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@@ -53,70 +53,20 @@ vm->bind(obj,
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Other documents are working in progress.
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Other documents are working in progress.
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!!!
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!!!
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-### Bind a property
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+### Bind a struct
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-a property is a python's `property` that attached to a type instance with a getter and an optional setter. It is a data descriptor. A property redirects attribute access to specific functions.
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-
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-Use `vm->bind_property()` to bind a getter and an optional setter to a property.
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-
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-```cpp
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-struct Point {
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- PY_CLASS(Point, test, Point);
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-
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- int x;
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- int y;
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-
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- Point(int x, int y) : x(x), y(y) {}
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-
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- static void _register(VM *vm, auto mod, auto type) {
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- vm->bind(type, "__new__(cls, x, y)", [](VM *vm, ArgsView args) {
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- auto x = CAST(i64, args[1]);
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- auto y = CAST(i64, args[2]);
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- return VAR_T(Point, x, y);
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- });
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-
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- // getter and setter of property `x`
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- vm->bind_property(type, "x: int",
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- [](VM* vm, ArgsView args){
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- Point& self = CAST(Point&, args[0]);
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- return VAR(self.x);
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- },
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- [](VM* vm, ArgsView args){
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- Point& self = CAST(Point&, args[0]);
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- self.x = CAST(int, args[1]);
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- return vm->None;
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- });
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- }
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-};
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-```
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-
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-### Others
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-
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-You may see somewhere in the code that `vm->bind_method<>` or `vm->bind_func<>` is used.
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-They are old style binding functions and are deprecated.
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-You should use `vm->bind` instead.
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-
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-For some magic methods, we provide specialized binding function.
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-They do not take universal function pointer as argument.
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-You need to provide the detailed `Type` object and the corresponding function pointer.
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+Assume you have a struct `Point` declared as follows.
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```cpp
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```cpp
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-PyObject* __add__(PyObject* lhs, PyObject* rhs){
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- int a = CAST(int, lhs);
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- int b = CAST(int, rhs);
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- return VAR(a + b);
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+struct Point{
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+ int x;
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+ int y;
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}
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}
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-
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-Type type = vm->tp_int;
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-vm->bind__add__(type, __add__);
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```
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```
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-This specialized binding function has optimizations and result in better performance when calling from python code.
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-
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-For example, `vm->bind__add__` is preferred over `vm->bind_method<1>(type, "__add__", ...)`.
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+You can write a wrapper class `wrapped__Point`. Add `PY_CLASS` macro into your wrapper class and implement a static function `_register`.
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-Add `PY_CLASS` macro into your `struct` and implement a static function `_register`.
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-Inside the `_register` function, you can bind methods and properties to the class.
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+Inside the `_register` function, do bind methods and properties.
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```cpp
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```cpp
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PY_CLASS(T, mod, name)
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PY_CLASS(T, mod, name)
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@@ -128,90 +78,90 @@ PY_CLASS(T, mod, name)
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### Example
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### Example
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-In this example, we will create a `linalg` module
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-and implement a `vec2` type with some methods.
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-And make them available in python just like this.
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-
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-```python
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-from linalg import vec2
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+```cpp
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+struct wrapped__Point{
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+ // special macro for wrapper class
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+ PY_CLASS(wrapped__Point, builtins, Point)
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+ // ^T ^module ^name
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-# construct a vec2
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-a = vec2(1.0, 2.0)
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-b = vec2(0.0, -1.0)
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+ // wrapped value
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+ Point value;
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-# add two vec2
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-print(a + b) # vec2(1.0, 1.0)
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+ // special method _ returns a pointer of the wrapped value
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+ Point* _() { return &value; }
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-# set x component
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-a.x = 8.0
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-print(a) # vec2(8.0, 2.0)
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+ // define default constructors
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+ wrapped__Point() = default;
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+ wrapped__Point(const wrapped__Point&) = default;
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-# use dot method
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-print(a.dot(b)) # -2.0
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-```
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-
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-#### Implement `Vec2` struct in cpp
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+ // define wrapped constructor
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+ wrapped__Point(Point value){
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+ this->value = value;
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+ }
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-```cpp
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-struct Vec2{
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- float x, y;
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- Vec2() : x(0.0f), y(0.0f) {}
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- Vec2(float x, float y) : x(x), y(y) {}
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- Vec2(const Vec2& v) : x(v.x), y(v.y) {}
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- Vec2 operator+(const Vec2& v) const { return Vec2(x + v.x, y + v.y); }
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- float dot(const Vec2& v) const { return x * v.x + y * v.y; }
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-};
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-```
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+ static void _register(VM* vm, PyObject* mod, PyObject* type){
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+ // optional macro to enable struct-like methods
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+ PY_STRUCT_LIKE(wrapped__Point)
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+
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+ // wrap field x
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+ PY_FIELD(wrapped__Point, "x", _, x)
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+ // wrap field y
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+ PY_FIELD(wrapped__Point, "y", _, y)
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+
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+ // __init__ method
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+ vm->bind(type, "__init__(self, x, y)", [](VM* vm, ArgsView args){
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+ wrapped__Point& self = _py_cast<wrapped__Point>(vm, args[0]);
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+ self.value.x = py_cast<int>(vm, args[1]);
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+ self.value.y = py_cast<int>(vm, args[2]);
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+ return vm->None
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+ });
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-#### Create `PyVec2` wrapper
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+ // other custom methods
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+ // ...
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+ }
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+}
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-```cpp
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-struct PyVec2: Vec2 {
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- PY_CLASS(PyVec2, linalg, vec2)
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+int main(){
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+ VM* vm = new VM();
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+ // register the wrapper class somewhere
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+ wrapped__Point::register_class(vm, vm->builtins);
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- PyVec2() : Vec2() {}
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- PyVec2(const Vec2& v) : Vec2(v) {}
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- PyVec2(const PyVec2& v) : Vec2(v) {}
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+ // use the Point class
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+ vm->exec("a = Point(1, 2)");
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+ vm->exec("print(a.x)"); // 1
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+ vm->exec("print(a.y)"); // 2
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- static void _register(VM* vm, PyObject* mod, PyObject* type){
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- vm->bind_constructor<3>(type, [](VM* vm, ArgsView args){
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- float x = CAST_F(args[1]);
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- float y = CAST_F(args[2]);
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- return VAR(Vec2(x, y));
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- });
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+ delete vm;
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+ return 0;
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+}
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+```
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- vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
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- PyVec2& self = _CAST(PyVec2&, obj);
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- std::stringstream ss;
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- ss << "vec2(" << self.x << ", " << self.y << ")";
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- return VAR(ss.str());
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- });
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- vm->bind__add__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj, PyObject* other){
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- PyVec2& self = _CAST(PyVec2&, obj);
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- PyVec2& other_ = CAST(PyVec2&, other);
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- return VAR_T(PyVec2, self + other_);
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- });
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+### Others
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- vm->bind(type, "dot(self, other: vec2) -> float", [](VM* vm, ArgsView args){
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- PyVec2& self = _CAST(PyVec2&, args[0]);
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- PyVec2& other = CAST(PyVec2&, args[1]);
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- return VAR(self.dot(other));
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- });
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- }
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-};
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-```
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+You may see somewhere in the code that `vm->bind_method<>` or `vm->bind_func<>` is used.
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+They are old style binding functions and are deprecated.
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+It is recommended to use `vm->bind`.
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-#### Create `linalg` module
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+For some magic methods, we provide specialized binding function.
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+They do not take universal function pointer as argument.
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+You need to provide the detailed `Type` object and the corresponding function pointer.
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```cpp
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```cpp
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-void add_module_linalg(VM* vm){
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- PyObject* linalg = vm->new_module("linalg");
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- // register PyVec2
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- PyVec2::register_class(vm, linalg);
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+PyObject* f_add(PyObject* lhs, PyObject* rhs){
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+ int a = py_cast<int>(vm, lhs);
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+ int b = py_cast<int>(vm, rhs);
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+ return py_var(vm, a + b);
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}
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}
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+
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+vm->bind__add__(vm->tp_int, f_add);
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```
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```
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+This specialized binding function has optimizations and result in better performance when calling from python code.
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+
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+For example, `vm->bind__add__` is preferred over `vm->bind_method<1>(type, "__add__", ...)`.
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+
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+
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#### Further reading
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#### Further reading
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See [linalg.h](https://github.com/blueloveTH/pocketpy/blob/main/src/linalg.h) for the complete implementation.
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See [linalg.h](https://github.com/blueloveTH/pocketpy/blob/main/src/linalg.h) for the complete implementation.
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