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- from typing import overload
- from c import _StructLike, float_p
- class vec2(_StructLike['vec2']):
- x: float
- y: float
- ZERO: 'vec2' = ...
- ONE: 'vec2' = ...
- def __init__(self, x: float, y: float) -> None: ...
- def __add__(self, other: vec2) -> vec2: ...
- def __sub__(self, other: vec2) -> vec2: ...
- def __getitem__(self, index: int) -> float: ...
- @overload
- def __mul__(self, other: float) -> vec2: ...
- @overload
- def __mul__(self, other: vec2) -> vec2: ...
- def __rmul__(self, other: float) -> vec2: ...
- def __truediv__(self, other: float) -> vec2: ...
- def dot(self, other: vec2) -> float: ...
- def cross(self, other: vec2) -> float: ...
- def length(self) -> float: ...
- def length_squared(self) -> float: ...
- def normalize(self) -> vec2: ...
- def rotate(self, radians: float) -> vec2: ...
- def copy_(self, other: vec2) -> None: ...
- def normalize_(self) -> None: ...
- def rotate_(self, radians: float) -> None: ...
- @staticmethod
- def angle(__from: vec2, __to: vec2) -> float:
- """Returns the angle in radians between vectors `from` and `to`.
- The result range is `[-pi, pi]`.
-
- + if y axis is top to bottom, positive value means clockwise
- + if y axis is bottom to top, positive value means counter-clockwise
- """
- @staticmethod
- def smooth_damp(current: vec2, target: vec2, current_velocity_: vec2, smooth_time: float, max_speed: float, delta_time: float) -> vec2:
- ...
- class vec3(_StructLike['vec3']):
- x: float
- y: float
- z: float
- ZERO: 'vec3' = ...
- ONE: 'vec3' = ...
- def __init__(self, x: float, y: float, z: float) -> None: ...
- def __add__(self, other: vec3) -> vec3: ...
- def __sub__(self, other: vec3) -> vec3: ...
- def __getitem__(self, index: int) -> float: ...
- @overload
- def __mul__(self, other: float) -> vec3: ...
- @overload
- def __mul__(self, other: vec3) -> vec3: ...
- def __rmul__(self, other: float) -> vec3: ...
- def __truediv__(self, other: float) -> vec3: ...
- def dot(self, other: vec3) -> float: ...
- def cross(self, other: vec3) -> float: ...
- def length(self) -> float: ...
- def length_squared(self) -> float: ...
- def normalize(self) -> vec3: ...
- def copy_(self, other: vec3) -> None: ...
- def normalize_(self) -> None: ...
- class vec4(_StructLike['vec4']):
- x: float
- y: float
- z: float
- w: float
- ZERO: 'vec4' = ...
- ONE: 'vec4' = ...
- def __init__(self, x: float, y: float, z: float, w: float) -> None: ...
- def __add__(self, other: vec4) -> vec4: ...
- def __sub__(self, other: vec4) -> vec4: ...
- def __getitem__(self, index: int) -> float: ...
- @overload
- def __mul__(self, other: float) -> vec4: ...
- @overload
- def __mul__(self, other: vec4) -> vec4: ...
- def __rmul__(self, other: float) -> vec4: ...
- def __truediv__(self, other: float) -> vec4: ...
- def dot(self, other: vec4) -> float: ...
- def length(self) -> float: ...
- def length_squared(self) -> float: ...
- def normalize(self) -> vec4: ...
- def copy_(self, other: vec4) -> None: ...
- def normalize_(self) -> None: ...
- class mat3x3(_StructLike['mat3x3']):
- _11: float
- _12: float
- _13: float
- _21: float
- _22: float
- _23: float
- _31: float
- _32: float
- _33: float
- @overload
- def __init__(self) -> None: ...
- @overload
- def __init__(self, _11, _12, _13, _21, _22, _23, _31, _32, _33) -> None: ...
- @overload
- def __init__(self, a: list[float]): ...
- def determinant(self) -> float: ...
- def inverse(self) -> mat3x3: ...
- def transpose(self) -> mat3x3: ...
- def __getitem__(self, index: tuple[int, int]) -> float: ...
- def __setitem__(self, index: tuple[int, int], value: float) -> None: ...
- def __add__(self, other: mat3x3) -> mat3x3: ...
- def __sub__(self, other: mat3x3) -> mat3x3: ...
- def __mul__(self, other: float) -> mat3x3: ...
- def __rmul__(self, other: float) -> mat3x3: ...
- def __truediv__(self, other: float) -> mat3x3: ...
- def __invert__(self) -> mat3x3: ...
- @overload
- def __matmul__(self, other: mat3x3) -> mat3x3: ...
- @overload
- def __matmul__(self, other: vec3) -> vec3: ...
- def matmul(self, other: mat3x3, out: mat3x3 = None) -> mat3x3 | None: ...
- def copy_(self, other: mat3x3) -> None: ...
- def inverse_(self) -> None: ...
- def transpose_(self) -> None: ...
- @staticmethod
- def zeros() -> mat3x3: ...
- @staticmethod
- def ones() -> mat3x3: ...
- @staticmethod
- def identity() -> mat3x3: ...
- # affine transformations
- @staticmethod
- def trs(t: vec2, r: float, s: vec2) -> mat3x3: ...
- def copy_trs_(self, t: vec2, r: float, s: vec2) -> None: ...
- def copy_t_(self, t: vec2) -> None: ...
- def copy_r_(self, r: float) -> None: ...
- def copy_s_(self, s: vec2) -> None: ...
- def _t(self) -> vec2: ...
- def _r(self) -> float: ...
- def _s(self) -> vec2: ...
- def is_affine(self) -> bool: ...
- def transform_point(self, p: vec2) -> vec2: ...
- def transform_vector(self, v: vec2) -> vec2: ...
- def inverse_transform_point(self, p: vec2) -> vec2: ...
- def inverse_transform_vector(self, v: vec2) -> vec2: ...
- vec2_p = float_p
- vec3_p = float_p
- vec4_p = float_p
- mat3x3_p = float_p
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