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remove bit rotted premake5, update readme

Lee Thomason hace 4 años
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be4eaaac8a
Se han modificado 2 ficheros con 7 adiciones y 131 borrados
  1. 0 95
      premake5.lua
  2. 7 36
      readme.md

+ 0 - 95
premake5.lua

@@ -1,95 +0,0 @@
---
--- Requires: Premake 5 (https://premake.github.io/)
--- Usage: premake5 --file=premake5.lua [project / makefile format, refer to premake5 --help] --target=[target from below]
---
-
--- target option
-tbl_target_values =
-{
-	{ "windows", "VS2015 projects targeting Windows 32/64 bits" },
-	{ "macosx", "Xcode4 projects targeting OS X" },
-}
-
-newoption
-{
-	trigger = "target",
-	description = "Build environment and target to generate projects for.",
-	allowed = tbl_target_values
-}
-
--- validation
-target_env = _OPTIONS["target"]
-if not target_env then
-	print "Command-line option --target is required with one of the following values:"
-	for _, v in ipairs(tbl_target_values) do
-		print(v[1])
-	end
-	os.exit(1)
-end
-
--- solution
-workspace "tinyxml2"
-
-	tbl_platforms = {}
-    if target_env == "windows" then
-        tbl_platforms = {
-            "x86",
-            "x64",
-        }
-    elseif target_env == "macosx" then
-        tbl_platforms = {
-            "Universal64"
-        }
-    end
-	platforms(tbl_platforms)
-
-	tbl_configurations = {
-		"Debug",
-		"Release",
-	}
-	configurations(tbl_configurations)
-
-	sln_location = ".projects/"..target_env
-	location(sln_location)
-
-	bin_location = ".artifacts/"..target_env
-	obj_location = ".intermediate/"..target_env
-
-	for _, p in ipairs(tbl_platforms) do
-		for _, c in ipairs(tbl_configurations) do
-			local pc = p.."-"..c
-			filter{ "platforms:"..p, c }
-				targetdir(bin_location.."/"..pc)
-				libdirs(bin_location.."/"..pc)
-				objdir(obj_location.."/"..pc)
-		end
-	end
-
-	filter("not Release")
-		optimize "Debug"
-		symbols "On"
-	filter{ "Release" }
-		optimize "Full"
-	filter{}
-
-	-- projects
-	project "tinyxml2"
-
-		kind "staticlib"
-
-		files {
-			"tinyxml2.h",
-			"tinyxml2.cpp"
-		}
-
-	project "xmltest"
-
-		kind "consoleapp"
-
-		links {
-			"tinyxml2"
-		}
-
-		files {
-		    "xmltest.cpp"
-        }

+ 7 - 36
readme.md

@@ -61,18 +61,15 @@ browsers or have more complete XML needs, TinyXML-2 is not the parser for you.
 TinyXML-1 vs. TinyXML-2
 -----------------------
 
-TinyXML-2 is now the focus of all development, well tested, and your
-best choice between the two APIs. At this point, unless you are maintaining
-legacy code, you should choose TinyXML-2.
+TinyXML-2 long been the focus of all development. It is well tested 
+and should be used instead of TinyXML-1.
 
 TinyXML-2 uses a similar API to TinyXML-1 and the same
 rich test cases. But the implementation of the parser is completely re-written
 to make it more appropriate for use in a game. It uses less memory, is faster,
 and uses far fewer memory allocations.
 
-TinyXML-2 has no requirement or support for STL. By returning `const char*`
-TinyXML-2 can be much more efficient with memory usage. (TinyXML-1 did support
-and use STL, but consumed much more memory for the DOM representation.)
+TinyXML-2 has no requirement or support for STL.
 
 Features
 --------
@@ -262,32 +259,12 @@ There are 2 files in TinyXML-2:
 And additionally a test file:
 * xmltest.cpp
 
-Simply compile and run. There is a visual studio 2019 project included, a simple Makefile,
-an Xcode project, a Code::Blocks project, a cmake CMakeLists.txt, and a meson.build are
-included to help you. The top of tinyxml.h even has a simple g++ command line if you are
-using Unix/Linux/BSD and don't want to use a build system.
+Generally speaking, the intent is that you simply include the files in your project
+and build.
 
-Using as a Meson Subproject
----------------------------
+There is also a CMake build included.
 
-Create a wrap file such as:
-```ini
-[wrap-git]
-url = https://github.com/leethomason/tinyxml2.git
-revision = 8.0.1  # this can be any commit-ish (tag, sha) or the special value `head`
-```
-
-or, if you prefer to not use git
-
-```ini
-[wrap-file]
-directory = tinyxml2-8.0.1  # this is the name of the directory after de-compressing
-source_url = https://github.com/leethomason/tinyxml2/archive/8.0.1.tar.gz
-source_hash = sha256sum of compressed sources
-```
-
-in your project's `subprojects/` folder, and follow the meson documentation
-for using fallbacks.
+A Visual Studio project is included, but that is largely for developer convenience.
 
 Building TinyXML-2 - Using vcpkg
 --------------------------------
@@ -310,12 +287,6 @@ TinyXML-2 uses semantic versioning. http://semver.org/ Releases are now tagged i
 Note that the major version will (probably) change fairly rapidly. API changes are fairly
 common.
 
-Documentation
--------------
-
-The documentation is built with Doxygen, using the 'dox'
-configuration file.
-
 License
 -------