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Update README.md

Update README.md

Update README.md

Update README.md
BLUELOVETH 3 anni fa
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1 ha cambiato i file con 13 aggiunte e 20 eliminazioni
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      README.md

+ 13 - 20
README.md

@@ -5,35 +5,27 @@
 <a title="Pub" href="https://pub.dev/packages/pocketpy" ><img src="https://img.shields.io/pub/v/pocketpy" /></a>
 </p>
 
-> This project is undergoing a major reconstruction!!!
-> 
-> Advanced features such as exception, yield/coroutine and complete C bindings support will be added.
-> 
-> Interfaces will be changed a lot. Be cautious!
-
 C++17 header-only Python interpreter for game engines.
 
-Please see https://pocketpy.dev for detailed documentations.
+Please see https://pocketpy.dev for details or try [Live Demo](https://blueloveth.github.io/pocketpy).
 
 ![sample_img](docs/sample.png)
 
 
-## Build From Source (Linux)
-
-First clone the repository
-
-```bash
-git clone https://github.com/blueloveTH/pocketpy
-cd pocketpy
-```
+## News
 
-Then run
+PocketPy is undergoing a major reconstruction.
+The next version, `0.8.x`, is a huge break change compared with `0.6.x`.
 
-```bash
-python3 amalgamate.py
-```
+Changes in `0.8.x`:
+1. better way for C bindings/host bindings
+2. try/catch support
+3. yield/coroutine support (we will try to implement asyncio)
+4. complete reflection (exec/eval/getattr/setattr/hasattr)
+5. bytecode optimizer (will improve the performance by 2x-3x)
 
-It will generate `pocketpy.h` and `main.cpp` in `amalgamated/` directory. You can use `main.cpp` to build a REPL console or use `pocketpy.h` to embed it to your game engine.
+Since the main purpose of PocketPy is for game engines, which is usually single-threaded. We will change some designs to fit this situation.
+All threaded interfaces will be deleted. PocketPy will no longer provide thread support at the C language level. If one needs to run the virtual machine in a thread, we recommend to use the thread support provided by the host language.
 
 ## Reference
 
@@ -41,3 +33,4 @@ It will generate `pocketpy.h` and `main.cpp` in `amalgamated/` directory. You ca
 
 + [byterun](http://qingyunha.github.io/taotao/)
 
++ [emhash](https://github.com/ktprime/emhash)