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- #pragma once
- #include "box2d/box2d.h"
- #include "pocketpy/pocketpy.h"
- namespace pkpy{
- template<>
- inline b2Vec2 py_cast<b2Vec2>(VM* vm, PyObject* obj){
- Vec2 v = py_cast<Vec2>(vm, obj);
- return b2Vec2(v.x, v.y);
- }
- template<>
- inline b2Vec2 _py_cast<b2Vec2>(VM* vm, PyObject* obj){
- Vec2 v = _py_cast<Vec2>(vm, obj);
- return b2Vec2(v.x, v.y);
- }
- inline PyObject* py_var(VM* vm, b2Vec2 v){
- return py_var(vm, Vec2(v.x, v.y));
- }
- inline PyObject* get_body_object(b2Body* p){
- auto userdata = p->GetUserData().pointer;
- return reinterpret_cast<PyObject*>(userdata);
- }
- // maybe we will use this class later
- struct PyDebugDraw: b2Draw{
- PK_ALWAYS_PASS_BY_POINTER(PyDebugDraw)
- VM* vm;
- PyObject* draw_like; // world will mark this
- PyDebugDraw(VM* vm): vm(vm){}
- void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override;
- void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override;
- void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) override;
- void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) override;
- void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override;
- void DrawTransform(const b2Transform& xf) override;
- void DrawPoint(const b2Vec2& p, float size, const b2Color& color) override;
- };
- struct PyContactListener: b2ContactListener{
- PK_ALWAYS_PASS_BY_POINTER(PyContactListener)
- VM* vm;
- PyContactListener(VM* vm): vm(vm){}
- void _contact_f(b2Contact* contact, StrName name);
- void BeginContact(b2Contact* contact) override {
- DEF_SNAME(on_box2d_contact_begin);
- _contact_f(contact, on_box2d_contact_begin);
- }
- void EndContact(b2Contact* contact) override {
- DEF_SNAME(on_box2d_contact_end);
- _contact_f(contact, on_box2d_contact_end);
- }
- };
- struct PyBody{
- PY_CLASS(PyBody, box2d, Body)
- PK_ALWAYS_PASS_BY_POINTER(PyBody)
- b2Body* body;
- b2Fixture* _fixture;
- PyObject* node_like;
- bool _is_destroyed;
- PyBody(): body(nullptr), _fixture(nullptr), node_like(nullptr), _is_destroyed(false){}
- void _gc_mark() {
- if(node_like != nullptr){
- PK_OBJ_MARK(node_like);
- }
- }
- PyBody* _() { return this; }
- b2Body* _b2Body() { return body; }
- b2Fixture* _b2Fixture() {
- if(_fixture == nullptr) throw std::runtime_error("`_fixture == nullptr` in PyBody::_b2Fixture()");
- return _fixture;
- }
- void _set_b2Fixture(b2Fixture* fixture){
- if(_fixture != nullptr){
- body->DestroyFixture(_fixture);
- }
- _fixture = fixture;
- }
- static void _register(VM* vm, PyObject* mod, PyObject* type);
- // methods
- b2Vec2 get_position() const { return body->GetPosition(); }
- void set_position(b2Vec2 v){ body->SetTransform(v, body->GetAngle()); }
- float get_rotation() const { return body->GetAngle(); }
- void set_rotation(float v){ body->SetTransform(body->GetPosition(), v); }
- b2Vec2 get_velocity() const { return body->GetLinearVelocity(); }
- void set_velocity(b2Vec2 v){ body->SetLinearVelocity(v); }
- void apply_force(b2Vec2 force, b2Vec2 point){ body->ApplyForce(force, point, true); }
- void apply_force_to_center(b2Vec2 force){ body->ApplyForceToCenter(force, true); }
- void apply_torque(float torque){ body->ApplyTorque(torque, true); }
- void apply_impulse(b2Vec2 impulse, b2Vec2 point){
- body->ApplyLinearImpulse(impulse, point, true);
- }
- void apply_impulse_to_center(b2Vec2 impulse){
- body->ApplyLinearImpulseToCenter(impulse, true);
- }
- void apply_angular_impulse(float impulse){
- body->ApplyAngularImpulse(impulse, true);
- }
- };
- struct PyWorld {
- PY_CLASS(PyWorld, box2d, World)
- PK_ALWAYS_PASS_BY_POINTER(PyWorld)
- b2World world;
- PyContactListener _contact_listener;
- PyDebugDraw _debug_draw;
- PyWorld(VM* vm);
- void _gc_mark(){
- PK_OBJ_MARK(_debug_draw.draw_like);
- }
- static void _register(VM* vm, PyObject* mod, PyObject* type);
- };
- inline void add_module_box2d(VM* vm){
- PyObject* mod = vm->new_module("box2d");
- PyBody::register_class(vm, mod);
- PyWorld::register_class(vm, mod);
- }
- } // namespace pkpy
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