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- #include "box2d_bindings.hpp"
- namespace pkpy{
- namespace imbox2d{
- void PyBody::_register(VM* vm, PyObject* mod, PyObject* type){
- vm->bind_notimplemented_constructor<PyBody>(type);
- PK_REGISTER_READONLY_PROPERTY(PyBody, debug_color, "vec4");
- PK_REGISTER_PROPERTY(PyBody, position, "vec2");
- PK_REGISTER_PROPERTY(PyBody, rotation, "float");
- PK_REGISTER_PROPERTY(PyBody, velocity, "vec2");
- PK_REGISTER_PROPERTY(PyBody, angular_velocity, "float");
- PK_REGISTER_PROPERTY(PyBody, damping, "float");
- PK_REGISTER_PROPERTY(PyBody, angular_damping, "float");
- PK_REGISTER_PROPERTY(PyBody, gravity_scale, "float");
- PK_REGISTER_PROPERTY(PyBody, type, "int");
- PK_REGISTER_READONLY_PROPERTY(PyBody, mass, "float");
- PK_REGISTER_READONLY_PROPERTY(PyBody, inertia, "float");
- // fixture settings
- PK_REGISTER_PROPERTY(PyBody, density, "float");
- PK_REGISTER_PROPERTY(PyBody, friction, "float");
- PK_REGISTER_PROPERTY(PyBody, restitution, "float");
- PK_REGISTER_PROPERTY(PyBody, restitution_threshold, "float");
- PK_REGISTER_PROPERTY(PyBody, is_trigger, "bool");
- // methods
- _bind_opaque<PyBody>(vm, type, "apply_force(self, force: vec2, point: vec2)", &Body::apply_force);
- _bind_opaque<PyBody>(vm, type, "apply_force_to_center(self, force: vec2)", &Body::apply_force_to_center);
- _bind_opaque<PyBody>(vm, type, "apply_torque(self, torque: float)", &Body::apply_torque);
- _bind_opaque<PyBody>(vm, type, "apply_linear_impulse(self, impulse: vec2, point: vec2)", &Body::apply_linear_impulse);
- _bind_opaque<PyBody>(vm, type, "apply_linear_impulse_to_center(self, impulse: vec2)", &Body::apply_linear_impulse_to_center);
- _bind_opaque<PyBody>(vm, type, "apply_angular_impulse(self, impulse: float)", &Body::apply_angular_impulse);
- vm->bind__eq__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* lhs, PyObject* rhs){
- PyBody& self = _CAST(PyBody&, lhs);
- if(is_non_tagged_type(rhs, PyBody::_type(vm))) return vm->NotImplemented;
- PyBody& other = _CAST(PyBody&, rhs);
- return VAR(self->body == other->body);
- });
- vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
- PyBody& self = _CAST(PyBody&, obj);
- return VAR(fmt("<Body* at ", self->body, ">"));
- });
- // destroy
- _bind_opaque<PyBody>(vm, type, "destroy(self)", &Body::destroy);
- // contacts
- vm->bind(type, "get_contacts(self) -> list", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- b2ContactEdge* edge = self->body->GetContactList();
- List list;
- while(edge){
- b2Fixture* fixtureB = edge->contact->GetFixtureB();
- b2Body* bodyB = fixtureB->GetBody();
- PyObject* objB = reinterpret_cast<Body*>(bodyB->GetUserData().pointer)->obj;
- list.push_back(objB);
- edge = edge->next;
- }
- return VAR(std::move(list));
- });
- // userdata
- vm->bind(type, "get_node(self)", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- return self->obj;
- });
- // shape
- vm->bind(type, "set_box_shape(self, hx: float, hy: float)", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- float hx = CAST(float, args[1]);
- float hy = CAST(float, args[2]);
- b2PolygonShape shape;
- shape.SetAsBox(hx, hy);
- self->_update_fixture(&shape);
- return vm->None;
- });
- vm->bind(type, "set_circle_shape(self, radius: float)", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- float radius = CAST(float, args[1]);
- b2CircleShape shape;
- shape.m_radius = radius;
- self->_update_fixture(&shape);
- return vm->None;
- });
- vm->bind(type, "set_polygon_shape(self, points: list[vec2])", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- List& points = CAST(List&, args[1]);
- if(points.size() > b2_maxPolygonVertices || points.size() < 3){
- vm->ValueError(fmt("invalid polygon vertices count: ", points.size()));
- return vm->None;
- }
- std::vector<b2Vec2> vertices(points.size());
- for(int i = 0; i < points.size(); ++i){
- vertices[i] = CAST(b2Vec2, points[i]);
- }
- b2PolygonShape shape;
- shape.Set(vertices.data(), vertices.size());
- self->_update_fixture(&shape);
- return vm->None;
- });
- vm->bind(type, "set_chain_shape(self, points: list[vec2])", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- List& points = CAST(List&, args[1]);
- std::vector<b2Vec2> vertices(points.size());
- for(int i = 0; i < points.size(); ++i){
- vertices[i] = CAST(b2Vec2, points[i]);
- }
- b2ChainShape shape;
- shape.CreateLoop(vertices.data(), vertices.size());
- self->_update_fixture(&shape);
- return vm->None;
- });
- vm->bind(type, "get_shape_info(self) -> tuple", [](VM* vm, ArgsView args){
- PyBody& self = _CAST(PyBody&, args[0]);
- b2Shape* shape = self->fixture->GetShape();
- switch(shape->GetType()){
- case b2Shape::e_polygon:{
- b2PolygonShape* poly = static_cast<b2PolygonShape*>(shape);
- Tuple points(poly->m_count + 1);
- for(int i = 0; i < poly->m_count; ++i){
- points[i] = VAR(poly->m_vertices[i]);
- }
- points[poly->m_count] = points[0];
- return VAR(Tuple({
- VAR("polygon"), VAR(std::move(points))
- }));
- }
- case b2Shape::e_circle:{
- b2CircleShape* circle = static_cast<b2CircleShape*>(shape);
- return VAR(Tuple({
- VAR("circle"), VAR(circle->m_radius)
- }));
- }
- case b2Shape::e_chain:{
- b2ChainShape* chain = static_cast<b2ChainShape*>(shape);
- Tuple points(chain->m_count);
- for(int i = 0; i < chain->m_count; ++i){
- points[i] = VAR(chain->m_vertices[i]);
- }
- return VAR(Tuple({
- VAR("chain"), VAR(std::move(points))
- }));
- }
- default:
- vm->ValueError("unsupported shape type");
- return vm->None;
- }
- });
- }
- }
- } // namespace pkpy
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