| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158 |
- // MIT License
- // Copyright (c) 2019 Erin Catto
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- #include "box2d/b2_collision.h"
- #include "box2d/b2_circle_shape.h"
- #include "box2d/b2_polygon_shape.h"
- void b2CollideCircles(
- b2Manifold* manifold,
- const b2CircleShape* circleA, const b2Transform& xfA,
- const b2CircleShape* circleB, const b2Transform& xfB)
- {
- manifold->pointCount = 0;
- b2Vec2 pA = b2Mul(xfA, circleA->m_p);
- b2Vec2 pB = b2Mul(xfB, circleB->m_p);
- b2Vec2 d = pB - pA;
- float distSqr = b2Dot(d, d);
- float rA = circleA->m_radius, rB = circleB->m_radius;
- float radius = rA + rB;
- if (distSqr > radius * radius)
- {
- return;
- }
- manifold->type = b2Manifold::e_circles;
- manifold->localPoint = circleA->m_p;
- manifold->localNormal.SetZero();
- manifold->pointCount = 1;
- manifold->points[0].localPoint = circleB->m_p;
- manifold->points[0].id.key = 0;
- }
- void b2CollidePolygonAndCircle(
- b2Manifold* manifold,
- const b2PolygonShape* polygonA, const b2Transform& xfA,
- const b2CircleShape* circleB, const b2Transform& xfB)
- {
- manifold->pointCount = 0;
- // Compute circle position in the frame of the polygon.
- b2Vec2 c = b2Mul(xfB, circleB->m_p);
- b2Vec2 cLocal = b2MulT(xfA, c);
- // Find the min separating edge.
- int32 normalIndex = 0;
- float separation = -b2_maxFloat;
- float radius = polygonA->m_radius + circleB->m_radius;
- int32 vertexCount = polygonA->m_count;
- const b2Vec2* vertices = polygonA->m_vertices;
- const b2Vec2* normals = polygonA->m_normals;
- for (int32 i = 0; i < vertexCount; ++i)
- {
- float s = b2Dot(normals[i], cLocal - vertices[i]);
- if (s > radius)
- {
- // Early out.
- return;
- }
- if (s > separation)
- {
- separation = s;
- normalIndex = i;
- }
- }
- // Vertices that subtend the incident face.
- int32 vertIndex1 = normalIndex;
- int32 vertIndex2 = vertIndex1 + 1 < vertexCount ? vertIndex1 + 1 : 0;
- b2Vec2 v1 = vertices[vertIndex1];
- b2Vec2 v2 = vertices[vertIndex2];
- // If the center is inside the polygon ...
- if (separation < b2_epsilon)
- {
- manifold->pointCount = 1;
- manifold->type = b2Manifold::e_faceA;
- manifold->localNormal = normals[normalIndex];
- manifold->localPoint = 0.5f * (v1 + v2);
- manifold->points[0].localPoint = circleB->m_p;
- manifold->points[0].id.key = 0;
- return;
- }
- // Compute barycentric coordinates
- float u1 = b2Dot(cLocal - v1, v2 - v1);
- float u2 = b2Dot(cLocal - v2, v1 - v2);
- if (u1 <= 0.0f)
- {
- if (b2DistanceSquared(cLocal, v1) > radius * radius)
- {
- return;
- }
- manifold->pointCount = 1;
- manifold->type = b2Manifold::e_faceA;
- manifold->localNormal = cLocal - v1;
- manifold->localNormal.Normalize();
- manifold->localPoint = v1;
- manifold->points[0].localPoint = circleB->m_p;
- manifold->points[0].id.key = 0;
- }
- else if (u2 <= 0.0f)
- {
- if (b2DistanceSquared(cLocal, v2) > radius * radius)
- {
- return;
- }
- manifold->pointCount = 1;
- manifold->type = b2Manifold::e_faceA;
- manifold->localNormal = cLocal - v2;
- manifold->localNormal.Normalize();
- manifold->localPoint = v2;
- manifold->points[0].localPoint = circleB->m_p;
- manifold->points[0].id.key = 0;
- }
- else
- {
- b2Vec2 faceCenter = 0.5f * (v1 + v2);
- float s = b2Dot(cLocal - faceCenter, normals[vertIndex1]);
- if (s > radius)
- {
- return;
- }
- manifold->pointCount = 1;
- manifold->type = b2Manifold::e_faceA;
- manifold->localNormal = normals[vertIndex1];
- manifold->localPoint = faceCenter;
- manifold->points[0].localPoint = circleB->m_p;
- manifold->points[0].id.key = 0;
- }
- }
|