// MIT License // Copyright (c) 2019 Erin Catto // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #include "b2_polygon_contact.h" #include "box2d/b2_block_allocator.h" #include "box2d/b2_body.h" #include "box2d/b2_fixture.h" #include "box2d/b2_time_of_impact.h" #include "box2d/b2_world_callbacks.h" #include b2Contact* b2PolygonContact::Create(b2Fixture* fixtureA, int32, b2Fixture* fixtureB, int32, b2BlockAllocator* allocator) { void* mem = allocator->Allocate(sizeof(b2PolygonContact)); return new (mem) b2PolygonContact(fixtureA, fixtureB); } void b2PolygonContact::Destroy(b2Contact* contact, b2BlockAllocator* allocator) { ((b2PolygonContact*)contact)->~b2PolygonContact(); allocator->Free(contact, sizeof(b2PolygonContact)); } b2PolygonContact::b2PolygonContact(b2Fixture* fixtureA, b2Fixture* fixtureB) : b2Contact(fixtureA, 0, fixtureB, 0) { b2Assert(m_fixtureA->GetType() == b2Shape::e_polygon); b2Assert(m_fixtureB->GetType() == b2Shape::e_polygon); } void b2PolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) { b2CollidePolygons( manifold, (b2PolygonShape*)m_fixtureA->GetShape(), xfA, (b2PolygonShape*)m_fixtureB->GetShape(), xfB); }