHYSFS_deinit(void);
- /**
- * Get a list of archive types supported by this implementation of PhysicFS.
- * These are the file formats usable for search path entries. This is for
- * informational purposes only. Note that the extension listed is merely
- * convention: if we list "ZIP", you can open a PkZip-compatible archive
- * with an extension of "XYZ", if you like.
- *
- * The returned value is an array of pointers to PHYSFS_ArchiveInfo structures,
- * with a NULL entry to signify the end of the list:
- *
- * PHYSFS_ArchiveInfo **i;
- *
- * for (i = PHYSFS_supportedArchiveTypes(); *i != NULL; i++)
- * {
- * printf("Supported archive: [%s], which is [%s].\n",
- * i->extension, i->description);
- * }
- *
- * The return values are pointers to static internal memory, and should
- * be considered READ ONLY, and never freed.
- *
- * @return READ ONLY Null-terminated array of READ ONLY structures.
- */
- __EXPORT__ const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void);
- /**
- * Certain PhysicsFS functions return lists of information that are
- * dynamically allocated. Use this function to free those resources.
- *
- * @param list List of information specified as freeable by this function.
- */
- __EXPORT__ void PHYSFS_freeList(void *list);
- /**
- * Get the last PhysicsFS error message as a null-terminated string.
- * This will be NULL if there's been no error since the last call to this
- * function. The pointer returned by this call points to an internal buffer.
- * Each thread has a unique error state associated with it, but each time
- * a new error message is set, it will overwrite the previous one associated
- * with that thread. It is safe to call this function at anytime, even
- * before PHYSFS_init().
- *
- * @return READ ONLY string of last error message.
- */
- __EXPORT__ const char *PHYSFS_getLastError(void);
- /**
- * Get a platform-dependent dir separator. This is "\\" on win32, "/" on Unix,
- * and ":" on MacOS. It may be more than one character, depending on the
- * platform, and your code should take that into account. Note that this is
- * only useful for setting up the search/write paths, since access into those
- * dirs always use '/' (platform-independent notation) to separate
- * directories. This is also handy for getting platform-independent access
- * when using stdio calls.
- *
- * @return READ ONLY null-terminated string of platform's dir separator.
- */
- __EXPORT__ const char *PHYSFS_getDirSeparator(void);
- /**
- * Enable symbolic links. Some physical filesystems and archives contain
- * files that are just pointers to other files. On the physical filesystem,
- * opening such a link will (transparently) open the file that is pointed to.
- *
- * By default, PhysicsFS will check if a file is really a symlink during open
- * calls and fail if it is. Otherwise, the link could take you outside the
- * write and search paths, and compromise security.
- *
- * If you want to take that risk, call this function with a non-zero parameter.
- * Note that this is more for sandboxing a program's scripting language, in
- * case untrusted scripts try to compromise the system. Generally speaking,
- * a user could very well have a legitimate reason to set up a symlink, so
- * unless you feel there's a specific danger in allowing them, you should
- * permit them.
- *
- * Symlinks are only explicitly checked when dealing with filenames
- * in platform-independent notation. That is, when setting up your
- * search and write paths, etc, symlinks are never checked for.
- *
- * Symbolic link permission can be enabled or disabled at any time, and is
- * disabled by default.
- *
- * @param allow nonzero to permit symlinks, zero to deny linking.
- */
- __EXPORT__ void PHYSFS_permitSymbolicLinks(int allow);
- /**
- * Get an array of dirs to available CD-ROM drives.
- *
- * The dirs returned are platform-dependent ("D:\" on Win32, "/cdrom" or
- * whatnot on Unix). Dirs are only returned if there is a disc ready and
- * accessible in the drive. So if you've got two drives (D: and E:), and only
- * E: has a disc in it, then that's all you get. If the user inserts a disc
- * in D: and you call this function again, you get both drives. If, on a
- * Unix box, the user unmounts a disc and remounts it elsewhere, the next
- * call to this function will reflect that change. Fun.
- *
- * The returned value is an array of strings, with a NULL entry to signify the
- * end of the list:
- *
- * char **cds = PHYSFS_getCdRomDirs();
- * char **i;
- *
- * for (i = cds; *i != NULL; i++)
- * printf("cdrom dir [%s] is available.\n", *i);
- *
- * PHYSFS_freeList(cds);
- *
- * This call may block while drives spin up. Be forewarned.
- *
- * When you are done with the returned information, you may dispose of the
- * resources by calling PHYSFS_freeList() with the returned pointer.
- *
- * @return Null-terminated array of null-terminated strings.
- */
- __EXPORT__ char **PHYSFS_getCdRomDirs(void);
- /**
- * Helper function.
- *
- * Get the "base dir". This is the directory where the application was run
- * from, which is probably the installation directory, and may or may not
- * be the process's current working directory.
- *
- * You should probably use the base dir in your search path.
- *
- * @return READ ONLY string of base dir in platform-dependent notation.
- */
- __EXPORT__ const char *PHYSFS_getBaseDir(void);
- /**
- * Helper function.
- *
- * Get the "user dir". This is meant to be a suggestion of where a specific
- * user of the system can store files. On Unix, this is her home directory.
- * On systems with no concept of multiple home directories (MacOS, win95),
- * this will default to something like "C:\mybasedir\users\username"
- * where "username" will either be the login name, or "default" if the
- * platform doesn't support multiple users, either.
- *
- * You should probably use the user dir as the basis for your write dir, and
- * also put it near the beginning of your search path.
- *
- * @return READ ONLY string of user dir in platform-dependent notation.
- */
- __EXPORT__ const char *PHYSFS_getUserDir(void);
- /**
- * Get the current write dir. The default write dir is NULL.
- *
- * @return READ ONLY string of write dir in platform-dependent notation,
- * OR NULL IF NO WRITE PATH IS CURRENTLY SET.
- */
- __EXPORT__ const char *PHYSFS_getWriteDir(void);
- /**
- * Set a new write dir. This will override the previous setting. If the
- * directory or a parent directory doesn't exist in the physical filesystem,
- * PhysicsFS will attempt to create them as needed.
- *
- * This call will fail (and fail to change the write dir) if the current
- * write dir still has files open in it.
- *
- * @param newDir The new directory to be the root of the write dir,
- * specified in platform-dependent notation. Setting to NULL
- * disables the write dir, so no files can be opened for
- * writing via PhysicsFS.
- * @return non-zero on success, zero on failure. All attempts to open a file
- * for writing via PhysicsFS will fail until this call succeeds.
- * Specifics of the error can be gleaned from PHYSFS_getLastError().
- *
- */
- __EXPORT__ int PHYSFS_setWriteDir(const char *newDir);
- /**
- * Add a directory or archive to the search path. If this is a duplicate, the
- * entry is not added again, even though the function succeeds.
- *
- * @param newDir directory or archive to add to the path, in
- * platform-dependent notation.
- * @param appendToPath nonzero to append to search path, zero to prepend.
- * @return nonzero if added to path, zero on failure (bogus archive, dir
- * missing, etc). Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_addToSearchPath(const char *newDir, int appendToPath);
- /**
- * Remove a directory or archive from the search path.
- *
- * This must be a (case-sensitive) match to a dir or archive already in the
- * search path, specified in platform-dependent notation.
- *
- * This call will fail (and fail to remove from the path) if the element still
- * has files open in it.
- *
- * @param oldDir dir/archive to remove.
- * @return nonzero on success, zero on failure.
- * Specifics of the error can be gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_removeFromSearchPath(const char *oldDir);
- /**
- * Get the current search path. The default search path is an empty list.
- *
- * The returned value is an array of strings, with a NULL entry to signify the
- * end of the list:
- *
- * char **i;
- *
- * for (i = PHYSFS_getSearchPath(); *i != NULL; i++)
- * printf("[%s] is in the search path.\n", *i);
- *
- * When you are done with the returned information, you may dispose of the
- * resources by calling PHYSFS_freeList() with the returned pointer.
- *
- * @return Null-terminated array of null-terminated strings. NULL if there
- * was a problem (read: OUT OF MEMORY).
- */
- __EXPORT__ char **PHYSFS_getSearchPath(void);
- /**
- * Helper function.
- *
- * Set up sane, default paths. The write dir will be set to
- * "userdir/.appName", which is created if it doesn't exist.
- *
- * The above is sufficient to make sure your program's configuration directory
- * is separated from other clutter, and platform-independent. The period
- * before "mygame" even hides the directory on Unix systems.
- *
- * The search path will be:
- *
- * - The Write Dir (created if it doesn't exist)
- * - The Write Dir/appName (created if it doesn't exist)
- * - The Base Dir (PHYSFS_getBaseDir())
- * - The Base Dir/appName (if it exists)
- * - All found CD-ROM dirs (optionally)
- * - All found CD-ROM dirs/appName (optionally, and if they exist)
- *
- * These directories are then searched for files ending with the extension
- * (archiveExt), which, if they are valid and supported archives, will also
- * be added to the search path. If you specified "PKG" for (archiveExt), and
- * there's a file named data.PKG in the base dir, it'll be checked. Archives
- * can either be appended or prepended to the search path in alphabetical
- * order, regardless of which directories they were found in.
- *
- * All of this can be accomplished from the application, but this just does it
- * all for you. Feel free to add more to the search path manually, too.
- *
- * @param appName Program-specific name of your program, to separate it
- * from other programs using PhysicsFS.
- *
- * @param archiveExt File extention used by your program to specify an
- * archive. For example, Quake 3 uses "pk3", even though
- * they are just zipfiles. Specify NULL to not dig out
- * archives automatically. Do not specify the '.' char;
- * If you want to look for ZIP files, specify "ZIP" and
- * not ".ZIP" ... the archive search is case-insensitive.
- *
- * @param includeCdRoms Non-zero to include CD-ROMs in the search path, and
- * (if (archiveExt) != NULL) search them for archives.
- * This may cause a significant amount of blocking
- * while discs are accessed, and if there are no discs
- * in the drive (or even not mounted on Unix systems),
- * then they may not be made available anyhow. You may
- * want to specify zero and handle the disc setup
- * yourself.
- *
- * @param archivesFirst Non-zero to prepend the archives to the search path.
- * Zero to append them. Ignored if !(archiveExt).
- * @return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_setSaneConfig(const char *appName,
- const char *archiveExt,
- int includeCdRoms,
- int archivesFirst);
- /**
- * Create a directory. This is specified in platform-independent notation in
- * relation to the write dir. All missing parent directories are also
- * created if they don't exist.
- *
- * So if you've got the write dir set to "C:\mygame\writedir" and call
- * PHYSFS_mkdir("downloads/maps") then the directories
- * "C:\mygame\writedir\downloads" and "C:\mygame\writedir\downloads\maps"
- * will be created if possible. If the creation of "maps" fails after we
- * have successfully created "downloads", then the function leaves the
- * created directory behind and reports failure.
- *
- * @param dirname New dir to create.
- * @return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_mkdir(const char *dirName);
- /**
- * Delete a file or directory. This is specified in platform-independent
- * notation in relation to the write dir.
- *
- * A directory must be empty before this call can delete it.
- *
- * So if you've got the write dir set to "C:\mygame\writedir" and call
- * PHYSFS_delete("downloads/maps/level1.map") then the file
- * "C:\mygame\writedir\downloads\maps\level1.map" is removed from the
- * physical filesystem, if it exists and the operating system permits the
- * deletion.
- *
- * Note that on Unix systems, deleting a file may be successful, but the
- * actual file won't be removed until all processes that have an open
- * filehandle to it (including your program) close their handles.
- *
- * @param filename Filename to delete.
- * @return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_delete(const char *filename);
- /**
- * Figure out where in the search path a file resides. The file is specified
- * in platform-independent notation. The returned filename will be the
- * element of the search path where the file was found, which may be a
- * directory, or an archive. Even if there are multiple matches in different
- * parts of the search path, only the first one found is used, just like
- * when opening a file.
- *
- * So, if you look for "maps/level1.map", and C:\mygame is in your search
- * path and C:\mygame\maps\level1.map exists, then "C:\mygame" is returned.
- *
- * If a any part of a match is a symbolic link, and you've not explicitly
- * permitted symlinks, then it will be ignored, and the search for a match
- * will continue.
- *
- * @param filename file to look for.
- * @return READ ONLY string of element of search path containing the
- * the file in question. NULL if not found.
- */
- __EXPORT__ const char *PHYSFS_getRealDir(const char *filename);
- /**
- * Get a file listing of a search path's directory. Matching directories are
- * interpolated. That is, if "C:\mydir" is in the search path and contains a
- * directory "savegames" that contains "x.sav", "y.sav", and "z.sav", and
- * there is also a "C:\userdir" in the search path that has a "savegames"
- * subdirectory with "w.sav", then the following code:
- *
- * ------------------------------------------------
- * char **rc = PHYSFS_enumerateFiles("savegames");
- * char **i;
- *
- * for (i = rc; *i != NULL; i++)
- * printf("We've got [%s].\n", *i);
- *
- * PHYSFS_freeList(rc);
- * ------------------------------------------------
- *
- * ...will print:
- *
- * ------------------------------------------------
- * We've got [x.sav].
- * We've got [y.sav].
- * We've got [z.sav].
- * We've got [w.sav].
- * ------------------------------------------------
- *
- * Feel free to sort the list however you like. We only promise there will
- * be no duplicates, but not what order the final list will come back in.
- *
- * Don't forget to call PHYSFS_freeList() with the return value from this
- * function when you are done with it.
- *
- * @param dir directory in platform-independent notation to enumerate.
- * @return Null-terminated array of null-terminated strings.
- */
- __EXPORT__ char **PHYSFS_enumerateFiles(const char *dir);
- /**
- * Determine if there is an entry anywhere in the search path by the
- * name of (fname).
- *
- * Note that entries that are symlinks are ignored if
- * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
- * might end up further down in the search path than expected.
- *
- * @param fname filename in platform-independent notation.
- * @return non-zero if filename exists. zero otherwise.
- */
- __EXPORT__ int PHYSFS_exists(const char *fname);
- /**
- * Determine if the first occurence of (fname) in the search path is
- * really a directory entry.
- *
- * Note that entries that are symlinks are ignored if
- * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
- * might end up further down in the search path than expected.
- *
- * @param fname filename in platform-independent notation.
- * @return non-zero if filename exists and is a directory. zero otherwise.
- */
- __EXPORT__ int PHYSFS_isDirectory(const char *fname);
- /**
- * Determine if the first occurence of (fname) in the search path is
- * really a symbolic link.
- *
- * Note that entries that are symlinks are ignored if
- * PHYSFS_permitSymbolicLinks(1) hasn't been called, and as such,
- * this function will always return 0 in that case.
- *
- * @param fname filename in platform-independent notation.
- * @return non-zero if filename exists and is a symlink. zero otherwise.
- */
- __EXPORT__ int PHYSFS_isSymbolicLink(const char *fname);
- /**
- * Open a file for writing, in platform-independent notation and in relation
- * to the write dir as the root of the writable filesystem. The specified
- * file is created if it doesn't exist. If it does exist, it is truncated to
- * zero bytes, and the writing offset is set to the start.
- *
- * Note that entries that are symlinks are ignored if
- * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
- * symlink with this function will fail in such a case.
- *
- * @param filename File to open.
- * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
- * of the error can be gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ PHYSFS_file *PHYSFS_openWrite(const char *filename);
- /**
- * Open a file for writing, in platform-independent notation and in relation
- * to the write dir as the root of the writable filesystem. The specified
- * file is created if it doesn't exist. If it does exist, the writing offset
- * is set to the end of the file, so the first write will be the byte after
- * the end.
- *
- * Note that entries that are symlinks are ignored if
- * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
- * symlink with this function will fail in such a case.
- *
- * @param filename File to open.
- * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
- * of the error can be gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ PHYSFS_file *PHYSFS_openAppend(const char *filename);
- /**
- * Open a file for reading, in platform-independent notation. The search path
- * is checked one at a time until a matching file is found, in which case an
- * abstract filehandle is associated with it, and reading may be done.
- * The reading offset is set to the first byte of the file.
- *
- * Note that entries that are symlinks are ignored if
- * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
- * symlink with this function will fail in such a case.
- *
- * @param filename File to open.
- * @return A valid PhysicsFS filehandle on success, NULL on error. Specifics
- * of the error can be gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ PHYSFS_file *PHYSFS_openRead(const char *filename);
- /**
- * Close a PhysicsFS filehandle. This call is capable of failing if the
- * operating system was buffering writes to this file, and (now forced to
- * write those changes to physical media) can not store the data for any
- * reason. In such a case, the filehandle stays open. A well-written program
- * should ALWAYS check the return value from the close call in addition to
- * every writing call!
- *
- * @param handle handle returned from PHYSFS_open*().
- * @return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_close(PHYSFS_file *handle);
- /**
- * Read data from a PhysicsFS filehandle. The file must be opened for reading.
- *
- * @param handle handle returned from PHYSFS_openRead().
- * @param buffer buffer to store read data into.
- * @param objSize size in bytes of objects being read from (handle).
- * @param objCount number of (objSize) objects to read from (handle).
- * @return number of objects read. PHYSFS_getLastError() can shed light on
- * the reason this might be < (objCount), as can PHYSFS_eof().
- * -1 if complete failure.
- */
- __EXPORT__ int PHYSFS_read(PHYSFS_file *handle, void *buffer,
- unsigned int objSize, unsigned int objCount);
- /**
- * Write data to a PhysicsFS filehandle. The file must be opened for writing.
- *
- * @param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend().
- * @param buffer buffer to store read data into.
- * @param objSize size in bytes of objects being read from (handle).
- * @param objCount number of (objSize) objects to read from (handle).
- * @return number of objects written. PHYSFS_getLastError() can shed light on
- * the reason this might be < (objCount). -1 if complete failure.
- */
- __EXPORT__ int PHYSFS_write(PHYSFS_file *handle, void *buffer,
- unsigned int objSize, unsigned int objCount);
- /**
- * Determine if the end of file has been reached in a PhysicsFS filehandle.
- *
- * @param handle handle returned from PHYSFS_openRead().
- * @return nonzero if EOF, zero if not.
- */
- __EXPORT__ int PHYSFS_eof(PHYSFS_file *handle);
- /**
- * Determine current position within a PhysicsFS filehandle.
- *
- * @param handle handle returned from PHYSFS_open*().
- * @return offset in bytes from start of file. -1 if error occurred.
- * Specifics of the error can be gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_tell(PHYSFS_file *handle);
- /**
- * Seek to a new position within a PhysicsFS filehandle. The next read or write
- * will occur at that place. Seeking past the beginning or end of the file is
- * not allowed.
- *
- * @param handle handle returned from PHYSFS_open*().
- * @param pos number of bytes from start of file to seek to.
- * @return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_seek(PHYSFS_file *handle, int pos);
- /**
- * Get total length of a file in bytes. Note that if the file size can't
- * be determined (since the archive is "streamed" or whatnot) than this
- * with report (-1). Also note that if another process/thread is writing
- * to this file at the same time, then the information this function
- * supplies could be incorrect before you get it. Use with caution, or
- * better yet, don't use at all.
- *
- * @param handle handle returned from PHYSFS_open*().
- * @return size in bytes of the file. -1 if can't be determined.
- */
- __EXPORT__ int PHYSFS_fileLength(PHYSFS_file *handle);
- #ifdef __cplusplus
- }
- #endif
- #endif /* !defined _INCLUDE_PHYSFS_H_ */
- /* end of physfs.h ... */
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