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@@ -41,6 +41,63 @@ void PyBody::_register(VM* vm, PyObject* mod, PyObject* type){
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PK_REGISTER_PROPERTY(PyBody, "restitution_threshold: float", _b2Fixture, GetRestitutionThreshold, SetRestitutionThreshold)
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PK_REGISTER_PROPERTY(PyBody, "is_trigger: bool", _b2Fixture, IsSensor, SetSensor)
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+ vm->bind(type, "set_box_shape(self, hx: float, hy: float)",
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+ [](VM* vm, ArgsView args){
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+ PyBody& body = CAST(PyBody&, args[0]);
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+ float hx = CAST(float, args[1]);
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+ float hy = CAST(float, args[2]);
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+ b2PolygonShape shape;
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+ shape.SetAsBox(hx, hy);
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+ body.fixture = body.body->CreateFixture(&shape, 1.0f);
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+ return vm->None;
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+ });
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+
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+ vm->bind(type, "set_circle_shape(self, radius: float)",
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+ [](VM* vm, ArgsView args){
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+ PyBody& body = CAST(PyBody&, args[0]);
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+ float radius = CAST(float, args[1]);
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+ b2CircleShape shape;
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+ shape.m_radius = radius;
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+ body.fixture = body.body->CreateFixture(&shape, 1.0f);
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+ return vm->None;
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+ });
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+
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+ vm->bind(type, "set_polygon_shape(self, points: list[vec2])",
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+ [](VM* vm, ArgsView args){
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+ PyBody& body = CAST(PyBody&, args[0]);
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+ List& points = CAST(List&, args[1]);
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+ if(points.size() < 3 || points.size() > b2_maxPolygonVertices){
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+ vm->ValueError("invalid vertices count");
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+ }
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+ b2PolygonShape shape;
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+ std::vector<b2Vec2> vertices;
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+ for(auto& point : points){
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+ Vec2 vec = CAST(Vec2, point);
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+ vertices.push_back(b2Vec2(vec.x, vec.y));
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+ }
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+ shape.Set(vertices.data(), vertices.size());
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+ body.fixture = body.body->CreateFixture(&shape, 1.0f);
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+ return vm->None;
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+ });
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+
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+ vm->bind(type, "set_chain_shape(self, points: list[vec2])",
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+ [](VM* vm, ArgsView args){
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+ PyBody& body = CAST(PyBody&, args[0]);
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+ List& points = CAST(List&, args[1]);
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+ if(points.size() < 3){
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+ vm->ValueError("invalid vertices count");
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+ }
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+ b2ChainShape shape;
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+ std::vector<b2Vec2> vertices;
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+ for(auto& point : points){
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+ Vec2 vec = CAST(Vec2, point);
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+ vertices.push_back(b2Vec2(vec.x, vec.y));
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+ }
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+ shape.CreateLoop(vertices.data(), vertices.size());
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+ body.fixture = body.body->CreateFixture(&shape, 1.0f);
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+ return vm->None;
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+ });
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+
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// methods
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_bind(vm, type, "apply_force(self, force: vec2, point: vec2)", &PyBody::apply_force);
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_bind(vm, type, "apply_force_to_center(self, force: vec2)", &PyBody::apply_force_to_center);
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