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@@ -97,7 +97,7 @@ distribution.
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static const int TIXML2_MAJOR_VERSION = 0;
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static const int TIXML2_MAJOR_VERSION = 0;
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static const int TIXML2_MINOR_VERSION = 9;
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static const int TIXML2_MINOR_VERSION = 9;
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-static const int TIXML2_PATCH_VERSION = 3;
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+static const int TIXML2_PATCH_VERSION = 4;
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namespace tinyxml2
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namespace tinyxml2
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{
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{
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@@ -407,7 +407,7 @@ public:
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XML Document Object Model (DOM), except XMLAttributes.
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XML Document Object Model (DOM), except XMLAttributes.
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Nodes have siblings, a parent, and children which can
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Nodes have siblings, a parent, and children which can
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be navigated. A node is always in a XMLDocument.
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be navigated. A node is always in a XMLDocument.
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- The type of a TiXmlNode can be queried, and it can
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+ The type of a XMLNode can be queried, and it can
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be cast to its more defined type.
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be cast to its more defined type.
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An XMLDocument allocates memory for all its Nodes.
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An XMLDocument allocates memory for all its Nodes.
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@@ -1132,6 +1132,139 @@ private:
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};
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};
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+/**
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+ A XMLHandle is a class that wraps a node pointer with null checks; this is
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+ an incredibly useful thing. Note that XMLHandle is not part of the TinyXML
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+ DOM structure. It is a separate utility class.
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+
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+ Take an example:
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+ @verbatim
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+ <Document>
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+ <Element attributeA = "valueA">
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+ <Child attributeB = "value1" />
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+ <Child attributeB = "value2" />
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+ </Element>
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+ <Document>
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+ @endverbatim
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+
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+ Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
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+ easy to write a *lot* of code that looks like:
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+
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+ @verbatim
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+ XMLElement* root = document.FirstChildElement( "Document" );
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+ if ( root )
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+ {
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+ XMLElement* element = root->FirstChildElement( "Element" );
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+ if ( element )
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+ {
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+ XMLElement* child = element->FirstChildElement( "Child" );
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+ if ( child )
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+ {
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+ XMLElement* child2 = child->NextSiblingElement( "Child" );
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+ if ( child2 )
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+ {
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+ // Finally do something useful.
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+ @endverbatim
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+
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+ And that doesn't even cover "else" cases. XMLHandle addresses the verbosity
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+ of such code. A XMLHandle checks for null pointers so it is perfectly safe
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+ and correct to use:
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+
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+ @verbatim
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+ XMLHandle docHandle( &document );
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+ XMLElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild().NextSibling().ToElement();
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+ if ( child2 )
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+ {
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+ // do something useful
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+ @endverbatim
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+
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+ Which is MUCH more concise and useful.
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+
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+ It is also safe to copy handles - internally they are nothing more than node pointers.
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+ @verbatim
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+ XMLHandle handleCopy = handle;
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+ @endverbatim
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+
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+ See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.
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+*/
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+class XMLHandle
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+{
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+public:
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+ /// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
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+ XMLHandle( XMLNode* _node ) { node = _node; }
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+ /// Create a handle from a node.
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+ XMLHandle( XMLNode& _node ) { node = &_node; }
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+ /// Copy constructor
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+ XMLHandle( const XMLHandle& ref ) { node = ref.node; }
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+ /// Assignment
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+ XMLHandle operator=( const XMLHandle& ref ) { node = ref.node; return *this; }
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+
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+ /// Get the first child of this handle.
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+ XMLHandle FirstChild() { return XMLHandle( node ? node->FirstChild() : 0 ); }
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+ /// Get the first child element of this handle.
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+ XMLHandle FirstChildElement( const char* value=0 ) { return XMLHandle( node ? node->FirstChildElement( value ) : 0 ); }
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+ /// Get the last child of this handle.
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+ XMLHandle LastChild() { return XMLHandle( node ? node->LastChild() : 0 ); }
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+ /// Get the last child element of this handle.
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+ XMLHandle LastChildElement( const char* _value=0 ) { return XMLHandle( node ? node->LastChildElement( _value ) : 0 ); }
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+ /// Get the previous sibling of this handle.
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+ XMLHandle PreviousSibling() { return XMLHandle( node ? node->PreviousSibling() : 0 ); }
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+ /// Get the previous sibling element of this handle.
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+ XMLHandle PreviousSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); }
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+ /// Get the next sibling of this handle.
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+ XMLHandle NextSibling() { return XMLHandle( node ? node->NextSibling() : 0 ); }
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+ /// Get the next sibling element of this handle.
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+ XMLHandle NextSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
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+
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+ /// Safe cast to XMLNode. This can return null.
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+ XMLNode* ToNode() { return node; }
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+ /// Safe cast to XMLElement. This can return null.
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+ XMLElement* ToElement() { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
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+ /// Safe cast to XMLText. This can return null.
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+ XMLText* ToText() { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
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+ /// Safe cast to XMLUnknown. This can return null.
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+ XMLUnknown* ToUnknown() { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
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+ /// Safe cast to XMLDeclaration. This can return null.
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+ XMLDeclaration* ToDeclaration() { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }
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+
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+private:
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+ XMLNode* node;
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+};
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+
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+
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+/**
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+ A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the
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+ same in all regards, except for the 'const' qualifiers. See XMLHandle for API.
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+*/
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+class XMLConstHandle
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+{
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+public:
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+ XMLConstHandle( const XMLNode* _node ) { node = _node; }
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+ XMLConstHandle( const XMLNode& _node ) { node = &_node; }
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+ XMLConstHandle( const XMLConstHandle& ref ) { node = ref.node; }
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+
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+ XMLConstHandle operator=( const XMLConstHandle& ref ) { node = ref.node; return *this; }
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+
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+ const XMLConstHandle FirstChild() const { return XMLConstHandle( node ? node->FirstChild() : 0 ); }
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+ const XMLConstHandle FirstChildElement( const char* value=0 ) const { return XMLConstHandle( node ? node->FirstChildElement( value ) : 0 ); }
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+ const XMLConstHandle LastChild() const { return XMLConstHandle( node ? node->LastChild() : 0 ); }
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+ const XMLConstHandle LastChildElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->LastChildElement( _value ) : 0 ); }
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+ const XMLConstHandle PreviousSibling() const { return XMLConstHandle( node ? node->PreviousSibling() : 0 ); }
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+ const XMLConstHandle PreviousSiblingElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); }
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+ const XMLConstHandle NextSibling() const { return XMLConstHandle( node ? node->NextSibling() : 0 ); }
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+ const XMLConstHandle NextSiblingElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
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+
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+
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+ const XMLNode* ToNode() const { return node; }
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+ const XMLElement* ToElement() const { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
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+ const XMLText* ToText() const { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
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+ const XMLUnknown* ToUnknown() const { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
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+ const XMLDeclaration* ToDeclaration() const { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }
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+
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+private:
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+ const XMLNode* node;
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+};
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+
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/**
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/**
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Printing functionality. The XMLPrinter gives you more
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Printing functionality. The XMLPrinter gives you more
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