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@@ -1,19 +1,19 @@
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-/** @mainpage
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-
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-<h1> TinyXML-2 </h1>
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+TinyXML-2
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+=========
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TinyXML is a simple, small, efficient, C++ XML parser that can be
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easily integrated into other programs.
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The master is hosted on github:
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-github.com/leethomason/tinyxml2
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+https://github.com/leethomason/tinyxml2
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The online HTML version of these docs:
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http://grinninglizard.com/tinyxml2docs/index.html
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Examples are in the "related pages" tab of the HTML docs.
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-<h2> What it does. </h2>
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+What it does.
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+-------------
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In brief, TinyXML parses an XML document, and builds from that a
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Document Object Model (DOM) that can be read, modified, and saved.
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@@ -45,7 +45,8 @@ TinyXML-2 attempts to be a flexible parser, but with truly correct and
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compliant XML output. TinyXML-2 should compile on any reasonably C++
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compliant system. It does not rely on exceptions, RTTI, or the STL.
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-<h2> What it doesn't do. </h2>
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+What it doesn’t do.
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+-------------------
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TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs
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(eXtensible Stylesheet Language.) There are other parsers out there
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@@ -55,7 +56,8 @@ your project, have a higher learning curve, and often have a more
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restrictive license. If you are working with browsers or have more
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complete XML needs, TinyXML-2 is not the parser for you.
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-<h2> TinyXML-1 vs. TinyXML-2 </h2>
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+TinyXML-1 vs. TinyXML-2
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+-----------------------
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Which should you use? TinyXML-2 uses a similar API to TinyXML-1 and the same
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rich test cases. But the implementation of the parser is completely re-written
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@@ -67,31 +69,30 @@ strings are query and set as 'const char*'. This allows the use of internal
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allocators, and keeps the code much simpler.
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Both parsers:
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-<ol>
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- <li>Simple to use with similar APIs.</li>
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- <li>DOM based parser.</li>
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- <li>UTF-8 Unicode support. http://en.wikipedia.org/wiki/UTF-8 </li>
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-</ol>
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+
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+1. Simple to use with similar APIs.
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+2. DOM based parser.
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+3. UTF-8 Unicode support. http://en.wikipedia.org/wiki/UTF-8
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Advantages of TinyXML-2
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-<ol>
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- <li>The focus of all future dev.</li>
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- <li>Many fewer memory allocation (1/10th to 1/100th), uses less memory (about 40% of TinyXML-1), and faster.</li>
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- <li>No STL requirement.</li>
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- <li>More modern C++, including a proper namespace.</li>
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- <li>Proper and useful handling of whitespace</li>
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-</ol>
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+
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+1. The focus of all future dev.
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+2. Many fewer memory allocation (1/10th to 1/100th), uses less memory
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+ (about 40% of TinyXML-1), and faster.
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+3. No STL requirement.
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+4. More modern C++, including a proper namespace.
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+5. Proper and useful handling of whitespace
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Advantages of TinyXML-1
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-<ol>
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- <li>Can report the location of parsing errors.</li>
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- <li>Support for some C++ STL conventions: streams and strings</li>
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- <li>Very mature and well debugged code base.</li>
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-</ol>
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-
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-<h2> Features </h2>
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-<h3> Memory Model </h3>
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+1. Can report the location of parsing errors.
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+2. Support for some C++ STL conventions: streams and strings
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+3. Very mature and well debugged code base.
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+
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+Features
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+--------
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+
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+### Memory Model
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An XMLDocument is a C++ object like any other, that can be on the stack, or
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new'd and deleted on the heap.
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@@ -101,7 +102,7 @@ be created by calling the appropriate XMLDocument::NewElement, NewText, etc.
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method. Although you have pointers to these objects, they are still owned
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by the Document. When the Document is deleted, so are all the nodes it contains.
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-<h3> White Space </h3>
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+### White Space
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Microsoft has an excellent article on white space: http://msdn.microsoft.com/en-us/library/ms256097.aspx
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@@ -121,19 +122,20 @@ preserved. Line-feeds are preserved, as in this example:
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<element> Hello again,
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World</element>
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-However, white space between elements is *not* preserved. Although not strictly
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+However, white space between elements is **not** preserved. Although not strictly
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compliant, tracking and reporting inter-element space is awkward, and not normally
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valuable. TinyXML-2 sees these as the same XML:
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<document>
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- <data>1</data>
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- <data>2</data>
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- <data>3</data>
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+ <data>1</data>
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+ <data>2</data>
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+ <data>3</data>
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</document>
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<document><data>1</data><data>2</data><data>3</data></document>
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-<h3> Entities </h3>
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+### Entities
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+
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TinyXML-2 recognizes the pre-defined "character entities", meaning special
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characters. Namely:
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@@ -157,9 +159,9 @@ This is called a 'numeric character reference'. Any numeric character reference
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that isn't one of the special entities above, will be read, but written as a
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regular code point. The output is correct, but the entity syntax isn't preserved.
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-<h3> Printing </h3>
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+### Printing
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-<h4> Print to file </h4>
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+#### Print to file
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You can directly use the convenience function:
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XMLDocument doc;
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@@ -171,14 +173,14 @@ Or the XMLPrinter class:
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XMLPrinter printer( fp );
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doc.Print( &printer );
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-<h4> Print to memory </h4>
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+#### Print to memory
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Printing to memory is supported by the XMLPrinter.
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XMLPrinter printer;
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doc->Print( &printer );
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// printer.CStr() has a const char* to the XML
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-<h4> Print without an XMLDocument </h4>
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+#### Print without an XMLDocument
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When loading, an XML parser is very useful. However, sometimes
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when saving, it just gets in the way. The code is often set up
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@@ -193,19 +195,19 @@ an XML document.
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printer.PushAttribute( "foo", "bar" );
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printer.CloseElement();
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-<h2> Examples </h2>
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+Examples
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+--------
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+
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+#### Load and parse an XML file.
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-<h4> Load and parse an XML file. </h4>
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-@verbatim
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/* ------ Example 1: Load and parse an XML file. ---- */
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{
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XMLDocument doc;
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doc.LoadFile( "dream.xml" );
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}
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-@endverbatim
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-<h4> Lookup information. </h4>
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-@verbatim
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+#### Lookup information.
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+
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/* ------ Example 2: Lookup information. ---- */
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{
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XMLDocument doc;
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@@ -228,30 +230,29 @@ an XML document.
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title = textNode->Value();
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printf( "Name of play (2): %s\n", title );
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}
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-@endverbatim
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-<h2> Using and Installing </h2>
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+Using and Installing
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+--------------------
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There are 2 files in TinyXML-2:
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-<ol>
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- <li>tinyxml2.cpp</li>
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- <li>tinyxml2.h</li>
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-</ol>
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+* tinyxml2.cpp
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+* tinyxml2.h
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+
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And additionally a test file:
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-<ol>
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- <li>xmltest.cpp</li>
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-</ol>
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+* xmltest.cpp
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Simply compile and run. There is a visual studio 2010 project included, a simple Makefile,
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an XCode project, and a cmake CMakeLists.txt included to help you. The top of tinyxml.h
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even has a simple g++ command line if you are are *nix and don't want to use a build system.
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-<h2> Documentation </h2>
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+Documentation
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+-------------
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The documentation is build with Doxygen, using the 'dox'
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configuration file.
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-<h2> License </h2>
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+License
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+-------
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TinyXML-2 is released under the zlib license:
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@@ -267,14 +268,13 @@ redistribute it freely, subject to the following restrictions:
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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-
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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-
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3. This notice may not be removed or altered from any source
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distribution.
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-<h2> Contributors </h2>
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+Contributors
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+------------
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Thanks very much to everyone who sends suggestions, bugs, ideas, and
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encouragement. It all helps, and makes this project fun.
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@@ -285,5 +285,4 @@ Berquin and Andrew Ellerton who were key contributors.
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TinyXML-2 grew from that effort. Lee Thomason is the original author
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of TinyXML-2 (and TinyXML-1) but hopefully TinyXML-2 will be improved
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-by many contributors.
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-*/
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+by many contributors.
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