| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- The latest PhysicsFS information and releases can be found at:
- http://icculus.org/physfs/
- Building is (ahem) very easy.
- ALL PLATFORMS:
- Please understand your rights and mine: read the text file LICENSE in the root
- of the source tree. If you can't abide by it, delete this source tree now.
- If you've got Doxygen (http://www.doxygen.org/) installed, you can run it
- without any command line arguments in the root of the source tree to generate
- the API reference. This is optional. You can browse the API docs online
- here: http://icculus.org/physfs/docs/
- UNIX and BeOS:
- (If you got this code from CVS, run "./bootstrap" first.)
- Run ./configure --help and see what features can be optionally enabled or
- disabled. "./configure" does its best to pick optimal defaults for your
- platform.
- Run "make".
- As root, run "make install".
- If you get sick of the library, run "make uninstall" as root and it will
- remove all traces of the library from the system paths.
- BeOS doesn't seem to be building shared libraries with the version of
- autoconf/automake I used (even though it swears it did). If anyone has some
- insight into this, I'd like to hear from you.
- WIN32:
- If building with CygWin, mingw32 or something else that uses the GNU
- toolchain, follow the Unix instructions, above.
- Point Visual Studio 6.0 at "physfs.dsp" in the root of the source tree, and
- build. This will produce a "physfs.dll" and "physfs.lib" (shared library and
- import lib, respectively) in either a "Debug" or "Release" directory,
- depending on what configuration you chose to build. After building the lib,
- you can make sure it works by building the "test_physfs.dsp" project file,
- which will create "test_physfs.exe" in "Debug" or "Release". This EXE is
- linked against the DLL you built previously.
- Visual Studio.NET probably handles these files, but we'll have honest-to-god
- .vcproj files in the next official release.
- If you're using another compiler, send me a patch when you get it working. :)
- No one's tried building this for a WinCE (PocketPC) platform, but it may or
- may not work. Patches are welcome.
- If someone is willing to maintain prebuilt PhysicsFS DLLs, I'd like to hear
- from you; send an email to icculus@clutteredmind.org.
- MACOS 8/9:
- Double-click on "CWProjects.sit" in the root of the source tree. This will
- unpack into a folder called "Mac Classic Support", which has CodeWarrior 6
- project files.
- Point CodeWarrior at "physfs.mcp" in that new folder, and build. This will
- produce a "PhysicsFS" or "PhysicsFS Debug" shared library, depending on what
- configuration you chose to build. After building the lib, you can make sure
- it works by building the "test_physfs.mcp" project file, which will create
- "test_physfs" or "test_physfs Debug". These binaries are linked against the
- DLLs you built previously.
- If someone is willing to maintain prebuilt PhysicsFS Shared Libraries for
- the Mac, I'd like to hear from you; send an email to icculus@clutteredmind.org.
- MACOS X:
- You (currently) need to use the freeware Apple Developer Tools, which are
- based on the GNU toolchain. Fire up a terminal and run "cc"...if this reports
- "no input files" then you've got the tools installed.
- From a terminal, run "./configure --disable-shared --enable-static". Run
- "make". This will get you a static library and a "test_physfs" binary.
- I would love for someone to fix this so it will build shared libraries (since
- static libraries make it awkward to deal with the license terms), or send me
- Project Builder libraries.
- If someone is willing to maintain prebuilt PhysicsFS Shared Libraries for
- MacOS X, I'd like to hear from you; send an email to icculus@clutteredmind.org.
- OTHER PLATFORMS:
- Many Unix-like platforms might "just work" with the GNU autoconf tools. Some
- of these platforms are known to have worked at one time, but have not been
- heavily tested, if tested at all. To implement a new platform or archiver,
- please read the heavily-commented physfs_internal.h and look in the platform/
- and archiver/ directories for examples.
- --ryan. (icculus@clutteredmind.org)
|