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- Building is very easy.
- ALL PLATFORMS:
- Please understand your rights and mine: read the text file LICENSE in the root
- of the source tree. If you can't abide by it, delete this source tree now.
- The best documentation for the PhysicsFS API is physfs.h. It is VERY heavily
- commented, and makes an excellent, in-depth reference to all the functions.
- UNIX:
- Edit "Makefile", and follow the instructions. The defaults are probably okay
- for general purposes, but give it a once over to make sure. If you don't have
- zLib on your system, you'll need to disable ZIP support.
- run "make"
- That's it. The library will be sitting in a new directory called "bin".
- Run "make install" to install the library for use on your system.
- WIN32:
- Download http://icculus.org/physfs/downloads/physfs-win32-support.zip, and
- unpack in the root of the source directory, preserving directory names. If you
- did it correctly, there should be a directory named "zlibwin32" in the same
- directory as "physfs.h". This archive has Visual C project/workspace files and
- the code needed for zipfile support in PhysicsFS, since most Windows boxes
- don't have zlib preinstalled.
- After that, if building with CygWin, follow the Unix instructions, above. If
- you're using Visual C, point the IDE at physfs.dsw, and build. If you're using
- any other compiler, send me a patch when you get it working. :)
- If someone is willing to maintain prebuilt PhysicsFS DLLs, I'd like to hear
- from you; send an email to icculus@clutteredmind.org.
- --ryan. (icculus@clutteredmind.org)
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