easing.h 5.7 KB

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  1. #pragma once
  2. #include <cmath>
  3. #include "cffi.h"
  4. namespace pkpy{
  5. // https://easings.net/
  6. static const double PI = 3.1415926545;
  7. inline static double easeLinear( double x ) {
  8. return x;
  9. }
  10. inline static double easeInSine( double x ) {
  11. return 1.0 - std::cos( x * PI / 2 );
  12. }
  13. inline static double easeOutSine( double x ) {
  14. return std::sin( x * PI / 2 );
  15. }
  16. inline static double easeInOutSine( double x ) {
  17. return -( std::cos( PI * x ) - 1 ) / 2;
  18. }
  19. inline static double easeInQuad( double x ) {
  20. return x * x;
  21. }
  22. inline static double easeOutQuad( double x ) {
  23. return 1 - std::pow( 1 - x, 2 );
  24. }
  25. inline static double easeInOutQuad( double x ) {
  26. if( x < 0.5 ) {
  27. return 2 * x * x;
  28. } else {
  29. return 1 - std::pow( -2 * x + 2, 2 ) / 2;
  30. }
  31. }
  32. inline static double easeInCubic( double x ) {
  33. return x * x * x;
  34. }
  35. inline static double easeOutCubic( double x ) {
  36. return 1 - std::pow( 1 - x, 3 );
  37. }
  38. inline static double easeInOutCubic( double x ) {
  39. if( x < 0.5 ) {
  40. return 4 * x * x * x;
  41. } else {
  42. return 1 - std::pow( -2 * x + 2, 3 ) / 2;
  43. }
  44. }
  45. inline static double easeInQuart( double x ) {
  46. return std::pow( x, 4 );
  47. }
  48. inline static double easeOutQuart( double x ) {
  49. return 1 - std::pow( 1 - x, 4 );
  50. }
  51. inline static double easeInOutQuart( double x ) {
  52. if( x < 0.5 ) {
  53. return 8 * std::pow( x, 4 );
  54. } else {
  55. return 1 - std::pow( -2 * x + 2, 4 ) / 2;
  56. }
  57. }
  58. inline static double easeInQuint( double x ) {
  59. return std::pow( x, 5 );
  60. }
  61. inline static double easeOutQuint( double x ) {
  62. return 1 - std::pow( 1 - x, 5 );
  63. }
  64. inline static double easeInOutQuint( double x ) {
  65. if( x < 0.5 ) {
  66. return 16 * std::pow( x, 5 );
  67. } else {
  68. return 1 - std::pow( -2 * x + 2, 5 ) / 2;
  69. }
  70. }
  71. inline static double easeInExpo( double x ) {
  72. return x == 0 ? 0 : std::pow( 2, 10 * x - 10 );
  73. }
  74. inline static double easeOutExpo( double x ) {
  75. return x == 1 ? 1 : 1 - std::pow( 2, -10 * x );
  76. }
  77. inline double easeInOutExpo( double x ) {
  78. if( x == 0 ) {
  79. return 0;
  80. } else if( x == 1 ) {
  81. return 1;
  82. } else if( x < 0.5 ) {
  83. return std::pow( 2, 20 * x - 10 ) / 2;
  84. } else {
  85. return (2 - std::pow( 2, -20 * x + 10 )) / 2;
  86. }
  87. }
  88. inline static double easeInCirc( double x ) {
  89. return 1 - std::sqrt( 1 - std::pow( x, 2 ) );
  90. }
  91. inline static double easeOutCirc( double x ) {
  92. return std::sqrt( 1 - std::pow( x - 1, 2 ) );
  93. }
  94. inline static double easeInOutCirc( double x ) {
  95. if( x < 0.5 ) {
  96. return (1 - std::sqrt( 1 - std::pow( 2 * x, 2 ) )) / 2;
  97. } else {
  98. return (std::sqrt( 1 - std::pow( -2 * x + 2, 2 ) ) + 1) / 2;
  99. }
  100. }
  101. inline static double easeInBack( double x ) {
  102. const double c1 = 1.70158;
  103. const double c3 = c1 + 1;
  104. return c3 * x * x * x - c1 * x * x;
  105. }
  106. inline static double easeOutBack( double x ) {
  107. const double c1 = 1.70158;
  108. const double c3 = c1 + 1;
  109. return 1 + c3 * std::pow( x - 1, 3 ) + c1 * std::pow( x - 1, 2 );
  110. }
  111. inline static double easeInOutBack( double x ) {
  112. const double c1 = 1.70158;
  113. const double c2 = c1 * 1.525;
  114. if( x < 0.5 ) {
  115. return (std::pow( 2 * x, 2 ) * ((c2 + 1) * 2 * x - c2)) / 2;
  116. } else {
  117. return (std::pow( 2 * x - 2, 2 ) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2;
  118. }
  119. }
  120. inline static double easeInElastic( double x ) {
  121. const double c4 = (2 * PI) / 3;
  122. if( x == 0 ) {
  123. return 0;
  124. } else if( x == 1 ) {
  125. return 1;
  126. } else {
  127. return -std::pow( 2, 10 * x - 10 ) * std::sin( (x * 10 - 10.75) * c4 );
  128. }
  129. }
  130. inline static double easeOutElastic( double x ) {
  131. const double c4 = (2 * PI) / 3;
  132. if( x == 0 ) {
  133. return 0;
  134. } else if( x == 1 ) {
  135. return 1;
  136. } else {
  137. return std::pow( 2, -10 * x ) * std::sin( (x * 10 - 0.75) * c4 ) + 1;
  138. }
  139. }
  140. inline double easeInOutElastic( double x ) {
  141. const double c5 = (2 * PI) / 4.5;
  142. if( x == 0 ) {
  143. return 0;
  144. } else if( x == 1 ) {
  145. return 1;
  146. } else if( x < 0.5 ) {
  147. return -(std::pow( 2, 20 * x - 10 ) * std::sin( (20 * x - 11.125) * c5 )) / 2;
  148. } else {
  149. return (std::pow( 2, -20 * x + 10 ) * std::sin( (20 * x - 11.125) * c5 )) / 2 + 1;
  150. }
  151. }
  152. inline static double easeOutBounce( double x ) {
  153. const double n1 = 7.5625;
  154. const double d1 = 2.75;
  155. if( x < 1 / d1 ) {
  156. return n1 * x * x;
  157. } else if( x < 2 / d1 ) {
  158. x -= 1.5 / d1;
  159. return n1 * x * x + 0.75;
  160. } else if( x < 2.5 / d1 ) {
  161. x -= 2.25 / d1;
  162. return n1 * x * x + 0.9375;
  163. } else {
  164. x -= 2.625 / d1;
  165. return n1 * x * x + 0.984375;
  166. }
  167. }
  168. inline double easeInBounce( double x ) {
  169. return 1 - easeOutBounce(1 - x);
  170. }
  171. inline static double easeInOutBounce( double x ) {
  172. return x < 0.5
  173. ? (1 - easeOutBounce(1 - 2 * x)) / 2
  174. : (1 + easeOutBounce(2 * x - 1)) / 2;
  175. }
  176. inline void add_module_easing(VM* vm){
  177. PyObject* mod = vm->new_module("easing");
  178. #define EASE(name) \
  179. vm->bind_func<1>(mod, "Ease"#name, [](VM* vm, ArgsView args){ \
  180. f64 t = CAST(f64, args[0]); \
  181. return VAR(ease##name(t)); \
  182. });
  183. EASE(Linear)
  184. EASE(InSine)
  185. EASE(OutSine)
  186. EASE(InOutSine)
  187. EASE(InQuad)
  188. EASE(OutQuad)
  189. EASE(InOutQuad)
  190. EASE(InCubic)
  191. EASE(OutCubic)
  192. EASE(InOutCubic)
  193. EASE(InQuart)
  194. EASE(OutQuart)
  195. EASE(InOutQuart)
  196. EASE(InQuint)
  197. EASE(OutQuint)
  198. EASE(InOutQuint)
  199. EASE(InExpo)
  200. EASE(OutExpo)
  201. EASE(InOutExpo)
  202. EASE(InCirc)
  203. EASE(OutCirc)
  204. EASE(InOutCirc)
  205. EASE(InBack)
  206. EASE(OutBack)
  207. EASE(InOutBack)
  208. EASE(InElastic)
  209. EASE(OutElastic)
  210. EASE(InOutElastic)
  211. EASE(InBounce)
  212. EASE(OutBounce)
  213. EASE(InOutBounce)
  214. #undef EASE
  215. }
  216. } // namespace pkpy