English | 简体中文
pkpy is a lightweight(~15K LOC) Python interpreter for game scripting, built on C++17 with STL.
It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance.
pkpy is extremely easy to embed via a single header file pocketpy.h, without external dependencies.
Please see https://pocketpy.dev for details or try Live Demo.
pkpy should work on any platform with a C++17 compiler. These platforms are officially tested.
Download the pocketpy.h on our GitHub Release page.
And #include it in your project.
You can also use cmake to build it from source. See CMakeLists.txt for details. Some variables can be set to control the build process:
PK_BUILD_STATIC_LIB - Build the static library (default, recommended)PK_BUILD_SHARED_LIB - Build the shared (for C-APIs only)PK_ENABLE_OS - Enable OS related features (default mode is sandboxed)It is safe to use main branch in production.
To compile it with your project, these flags must be set:
--std=c++17 flag must be set/utf-8 flag must be setFor development build, use this snippet.
# prerequisites
pip install cmake
# build the repo
python cmake_build.py
# unittest
python scripts/run_tests.py
#include "pocketpy.h"
using namespace pkpy;
int main(){
// Create a virtual machine
VM* vm = new VM();
// Hello world!
vm->exec("print('Hello world!')");
// Create a list
vm->exec("a = [1, 2, 3]");
// Eval the sum of the list
PyObject* result = vm->eval("sum(a)");
std::cout << py_cast<int>(vm, result); // 6
// Bindings
vm->bind(vm->_main, "add(a: int, b: int)",
[](VM* vm, ArgsView args){
int a = py_cast<int>(vm, args[0]);
int b = py_cast<int>(vm, args[1]);
return py_var(vm, a + b);
});
// Call the function
PyObject* f_add = vm->_main->attr("add");
result = vm->call(f_add, py_var(vm, 3), py_var(vm, 7));
std::cout << py_cast<int>(vm, result); // 10
// Dispose the virtual machine
delete vm;
return 0;
}
Check this Cheatsheet for a quick overview of the supported features.
| Name | Example | Supported |
|---|---|---|
| If Else | if..else..elif |
✅ |
| Loop | for/while/break/continue |
✅ |
| Function | def f(x,*args,y=1): |
✅ |
| Subclass | class A(B): |
✅ |
| List | [1, 2, 'a'] |
✅ |
| ListComp | [i for i in range(5)] |
✅ |
| Slice | a[1:2], a[:2], a[1:] |
✅ |
| Tuple | (1, 2, 'a') |
✅ |
| Dict | {'a': 1, 'b': 2} |
✅ |
| F-String | f'value is {x}' |
✅ |
| Unpacking | a, b = 1, 2 |
✅ |
| Star Unpacking | a, *b = [1, 2, 3] |
✅ |
| Exception | raise/try..catch..finally |
✅ |
| Dynamic Code | eval()/exec() |
✅ |
| Reflection | hasattr()/getattr()/setattr() |
✅ |
| Import | import/from..import |
✅ |
| Context Block | with <expr> as <id>: |
✅ |
| Type Annotation | def f(a:int, b:float=1) |
✅ |
| Generator | yield i |
✅ |
| Decorator | @cache |
✅ |
Currently, pkpy is as fast as cpython 3.9. Performance results for cpython 3.9 are applicable to for pkpy.
See https://pocketpy.dev/performance/ for details.
And these are the results of the primes benchmark on Intel i5-12400F, WSL (Ubuntu 20.04 LTS), which roughly reflects the performance among c++, lua, pkpy and cpython.
| name | version | time | file |
|---|---|---|---|
| c++ | gnu++11 | 0.104s ■□□□□□□□□□□□□□□□ |
benchmarks/primes.cpp |
| lua | 5.3.3 | 1.576s ■■■■■■■■■□□□□□□□ |
benchmarks/primes.lua |
| pkpy | 1.2.7 | 2.385s ■■■■■■■■■■■■■□□□ |
benchmarks/primes.py |
| cpython | 3.8.10 | 2.871s ■■■■■■■■■■■■■■■■ |
benchmarks/primes.py |
| Description | |
|---|---|
| TIC-80 | TIC-80 is a fantasy computer for making, playing and sharing tiny games. |
| MiniPythonIDE | A python ide base on pocketpy |
| py-js | Python3 externals for Max / MSP |
| crescent | Crescent is a cross-platform 2D fighting and beat-em-up game engine. |
Submit a pull request to add your project here.
All kinds of contributions are welcome.
If you find pkpy useful, consider star this repository (●'◡'●)
You can sponsor this project via these ways.
Your sponsorship will help us develop pkpy continuously.
The official implementation of Python programming language.
An excellent learning material. It illustrates how Python's virtual machine works.
The world's best 2D physics engine, written by Erin Catto. box2d now becomes a built-in module in pkpy v1.1.3 and later.