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- #include "box2d_bindings.hpp"
- namespace pkpy{
- void add_module_box2d(VM *vm){
- PyObject* mod = vm->new_module("box2d");
- imbox2d::PyBody::register_class(vm, mod);
- imbox2d::PyWorld::register_class(vm, mod);
- }
- namespace imbox2d{
- // maybe we will use this class later
- class PyDebugDraw: public b2Draw{
- VM* vm;
- public:
- PyDebugDraw(VM* vm): vm(vm){}
- void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override{
- }
- void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override{
- }
- void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) override{
- }
- void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) override{
- }
- void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override{
- }
- void DrawTransform(const b2Transform& xf) override{
- }
- void DrawPoint(const b2Vec2& p, float size, const b2Color& color) override{
- }
- };
- class PyContactListener : public b2ContactListener{
- VM* vm;
- public:
- PyContactListener(VM* vm): vm(vm){}
- void _contact_f(b2Contact* contact, StrName name){
- auto a = contact->GetFixtureA()->GetBody()->GetUserData().pointer;
- auto b = contact->GetFixtureB()->GetBody()->GetUserData().pointer;
- Body* bodyA = reinterpret_cast<Body*>(a);
- Body* bodyB = reinterpret_cast<Body*>(b);
- PyObject* self;
- PyObject* f;
- f = vm->get_unbound_method(bodyA->obj, name, &self, false);
- if(f != nullptr) vm->call_method(self, f, VAR_T(PyBody, bodyB));
- f = vm->get_unbound_method(bodyB->obj, name, &self, false);
- if(f != nullptr) vm->call_method(self, f, VAR_T(PyBody, bodyA));
- }
- void BeginContact(b2Contact* contact) override {
- DEF_SNAME(on_contact_begin);
- _contact_f(contact, on_contact_begin);
- }
- void EndContact(b2Contact* contact) override {
- DEF_SNAME(on_contact_end);
- _contact_f(contact, on_contact_end);
- }
- };
- void PyBody::_register(VM* vm, PyObject* mod, PyObject* type){
- vm->bind_notimplemented_constructor<PyBody>(type);
- PK_REGISTER_READONLY_PROPERTY(PyBody, debug_color, "vec4");
- PK_REGISTER_PROPERTY(PyBody, position, "vec2");
- PK_REGISTER_PROPERTY(PyBody, rotation, "float");
- PK_REGISTER_PROPERTY(PyBody, velocity, "vec2");
- PK_REGISTER_PROPERTY(PyBody, angular_velocity, "float");
- PK_REGISTER_PROPERTY(PyBody, damping, "float");
- PK_REGISTER_PROPERTY(PyBody, angular_damping, "float");
- PK_REGISTER_PROPERTY(PyBody, gravity_scale, "float");
- PK_REGISTER_PROPERTY(PyBody, type, "int");
- PK_REGISTER_READONLY_PROPERTY(PyBody, mass, "float");
- PK_REGISTER_READONLY_PROPERTY(PyBody, inertia, "float");
- // fixture settings
- PK_REGISTER_PROPERTY(PyBody, density, "float");
- PK_REGISTER_PROPERTY(PyBody, friction, "float");
- PK_REGISTER_PROPERTY(PyBody, restitution, "float");
- PK_REGISTER_PROPERTY(PyBody, restitution_threshold, "float");
- PK_REGISTER_PROPERTY(PyBody, is_trigger, "bool");
- // methods
- _bind_opaque<PyBody>(vm, type, "apply_force(self, force: vec2, point: vec2)", &Body::apply_force);
- _bind_opaque<PyBody>(vm, type, "apply_force_to_center(self, force: vec2)", &Body::apply_force_to_center);
- _bind_opaque<PyBody>(vm, type, "apply_torque(self, torque: float)", &Body::apply_torque);
- _bind_opaque<PyBody>(vm, type, "apply_linear_impulse(self, impulse: vec2, point: vec2)", &Body::apply_linear_impulse);
- _bind_opaque<PyBody>(vm, type, "apply_linear_impulse_to_center(self, impulse: vec2)", &Body::apply_linear_impulse_to_center);
- _bind_opaque<PyBody>(vm, type, "apply_angular_impulse(self, impulse: float)", &Body::apply_angular_impulse);
- vm->bind__eq__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* lhs, PyObject* rhs){
- PyBody& self = _CAST(PyBody&, lhs);
- if(is_non_tagged_type(rhs, PyBody::_type(vm))) return vm->NotImplemented;
- PyBody& other = _CAST(PyBody&, rhs);
- return VAR(self->body == other->body);
- });
- vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
- PyBody& self = _CAST(PyBody&, obj);
- return VAR(fmt("<Body* at ", self->body, ">"));
- });
- // destroy
- _bind_opaque<PyBody>(vm, type, "destroy(self)", &Body::destroy);
- // contacts
- vm->bind(type, "get_contacts(self) -> list", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- b2ContactEdge* edge = self->body->GetContactList();
- List list;
- while(edge){
- b2Fixture* fixtureB = edge->contact->GetFixtureB();
- b2Body* bodyB = fixtureB->GetBody();
- PyObject* objB = reinterpret_cast<Body*>(bodyB->GetUserData().pointer)->obj;
- list.push_back(objB);
- edge = edge->next;
- }
- return VAR(std::move(list));
- });
- // userdata
- vm->bind(type, "get_node(self)", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- return self->obj;
- });
- // shape
- vm->bind(type, "set_box_shape(self, hx: float, hy: float)", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- float hx = CAST(float, args[1]);
- float hy = CAST(float, args[2]);
- b2PolygonShape shape;
- shape.SetAsBox(hx, hy);
- self->_update_fixture(&shape);
- return vm->None;
- });
- vm->bind(type, "set_circle_shape(self, radius: float)", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- float radius = CAST(float, args[1]);
- b2CircleShape shape;
- shape.m_radius = radius;
- self->_update_fixture(&shape);
- return vm->None;
- });
- vm->bind(type, "set_polygon_shape(self, points: list[vec2])", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- List& points = CAST(List&, args[1]);
- if(points.size() > b2_maxPolygonVertices || points.size() < 3){
- vm->ValueError(fmt("invalid polygon vertices count: ", points.size()));
- return vm->None;
- }
- std::vector<b2Vec2> vertices(points.size());
- for(int i = 0; i < points.size(); ++i){
- vertices[i] = CAST(b2Vec2, points[i]);
- }
- b2PolygonShape shape;
- shape.Set(vertices.data(), vertices.size());
- self->_update_fixture(&shape);
- return vm->None;
- });
- vm->bind(type, "set_chain_shape(self, points: list[vec2])", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- List& points = CAST(List&, args[1]);
- std::vector<b2Vec2> vertices(points.size());
- for(int i = 0; i < points.size(); ++i){
- vertices[i] = CAST(b2Vec2, points[i]);
- }
- b2ChainShape shape;
- shape.CreateLoop(vertices.data(), vertices.size());
- self->_update_fixture(&shape);
- return vm->None;
- });
- vm->bind(type, "get_shape_info(self) -> tuple", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- b2Shape* shape = self->fixture->GetShape();
- switch(shape->GetType()){
- case b2Shape::e_polygon:{
- b2PolygonShape* poly = static_cast<b2PolygonShape*>(shape);
- Tuple points(poly->m_count + 1);
- for(int i = 0; i < poly->m_count; ++i){
- points[i] = VAR(poly->m_vertices[i]);
- }
- points[poly->m_count] = points[0];
- return VAR(Tuple({
- VAR("polygon"), VAR(std::move(points))
- }));
- }
- case b2Shape::e_circle:{
- b2CircleShape* circle = static_cast<b2CircleShape*>(shape);
- return VAR(Tuple({
- VAR("circle"), VAR(circle->m_radius)
- }));
- }
- case b2Shape::e_chain:{
- b2ChainShape* chain = static_cast<b2ChainShape*>(shape);
- Tuple points(chain->m_count);
- for(int i = 0; i < chain->m_count; ++i){
- points[i] = VAR(chain->m_vertices[i]);
- }
- return VAR(Tuple({
- VAR("chain"), VAR(std::move(points))
- }));
- }
- default:
- vm->ValueError("unsupported shape type");
- return vm->None;
- }
- });
- }
- // This class captures the closest hit shape.
- class MyRayCastCallback : public b2RayCastCallback
- {
- VM* vm;
- public:
- List result;
- MyRayCastCallback(VM* vm): vm(vm) {}
-
- float ReportFixture(b2Fixture* fixture, const b2Vec2& point,
- const b2Vec2& normal, float fraction)
- {
- auto userdata = fixture->GetBody()->GetUserData().pointer;
- Body* body = reinterpret_cast<Body*>(userdata);
- result.push_back(VAR_T(PyBody, body));
- // if(only_one) return 0;
- return fraction;
- }
- };
- void PyWorld::_register(VM* vm, PyObject* mod, PyObject* type){
- vm->bind(type, "__new__(cls)", [](VM* vm, ArgsView args){
- b2World* w = new b2World(b2Vec2(0, 0));
- w->SetAllowSleeping(true);
- w->SetAutoClearForces(true);
- // the contact listener will leak memory after the world is destroyed
- // but it's not a big deal since the world is only destroyed when the game exits
- w->SetContactListener(new PyContactListener(vm));
- w->SetDebugDraw(new PyDebugDraw(vm));
- return VAR_T(PyWorld, w);
- });
- // gravity
- vm->bind_property(type, "gravity", "vec2", [](VM* vm, ArgsView args){
- PyWorld& self = _CAST(PyWorld&, args[0]);
- return VAR(self->GetGravity());
- }, [](VM* vm, ArgsView args){
- PyWorld& self = _CAST(PyWorld&, args[0]);
- self->SetGravity(CAST(b2Vec2, args[1]));
- return vm->None;
- });
- // body
- vm->bind(type, "create_body(self, obj) -> Body", [](VM* vm, ArgsView args){
- PyWorld& self = _CAST(PyWorld&, args[0]);
- return VAR_T(PyBody, new Body(self.ptr, args[1]));
- });
- vm->bind(type, "get_bodies(self) -> list[Body]", [](VM* vm, ArgsView args){
- PyWorld& self = _CAST(PyWorld&, args[0]);
- List list;
- b2Body* p = self->GetBodyList();
- while(p != nullptr){
- Body* body = (Body*)p->GetUserData().pointer;
- list.push_back(VAR_T(PyBody, body));
- p = p->GetNext();
- }
- return VAR(std::move(list));
- });
- // step
- vm->bind(type, "step(self, dt: float, velocity_iterations: int, position_iterations: int)",
- [](VM* vm, ArgsView args){
- PyWorld& self = _CAST(PyWorld&, args[0]);
- float dt = CAST(float, args[1]);
- int velocity_iterations = CAST(int, args[2]);
- int position_iterations = CAST(int, args[3]);
- auto f = [](VM* vm, b2Body* p, StrName name){
- while(p != nullptr){
- Body* body = (Body*)p->GetUserData().pointer;
- vm->call_method(body->obj, name);
- p = p->GetNext();
- }
- };
- DEF_SNAME(on_box2d_pre_step);
- DEF_SNAME(on_box2d_post_step);
- f(vm, self->GetBodyList(), on_box2d_pre_step);
- self->Step(dt, velocity_iterations, position_iterations);
- f(vm, self->GetBodyList(), on_box2d_post_step);
- return vm->None;
- });
- // raycast
- vm->bind(type, "raycast(self, start: vec2, end: vec2) -> list[Body]", [](VM* vm, ArgsView args){
- auto _lock = vm->heap.gc_scope_lock();
- PyWorld& self = _CAST(PyWorld&, args[0]);
- b2Vec2 start = CAST(b2Vec2, args[1]);
- b2Vec2 end = CAST(b2Vec2, args[2]);
- MyRayCastCallback callback(vm);
- self->RayCast(&callback, start, end);
- return VAR(std::move(callback.result));
- });
- }
- }
- } // namespace pkpy
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