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+---
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+label: Bindings
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+icon: dot
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+order: 10
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+---
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+
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+Bindings are methods and variables that are defined in C# and can be accessed from Python.
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+We provide two types of bindings: static bindings and dynamic bindings.
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+
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+## Static Bindings
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+
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+Static bindings wrap a C# class or struct and expose its methods and variables to Python.
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+This is the most common way to define bindings.
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+Static bindings are initialized at compile time.
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+
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+### Manual Static Bindings
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+
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+Manual static bindings directly create a Python equivalent of `def f(a, b, *args)` in C#.
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+To use it, you need to create a class that inherits from `PyTypeObject`.
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+And implement some abstract methods to specify the name and type of the Python type.
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+For example, to make `UnityEngine.Vector2` available in Python, you can write a `PyVector2Type`
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+class like the following.
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+
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+```csharp
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+public class PyVector2Type: PyTypeObject{
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+ // The name of the type in Python
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+ public override string name => "Vector2";
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+
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+ // The corresponding C# type
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+ public override System.Type type => typeof(Vector2);
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+}
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+```
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+
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+Next, you need to define each method and variable to be exposed to Python,
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+by using `[PythonBinding]` attribute.
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+
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+!!!
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+We assume that you have necessary knowledge about
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+[Python's data model](https://docs.python.org/3/reference/datamodel.html).
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+Such as magic methods, `__new__`, `__init__`, `__add__` and so on.
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+Otherwise, you may have trouble understanding the following code.
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+!!!
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+
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+Let's define a magic method `__add__`, it is used to implement the `+` operator in Python.
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+With `__add__`, `Vector2` object in Python can be added with another `Vector2` object.
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+
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+```csharp
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+public class PyVector2Type: PyTypeObject{
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+ public override string name => "Vector2";
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+ public override System.Type type => typeof(Vector2);
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+
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+ [PythonBinding]
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+ public static object __add__(VM vm, Vector2 self, object other){
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+ // If the other object is not a Vector2, return NotImplemented
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+ if(!(other is Vector2)) return VM.NotImplemented;
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+ // Otherwise, return the result of addition
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+ return self + (Vector2)other;
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+ }
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+}
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+```
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+
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+This is easy to understand, right?
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+Let's see another example, `__mul__`, it is used to implement the `*` operator in Python.
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+`Vector2` object in C# can be multiplied with a `float` object in Python.
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+The following code shows this usage.
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+
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+```csharp
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+Vector2 a = new Vector2(1, 2);
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+Vector2 b = a * 2.0f;
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+Vector2 c = 2.0f * a;
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+```
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+
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+As you can see, things are slightly different from `__add__`.
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+Because the `float` operand can be on the left or right side of the `*` operator.
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+In this case, you need to define `__mul__` and `__rmul__` at the same time.
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+
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+```csharp
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+public class PyVector2Type: PyTypeObject{
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+ public override string name => "Vector2";
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+ public override System.Type type => typeof(Vector2);
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+
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+ // ...
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+
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+ [PythonBinding]
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+ public static object __mul__(VM vm, Vector2 self, object other){
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+ if(!(other is float)) return VM.NotImplemented;
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+ return self * (float)other;
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+ }
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+
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+ [PythonBinding]
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+ public static object __rmul__(VM vm, Vector2 self, object other){
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+ if(!(other is float)) return VM.NotImplemented;
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+ return self * (float)other;
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+ }
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+}
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+```
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+
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+
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+Finally, let's implement the constructor of `Vector2`.
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+`__new__` magic method must be defined.
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+
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+```csharp
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+public class PyVector2Type: PyTypeObject{
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+ public override string name => "Vector2";
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+ public override System.Type type => typeof(Vector2);
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+
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+ [PythonBinding]
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+ public static object __new__(VM vm, PyTypeObject cls, params object[] args){
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+ if(args.Length == 0) return new Vector2();
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+ if(args.Length == 2){
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+ float x = vm.PyCast<float>(args[0]);
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+ float y = vm.PyCast<float>(args[1]);
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+ return new Vector2(x, y);
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+ }
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+ vm.TypeError("Vector2.__new__ takes 0 or 2 arguments");
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+ return null;
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+ }
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+}
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+```
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+
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+Here we use `params object[] args` to tell the bindings that the constructor can take any number of arguments.
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+It is equivalent to `def __new__(cls, *args)` in Python.
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+Note that Python does not support method overloading.
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+So we manually check the number of arguments and their types to determine which constructor to call.
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+
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+For fields, we can form a Python property by defining a getter and a setter.
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+By using `[PythonBinding(BindingType.Getter)]` and `[PythonBinding(BindingType.Setter)]` attributes.
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+
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+!!!
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+However, this has certain limitations for value types. Because `Vector2` is a struct, it is passed by value.
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+So our setter will not be able to modify the original `Vector2` object.
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+!!!
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+
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+```csharp
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+public class PyVector2Type: PyTypeObject{
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+ public override string name => "Vector2";
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+ public override System.Type type => typeof(Vector2);
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+
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+ [PythonBinding(BindingType.Getter)]
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+ public static object x(VM vm, Vector2 self) => self.x;
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+
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+ [PythonBinding(BindingType.Setter)]
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+ public static void x(VM vm, Vector2 self, object value) => self.x = vm.PyCast<float>(value);
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+
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+ [PythonBinding(BindingType.Getter)]
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+ public static object y(VM vm, Vector2 self) => self.y;
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+
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+ [PythonBinding(BindingType.Setter)]
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+ public static void y(VM vm, Vector2 self, object value) => self.y = vm.PyCast<float>(value);
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+}
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+```
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+
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+Once you have done all the above, you must register the type to the VM.
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+And set the returned object into a module.
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+Here we set it into `builtins` module, so that it can be accessed from anywhere.
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+
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+```csharp
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+var type = vm.RegisterType(new PyVector2Type());
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+vm.builtins.attr["Vector2"] = type;
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+```
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+
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+To summarize, manual static bindings provide detailed control for exposing a C# class to Python.
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+You decide which methods and variables to expose, and how to expose them.
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+This is our recommended way to define bindings. Also it is the most performant way.
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+
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+### Automatic Static Bindings
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+
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+Automatic static bindings use C# reflection to automatically generate bindings for a C# class.
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+It is convenient for testing and prototyping, but it is slow and unsafe since the user can access any member of the class.
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+
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+```csharp
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+var type = vm.RegisterAutoType<Vector2>();
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+vm.builtins.attr["Vector2"] = type;
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+```
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+
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+That's all you need to do. The `RegisterAutoType<T>` method will automatically generate bindings for `Vector2`.
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+
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+
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+## Dynamic Bindings
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+
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+Dynamic bindings allows you to add a single C# lambda function to an object at runtime.
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+
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+```csharp
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+delegate object NativeFuncC(VM vm, object[] args);
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+```
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+
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++ `CSharpLambda BindFunc(PyObject obj, string name, int argc, NativeFuncC f)`
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+
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+You can use `BindFunc` to achieve this.
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