blueloveTH 1 vuosi sitten
vanhempi
commit
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2 muutettua tiedostoa jossa 3 lisäystä ja 90 poistoa
  1. 2 89
      plugins/flutter/pocketpy/README.md
  2. 1 1
      plugins/flutter/pocketpy/pubspec.yaml

+ 2 - 89
plugins/flutter/pocketpy/README.md

@@ -1,92 +1,5 @@
 # pocketpy
 
-A new Flutter FFI plugin project.
-
-## Getting Started
-
-This project is a starting point for a Flutter
-[FFI plugin](https://docs.flutter.dev/development/platform-integration/c-interop),
-a specialized package that includes native code directly invoked with Dart FFI.
-
-## Project structure
-
-This template uses the following structure:
-
-* `src`: Contains the native source code, and a CmakeFile.txt file for building
-  that source code into a dynamic library.
-
-* `lib`: Contains the Dart code that defines the API of the plugin, and which
-  calls into the native code using `dart:ffi`.
-
-* platform folders (`android`, `ios`, `windows`, etc.): Contains the build files
-  for building and bundling the native code library with the platform application.
-
-## Building and bundling native code
-
-The `pubspec.yaml` specifies FFI plugins as follows:
-
-```yaml
-  plugin:
-    platforms:
-      some_platform:
-        ffiPlugin: true
-```
-
-This configuration invokes the native build for the various target platforms
-and bundles the binaries in Flutter applications using these FFI plugins.
-
-This can be combined with dartPluginClass, such as when FFI is used for the
-implementation of one platform in a federated plugin:
-
-```yaml
-  plugin:
-    implements: some_other_plugin
-    platforms:
-      some_platform:
-        dartPluginClass: SomeClass
-        ffiPlugin: true
-```
-
-A plugin can have both FFI and method channels:
-
-```yaml
-  plugin:
-    platforms:
-      some_platform:
-        pluginClass: SomeName
-        ffiPlugin: true
-```
-
-The native build systems that are invoked by FFI (and method channel) plugins are:
-
-* For Android: Gradle, which invokes the Android NDK for native builds.
-  * See the documentation in android/build.gradle.
-* For iOS and MacOS: Xcode, via CocoaPods.
-  * See the documentation in ios/pocketpy.podspec.
-  * See the documentation in macos/pocketpy.podspec.
-* For Linux and Windows: CMake.
-  * See the documentation in linux/CMakeLists.txt.
-  * See the documentation in windows/CMakeLists.txt.
-
-## Binding to native code
-
-To use the native code, bindings in Dart are needed.
-To avoid writing these by hand, they are generated from the header file
-(`src/pocketpy.h`) by `package:ffigen`.
-Regenerate the bindings by running `flutter pub run ffigen --config ffigen.yaml`.
-
-## Invoking native code
-
-Very short-running native functions can be directly invoked from any isolate.
-For example, see `sum` in `lib/pocketpy.dart`.
-
-Longer-running functions should be invoked on a helper isolate to avoid
-dropping frames in Flutter applications.
-For example, see `sumAsync` in `lib/pocketpy.dart`.
-
-## Flutter help
-
-For help getting started with Flutter, view our
-[online documentation](https://flutter.dev/docs), which offers tutorials,
-samples, guidance on mobile development, and a full API reference.
+Official FFI bindings for pocketpy.
 
+https://github.com/pocketpy/pocketpy

+ 1 - 1
plugins/flutter/pocketpy/pubspec.yaml

@@ -1,6 +1,6 @@
 name: pocketpy
 description: A lightweight Python interpreter for game engines. It supports Android/iOS/Windows/Linux/MacOS.
-version: 2.0.0
+version: 2.0.1+5
 homepage: https://pocketpy.dev
 repository: https://github.com/pocketpy/pocketpy