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Delete box2d.pyi

blueloveTH il y a 2 ans
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8d9555312f
1 fichiers modifiés avec 0 ajouts et 102 suppressions
  1. 0 102
      include/typings/box2d.pyi

+ 0 - 102
include/typings/box2d.pyi

@@ -1,102 +0,0 @@
-from linalg import vec2, vec4
-from typing import Iterable, Protocol
-
-class _NodeLike(Protocol):
-    def on_box2d_contact_begin(self, other: 'Body'): ...
-    def on_box2d_contact_end(self, other: 'Body'): ...
-    def on_box2d_pre_step(self): ...
-    def on_box2d_post_step(self): ...
-
-class _DrawLike(Protocol):
-    def draw_polygon(self, vertices: list[vec2], color: vec4): ...
-    def draw_solid_polygon(self, vertices: list[vec2], color: vec4): ...
-    def draw_circle(self, center: vec2, radius: float, color: vec4): ...
-    def draw_solid_circle(self, center: vec2, radius: float, axis: vec2, color: vec4): ...
-    def draw_segment(self, p1: vec2, p2: vec2, color: vec4): ...
-    def draw_transform(self, position: vec2, rotation: float): ...
-    def draw_point(self, p: vec2, size: float, color: vec4): ...
-
-class World:
-    gravity: vec2       # gravity of the world, by default vec2(0, 0)
-
-    def get_bodies(self) -> Iterable['Body']:
-        """return all bodies in the world."""
-
-    def ray_cast(self, start: vec2, end: vec2) -> list['Body']:
-        """raycast from start to end"""
-
-    def box_cast(self, lower: vec2, upper: vec2) -> list['Body']:
-        """query bodies in the AABB region."""
-
-    def point_cast(self, point: vec2) -> list['Body']:
-        """query bodies that contain the point."""
-
-    def step(self, dt: float, velocity_iterations: int, position_iterations: int) -> None:
-        """step the simulation, e.g. world.step(1/60, 8, 3)"""
-
-	# enum
-	# {
-	# 	e_shapeBit				= 0x0001,	///< draw shapes
-	# 	e_jointBit				= 0x0002,	///< draw joint connections
-	# 	e_aabbBit				= 0x0004,	///< draw axis aligned bounding boxes
-	# 	e_pairBit				= 0x0008,	///< draw broad-phase pairs
-	# 	e_centerOfMassBit		= 0x0010	///< draw center of mass frame
-	# };
-    def debug_draw(self, flags: int):
-        """draw debug shapes of all bodies in the world."""
-
-    def set_debug_draw(self, draw: _DrawLike):
-        """set the debug draw object."""
-
-    def create_weld_joint(self, body_a: 'Body', body_b: 'Body'):
-        """create a weld joint between two bodies."""
-
-class Body:
-    type: int           # 0-static, 1-kinematic, 2-dynamic, by default 2
-    gravity_scale: float
-    fixed_rotation: bool
-    enabled: bool
-    bullet: bool        # whether to use continuous collision detection
-
-    @property
-    def mass(self) -> float: ...
-    @property
-    def inertia(self) -> float: ...
-
-    position: vec2
-    rotation: float     # in radians (counter-clockwise)
-    velocity: vec2      # linear velocity
-    angular_velocity: float
-    damping: float      # linear damping
-    angular_damping: float
-
-    # fixture settings
-    density: float
-    friction: float
-    restitution: float
-    restitution_threshold: float
-    is_sensor: bool
-
-    def __new__(cls, world: World, node: _NodeLike = None):
-        """create a body in the world."""
-
-    def set_box_shape(self, hx: float, hy: float): ...
-    def set_circle_shape(self, radius: float): ...
-    def set_polygon_shape(self, points: list[vec2]): ...
-    def set_chain_shape(self, points: list[vec2]): ...
-
-    def apply_force(self, force: vec2, point: vec2): ...
-    def apply_force_to_center(self, force: vec2): ...
-    def apply_torque(self, torque: float): ...
-    def apply_impulse(self, impulse: vec2, point: vec2): ...
-    def apply_impulse_to_center(self, impulse: vec2): ...
-    def apply_angular_impulse(self, impulse: float): ...
-
-    def get_node(self) -> _NodeLike:
-        """return the node that is attached to this body."""
-
-    def get_contacts(self) -> list['Body']:
-        """return all bodies that are in contact with this body."""
-
-    def destroy(self):
-        """destroy this body."""