star9029 2 лет назад
Родитель
Сommit
2c03d053d8
5 измененных файлов с 54 добавлено и 90 удалено
  1. 2 0
      .gitignore
  2. 0 8
      dylib/.gitignore
  3. 0 0
      dylib/build.sh
  4. 3 82
      dylib/xmake.lua
  5. 49 0
      xmake.lua

+ 2 - 0
.gitignore

@@ -34,3 +34,5 @@ main
 
 pypi/
 libpocketpy.dylib
+
+.xmake/

+ 0 - 8
dylib/.gitignore

@@ -1,8 +0,0 @@
-# Xmake cache
-.xmake/
-build/
-
-# MacOS Cache
-.DS_Store
-
-

+ 0 - 0
dylib/build.sh


+ 3 - 82
dylib/xmake.lua

@@ -1,89 +1,10 @@
-add_rules("mode.debug", "mode.release")
-
 set_languages("c11")
 
-root_dir = "../"
-
--- Include directories
-add_includedirs(root_dir .. "include")
-
--- Define the shared library target for pocketpy
-target("pocketpy")
+target("pocketpy-shared")
     set_kind("shared")
-    add_files(root_dir .. "src2/pocketpy_c.c")
+    add_files(path.join(os.projectdir(), "src2", "pocketpy_c.c"))
 
--- Define the shared library target
 target("test")
     set_kind("shared")
     add_files("src/test.c")
-    add_deps("pocketpy")
-
---
--- If you want to known more usage about xmake, please see https://xmake.io
---
--- ## FAQ
---
--- You can enter the project directory firstly before building project.
---
---   $ cd projectdir
---
--- 1. How to build project?
---
---   $ xmake
---
--- 2. How to configure project?
---
---   $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
---
--- 3. Where is the build output directory?
---
---   The default output directory is `./build` and you can configure the output directory.
---
---   $ xmake f -o outputdir
---   $ xmake
---
--- 4. How to run and debug target after building project?
---
---   $ xmake run [targetname]
---   $ xmake run -d [targetname]
---
--- 5. How to install target to the system directory or other output directory?
---
---   $ xmake install
---   $ xmake install -o installdir
---
--- 6. Add some frequently-used compilation flags in xmake.lua
---
--- @code
---    -- add debug and release modes
---    add_rules("mode.debug", "mode.release")
---
---    -- add macro definition
---    add_defines("NDEBUG", "_GNU_SOURCE=1")
---
---    -- set warning all as error
---    set_warnings("all", "error")
---
---    -- set language: c99, c++11
---    set_languages("c99", "c++11")
---
---    -- set optimization: none, faster, fastest, smallest
---    set_optimize("fastest")
---
---    -- add include search directories
---    add_includedirs("/usr/include", "/usr/local/include")
---
---    -- add link libraries and search directories
---    add_links("tbox")
---    add_linkdirs("/usr/local/lib", "/usr/lib")
---
---    -- add system link libraries
---    add_syslinks("z", "pthread")
---
---    -- add compilation and link flags
---    add_cxflags("-stdnolib", "-fno-strict-aliasing")
---    add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
---
--- @endcode
---
-
+    add_deps("pocketpy-shared")

+ 49 - 0
xmake.lua

@@ -0,0 +1,49 @@
+set_project("pocketpy")
+
+set_allowedplats("windows", "linux", "macosx", "wasm", "android")
+
+option("dev", {default = true, showmenu = true, description = ""})
+
+includes("dylib")
+
+add_requires("python", {kind = "binary"})
+
+add_rules("mode.debug", "mode.release")
+
+set_languages("c++17")
+
+add_cxflags("/utf-8", {tools = "cl"})
+
+add_includedirs("include")
+
+if is_plat("linux", "macosx") then
+    add_syslinks("dl")
+end
+
+target("pocketpy")
+    if has_config("dev") then
+        set_kind("shared")
+    else
+        set_kind("$(kind)")
+    end
+
+    add_files("src/*.cpp")
+    add_headerfiles("include/(**.h)")
+
+    if is_plat("windows") and is_kind("shared") then
+        add_rules("utils.symbols.export_all")
+    end
+
+    before_build(function (target)
+        local python = assert(import("lib.detect.find_tool")("python3"), "python3 not found!")
+        os.execv(python.program, {"prebuild.py"})
+    end)
+
+target("main")
+    set_kind("binary")
+    add_files("src2/main.cpp")
+    add_deps("pocketpy")
+
+    on_load(function (target)
+        target:set("enabled", has_config("dev"))
+    end)