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- #ifndef TINYXML_INCLUDED
- #define TINYXML2_INCLUDED
- #include <limits.h>
- #include <ctype.h>
- #include <stdio.h>
- #include <memory.h>
- /* TODO: create main page description.
- TODO: add 'lastAttribute' for faster parsing.
- */
- #if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)
- #ifndef DEBUG
- #define DEBUG
- #endif
- #endif
- #if defined(DEBUG)
- #if defined(_MSC_VER)
- #define TIXMLASSERT( x ) if ( !(x)) { _asm { int 3 } } //if ( !(x)) WinDebugBreak()
- #elif defined (ANDROID_NDK)
- #include <android/log.h>
- #define TIXMLASSERT( x ) if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); }
- #else
- #include <assert.h>
- #define TIXMLASSERT assert
- #endif
- #else
- #define TIXMLASSERT( x ) {}
- #endif
- // Deprecated library function hell. Compilers want to use the
- // new safe versions. This probably doesn't fully address the problem,
- // but it gets closer. There are too many compilers for me to fully
- // test. If you get compilation troubles, undefine TIXML_SAFE
- #if defined(_MSC_VER) && (_MSC_VER >= 1400 )
- // Microsoft visual studio, version 2005 and higher.
- #define TIXML_SNPRINTF _snprintf_s
- #define TIXML_SSCANF sscanf_s
- #elif defined(_MSC_VER) && (_MSC_VER >= 1200 )
- // Microsoft visual studio, version 6 and higher.
- //#pragma message( "Using _sn* functions." )
- #define TIXML_SNPRINTF _snprintf
- #define TIXML_SSCANF sscanf
- #elif defined(__GNUC__) && (__GNUC__ >= 3 )
- // GCC version 3 and higher
- //#warning( "Using sn* functions." )
- #define TIXML_SNPRINTF snprintf
- #define TIXML_SSCANF sscanf
- #else
- #define TIXML_SNPRINTF snprintf
- #define TIXML_SSCANF sscanf
- #endif
- namespace tinyxml2
- {
- class XMLDocument;
- class XMLElement;
- class XMLAttribute;
- class XMLComment;
- class XMLNode;
- class XMLText;
- class XMLDeclaration;
- class XMLUnknown;
- class XMLPrinter;
- /*
- A class that wraps strings. Normally stores the start and end
- pointers into the XML file itself, and will apply normalization
- and entity translation if actually read. Can also store (and memory
- manage) a traditional char[]
- */
- class StrPair
- {
- public:
- enum {
- NEEDS_ENTITY_PROCESSING = 0x01,
- NEEDS_NEWLINE_NORMALIZATION = 0x02,
- TEXT_ELEMENT = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
- ATTRIBUTE_NAME = 0,
- ATTRIBUTE_VALUE = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
- COMMENT = NEEDS_NEWLINE_NORMALIZATION,
- };
- StrPair() : flags( 0 ), start( 0 ), end( 0 ) {}
- ~StrPair();
- void Set( char* start, char* end, int flags ) {
- Reset();
- this->start = start; this->end = end; this->flags = flags | NEEDS_FLUSH;
- }
- const char* GetStr();
- bool Empty() const { return start == end; }
- void SetInternedStr( const char* str ) { Reset(); this->start = (char*) str; }
- void SetStr( const char* str, int flags=0 );
- char* ParseText( char* in, const char* endTag, int strFlags );
- char* ParseName( char* in );
- private:
- void Reset();
- enum {
- NEEDS_FLUSH = 0x100,
- NEEDS_DELETE = 0x200
- };
- // After parsing, if *end != 0, it can be set to zero.
- int flags;
- char* start;
- char* end;
- };
- /*
- A dynamic array of Plain Old Data. Doesn't support constructors, etc.
- Has a small initial memory pool, so that low or no usage will not
- cause a call to new/delete
- */
- template <class T, int INIT>
- class DynArray
- {
- public:
- DynArray< T, INIT >()
- {
- mem = pool;
- allocated = INIT;
- size = 0;
- }
- ~DynArray()
- {
- if ( mem != pool ) {
- delete mem;
- }
- }
- void Push( T t )
- {
- EnsureCapacity( size+1 );
- mem[size++] = t;
- }
- T* PushArr( int count )
- {
- EnsureCapacity( size+count );
- T* ret = &mem[size];
- size += count;
- return ret;
- }
- T Pop() {
- return mem[--size];
- }
- void PopArr( int count )
- {
- TIXMLASSERT( size >= count );
- size -= count;
- }
- bool Empty() const { return size == 0; }
- T& operator[](int i) { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
- const T& operator[](int i) const { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
- int Size() const { return size; }
- int Capacity() const { return allocated; }
- const T* Mem() const { return mem; }
- T* Mem() { return mem; }
- private:
- void EnsureCapacity( int cap ) {
- if ( cap > allocated ) {
- int newAllocated = cap * 2;
- T* newMem = new T[newAllocated];
- memcpy( newMem, mem, sizeof(T)*size ); // warning: not using constructors, only works for PODs
- if ( mem != pool ) delete [] mem;
- mem = newMem;
- allocated = newAllocated;
- }
- }
- T* mem;
- T pool[INIT];
- int allocated; // objects allocated
- int size; // number objects in use
- };
- /*
- Parent virtual class a a pool for fast allocation
- and deallocation of objects.
- */
- class MemPool
- {
- public:
- MemPool() {}
- virtual ~MemPool() {}
- virtual int ItemSize() const = 0;
- virtual void* Alloc() = 0;
- virtual void Free( void* ) = 0;
- };
- /*
- Template child class to create pools of the correct type.
- */
- template< int SIZE >
- class MemPoolT : public MemPool
- {
- public:
- MemPoolT() : root(0), currentAllocs(0), nAllocs(0), maxAllocs(0) {}
- ~MemPoolT() {
- // Delete the blocks.
- for( int i=0; i<blockPtrs.Size(); ++i ) {
- delete blockPtrs[i];
- }
- }
- virtual int ItemSize() const { return SIZE; }
- int CurrentAllocs() const { return currentAllocs; }
- virtual void* Alloc() {
- if ( !root ) {
- // Need a new block.
- Block* block = new Block();
- blockPtrs.Push( block );
- for( int i=0; i<COUNT-1; ++i ) {
- block->chunk[i].next = &block->chunk[i+1];
- }
- block->chunk[COUNT-1].next = 0;
- root = block->chunk;
- }
- void* result = root;
- root = root->next;
- ++currentAllocs;
- if ( currentAllocs > maxAllocs ) maxAllocs = currentAllocs;
- nAllocs++;
- return result;
- }
- virtual void Free( void* mem ) {
- if ( !mem ) return;
- --currentAllocs;
- Chunk* chunk = (Chunk*)mem;
- memset( chunk, 0xfe, sizeof(Chunk) );
- chunk->next = root;
- root = chunk;
- }
- void Trace( const char* name ) {
- printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",
- name, maxAllocs, maxAllocs*SIZE/1024, currentAllocs, SIZE, nAllocs, blockPtrs.Size() );
- }
- private:
- enum { COUNT = 1024/SIZE };
- union Chunk {
- Chunk* next;
- char mem[SIZE];
- };
- struct Block {
- Chunk chunk[COUNT];
- };
- DynArray< Block*, 10 > blockPtrs;
- Chunk* root;
- int currentAllocs;
- int nAllocs;
- int maxAllocs;
- };
- /**
- Implements the interface to the "Visitor pattern" (see the Accept() method.)
- If you call the Accept() method, it requires being passed a XMLVisitor
- class to handle callbacks. For nodes that contain other nodes (Document, Element)
- you will get called with a VisitEnter/VisitExit pair. Nodes that are always leaves
- are simply called with Visit().
- If you return 'true' from a Visit method, recursive parsing will continue. If you return
- false, <b>no children of this node or its sibilings</b> will be Visited.
- All flavors of Visit methods have a default implementation that returns 'true' (continue
- visiting). You need to only override methods that are interesting to you.
- Generally Accept() is called on the TiXmlDocument, although all nodes suppert Visiting.
- You should never change the document from a callback.
- @sa XMLNode::Accept()
- */
- class XMLVisitor
- {
- public:
- virtual ~XMLVisitor() {}
- /// Visit a document.
- virtual bool VisitEnter( const XMLDocument& /*doc*/ ) { return true; }
- /// Visit a document.
- virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; }
- /// Visit an element.
- virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ ) { return true; }
- /// Visit an element.
- virtual bool VisitExit( const XMLElement& /*element*/ ) { return true; }
- /// Visit a declaration
- virtual bool Visit( const XMLDeclaration& /*declaration*/ ) { return true; }
- /// Visit a text node
- virtual bool Visit( const XMLText& /*text*/ ) { return true; }
- /// Visit a comment node
- virtual bool Visit( const XMLComment& /*comment*/ ) { return true; }
- /// Visit an unknown node
- virtual bool Visit( const XMLUnknown& /*unknown*/ ) { return true; }
- };
- /*
- Utility functionality.
- */
- class XMLUtil
- {
- public:
- // Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't
- // correct, but simple, and usually works.
- static const char* SkipWhiteSpace( const char* p ) { while( !IsUTF8Continuation(*p) && isspace( *p ) ) { ++p; } return p; }
- static char* SkipWhiteSpace( char* p ) { while( !IsUTF8Continuation(*p) && isspace( *p ) ) { ++p; } return p; }
- inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX ) {
- int n = 0;
- if ( p == q ) {
- return true;
- }
- while( *p && *q && *p == *q && n<nChar ) {
- ++p; ++q; ++n;
- }
- if ( (n == nChar) || ( *p == 0 && *q == 0 ) ) {
- return true;
- }
- return false;
- }
- inline static int IsUTF8Continuation( unsigned char p ) { return p & 0x80; }
- inline static int IsAlphaNum( unsigned char anyByte ) { return ( anyByte < 128 ) ? isalnum( anyByte ) : 1; }
- inline static int IsAlpha( unsigned char anyByte ) { return ( anyByte < 128 ) ? isalpha( anyByte ) : 1; }
- static const char* ReadBOM( const char* p, bool* hasBOM );
- // p is the starting location,
- // the UTF-8 value of the entity will be placed in value, and length filled in.
- static const char* GetCharacterRef( const char* p, char* value, int* length );
- static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );
- };
- /** XMLNode is a base class for every object that is in the
- XML Document Object Model (DOM), except XMLAttributes.
- Nodes have siblings, a parent, and children which can
- be navigated. A node is always in a XMLDocument.
- The type of a TiXmlNode can be queried, and it can
- be cast to its more defined type.
- An XMLDocument allocates memory for all its Nodes.
- When the XMLDocument gets deleted, all its Nodes
- will also be deleted.
- @verbatim
- A Document can contain: Element (container or leaf)
- Comment (leaf)
- Unknown (leaf)
- Declaration( leaf )
- An Element can contain: Element (container or leaf)
- Text (leaf)
- Attributes (not on tree)
- Comment (leaf)
- Unknown (leaf)
- @endverbatim
- */
- class XMLNode
- {
- friend class XMLDocument;
- friend class XMLElement;
- public:
- /// Get the XMLDocument that owns this XMLNode.
- const XMLDocument* GetDocument() const { return document; }
- /// Get the XMLDocument that owns this XMLNode.
- XMLDocument* GetDocument() { return document; }
- virtual XMLElement* ToElement() { return 0; } ///< Safely cast to an Element, or null.
- virtual XMLText* ToText() { return 0; } ///< Safely cast to Text, or null.
- virtual XMLComment* ToComment() { return 0; } ///< Safely cast to a Comment, or null.
- virtual XMLDocument* ToDocument() { return 0; } ///< Safely cast to a Document, or null.
- virtual XMLDeclaration* ToDeclaration() { return 0; } ///< Safely cast to a Declaration, or null.
- virtual XMLUnknown* ToUnknown() { return 0; } ///< Safely cast to an Unknown, or null.
- virtual const XMLElement* ToElement() const { return 0; }
- virtual const XMLText* ToText() const { return 0; }
- virtual const XMLComment* ToComment() const { return 0; }
- virtual const XMLDocument* ToDocument() const { return 0; }
- virtual const XMLDeclaration* ToDeclaration() const { return 0; }
- virtual const XMLUnknown* ToUnknown() const { return 0; }
- /** The meaning of 'value' changes for the specific type.
- @verbatim
- Document: empy
- Element: name of the element
- Comment: the comment text
- Unknown: the tag contents
- Text: the text string
- @endverbatim
- */
- const char* Value() const { return value.GetStr(); }
- /** Set the Value of an XML node.
- @sa Value()
- */
- void SetValue( const char* val, bool staticMem=false );
- /// Get the parent of this node on the DOM.
- const XMLNode* Parent() const { return parent; }
- XMLNode* Parent() { return parent; }
- /// Returns true if this node has no children.
- bool NoChildren() const { return !firstChild; }
- /// Get the first child node, or null if none exists.
- const XMLNode* FirstChild() const { return firstChild; }
- XMLNode* FirstChild() { return firstChild; }
- /** Get the first child element, or optionally the first child
- element with the specified name.
- */
- const XMLElement* FirstChildElement( const char* value=0 ) const;
- XMLElement* FirstChildElement( const char* value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( value )); }
- /// Get the last child node, or null if none exists.
- const XMLNode* LastChild() const { return lastChild; }
- XMLNode* LastChild() { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() ); }
- /** Get the last child element or optionally the last child
- element with the specified name.
- */
- const XMLElement* LastChildElement( const char* value=0 ) const;
- XMLElement* LastChildElement( const char* value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(value) ); }
-
- /// Get the previous (left) sibling node of this node.
- const XMLNode* PreviousSibling() const { return prev; }
- XMLNode* PreviousSibling() { return prev; }
- /// Get the previous (left) sibling element of this node, with an opitionally supplied name.
- const XMLNode* PreviousSiblingElement( const char* value=0 ) const ;
- XMLNode* PreviousSiblingElement( const char* value=0 ) { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( value ) ); }
-
- /// Get the next (right) sibling node of this node.
- const XMLNode* NextSibling() const { return next; }
- XMLNode* NextSibling() { return next; }
-
- /// Get the next (right) sibling element of this node, with an opitionally supplied name.
- const XMLNode* NextSiblingElement( const char* value=0 ) const;
- XMLNode* NextSiblingElement( const char* value=0 ) { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->NextSiblingElement( value ) ); }
- /**
- Add a child node as the last (right) child.
- */
- XMLNode* InsertEndChild( XMLNode* addThis );
- /**
- Add a child node as the first (left) child.
- */
- XMLNode* InsertFirstChild( XMLNode* addThis );
- /**
- Add a node after the specified child node.
- */
- XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
-
- /**
- Delete all the children of this node.
- */
- void DeleteChildren();
- /**
- Delete a child of this node.
- */
- void DeleteChild( XMLNode* node );
- /** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the
- XML tree will be conditionally visited and the host will be called back
- via the TiXmlVisitor interface.
- This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse
- the XML for the callbacks, so the performance of TinyXML is unchanged by using this
- interface versus any other.)
- The interface has been based on ideas from:
- - http://www.saxproject.org/
- - http://c2.com/cgi/wiki?HierarchicalVisitorPattern
- Which are both good references for "visiting".
- An example of using Accept():
- @verbatim
- TiXmlPrinter printer;
- tinyxmlDoc.Accept( &printer );
- const char* xmlcstr = printer.CStr();
- @endverbatim
- */
- virtual bool Accept( XMLVisitor* visitor ) const = 0;
- // internal
- virtual char* ParseDeep( char*, StrPair* );
- protected:
- XMLNode( XMLDocument* );
- virtual ~XMLNode();
- XMLNode( const XMLNode& ); // not supported
- void operator=( const XMLNode& ); // not supported
-
- XMLDocument* document;
- XMLNode* parent;
- mutable StrPair value;
- XMLNode* firstChild;
- XMLNode* lastChild;
- XMLNode* prev;
- XMLNode* next;
- private:
- MemPool* memPool;
- void Unlink( XMLNode* child );
- };
- /** XML text.
- Note that a text node can have child element nodes, for example:
- @verbatim
- <root>This is <b>bold</b></root>
- @endverbatim
- A text node can have 2 ways to output the next. "normal" output
- and CDATA. It will default to the mode it was parsed from the XML file and
- you generally want to leave it alone, but you can change the output mode with
- SetCDATA() and query it with CDATA().
- */
- class XMLText : public XMLNode
- {
- friend class XMLBase;
- friend class XMLDocument;
- public:
- virtual bool Accept( XMLVisitor* visitor ) const;
- virtual XMLText* ToText() { return this; }
- virtual const XMLText* ToText() const { return this; }
- /// Declare whether this should be CDATA or standard text.
- void SetCData( bool isCData ) { this->isCData = isCData; }
- /// Returns true if this is a CDATA text element.
- bool CData() const { return isCData; }
- char* ParseDeep( char*, StrPair* endTag );
- protected:
- XMLText( XMLDocument* doc ) : XMLNode( doc ), isCData( false ) {}
- virtual ~XMLText() {}
- XMLText( const XMLText& ); // not supported
- void operator=( const XMLText& ); // not supported
- private:
- bool isCData;
- };
- /** An XML Comment. */
- class XMLComment : public XMLNode
- {
- friend class XMLDocument;
- public:
- virtual XMLComment* ToComment() { return this; }
- virtual const XMLComment* ToComment() const { return this; }
- virtual bool Accept( XMLVisitor* visitor ) const;
- char* ParseDeep( char*, StrPair* endTag );
- protected:
- XMLComment( XMLDocument* doc );
- virtual ~XMLComment();
- XMLComment( const XMLComment& ); // not supported
- void operator=( const XMLComment& ); // not supported
- private:
- };
- /** In correct XML the declaration is the first entry in the file.
- @verbatim
- <?xml version="1.0" standalone="yes"?>
- @endverbatim
- TinyXML2 will happily read or write files without a declaration,
- however.
- The text of the declaration isn't interpreted. It is parsed
- and written as a string.
- */
- class XMLDeclaration : public XMLNode
- {
- friend class XMLDocument;
- public:
- virtual XMLDeclaration* ToDeclaration() { return this; }
- virtual const XMLDeclaration* ToDeclaration() const { return this; }
- virtual bool Accept( XMLVisitor* visitor ) const;
- char* ParseDeep( char*, StrPair* endTag );
- protected:
- XMLDeclaration( XMLDocument* doc );
- virtual ~XMLDeclaration();
- XMLDeclaration( const XMLDeclaration& ); // not supported
- void operator=( const XMLDeclaration& ); // not supported
- };
- /** Any tag that tinyXml doesn't recognize is saved as an
- unknown. It is a tag of text, but should not be modified.
- It will be written back to the XML, unchanged, when the file
- is saved.
- DTD tags get thrown into TiXmlUnknowns.
- */
- class XMLUnknown : public XMLNode
- {
- friend class XMLDocument;
- public:
- virtual XMLUnknown* ToUnknown() { return this; }
- virtual const XMLUnknown* ToUnknown() const { return this; }
- virtual bool Accept( XMLVisitor* visitor ) const;
- char* ParseDeep( char*, StrPair* endTag );
- protected:
- XMLUnknown( XMLDocument* doc );
- virtual ~XMLUnknown();
- XMLUnknown( const XMLUnknown& ); // not supported
- void operator=( const XMLUnknown& ); // not supported
- };
- enum {
- XML_NO_ERROR = 0,
- NO_ATTRIBUTE,
- WRONG_ATTRIBUTE_TYPE,
- ERROR_FILE_NOT_FOUND,
- ERROR_ELEMENT_MISMATCH,
- ERROR_PARSING_ELEMENT,
- ERROR_PARSING_ATTRIBUTE,
- ERROR_IDENTIFYING_TAG,
- ERROR_PARSING_TEXT,
- ERROR_PARSING_CDATA,
- ERROR_PARSING_COMMENT,
- ERROR_PARSING_DECLARATION,
- ERROR_PARSING_UNKNOWN,
- ERROR_EMPTY_DOCUMENT,
- ERROR_MISMATCHED_ELEMENT,
- ERROR_PARSING
- };
- /** An attribute is a name-value pair. Elements have an arbitrary
- number of attributes, each with a unique name.
- @note The attributes are not XMLNodes. You may only query the
- Next() attribute in a list.
- */
- class XMLAttribute
- {
- friend class XMLElement;
- public:
- const char* Name() const { return name.GetStr(); } ///< The name of the attribute.
- const char* Value() const { return value.GetStr(); } ///< The value of the attribute.
- const XMLAttribute* Next() const { return next; } ///< The next attribute in the list.
- /** IntAttribute interprets the attribute as an integer, and returns the value.
- If the value isn't an integer, 0 will be returned. There is no error checking;
- use QueryIntAttribute() if you need error checking.
- */
- int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( &i ); return i; }
- /// Query as an unsigned integer. See IntAttribute()
- unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( &i ); return i; }
- /// Query as a boolean. See IntAttribute()
- bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( &b ); return b; }
- /// Query as a double. See IntAttribute()
- double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( &d ); return d; }
- /// Query as a float. See IntAttribute()
- float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( &f ); return f; }
- /** QueryIntAttribute interprets the attribute as an integer, and returns the value
- in the provided paremeter. The function will return XML_NO_ERROR on success,
- and WRONG_ATTRIBUTE_TYPE if the conversion is not successful.
- */
- int QueryIntAttribute( int* value ) const;
- /// See QueryIntAttribute
- int QueryUnsignedAttribute( unsigned int* value ) const;
- /// See QueryIntAttribute
- int QueryBoolAttribute( bool* value ) const;
- /// See QueryIntAttribute
- int QueryDoubleAttribute( double* value ) const;
- /// See QueryIntAttribute
- int QueryFloatAttribute( float* value ) const;
- /// Set the attribute to a string value.
- void SetAttribute( const char* value );
- /// Set the attribute to value.
- void SetAttribute( int value );
- /// Set the attribute to value.
- void SetAttribute( unsigned value );
- /// Set the attribute to value.
- void SetAttribute( bool value );
- /// Set the attribute to value.
- void SetAttribute( double value );
- /// Set the attribute to value.
- void SetAttribute( float value );
- private:
- enum { BUF_SIZE = 200 };
- XMLAttribute( XMLElement* element ) : next( 0 ) {}
- virtual ~XMLAttribute() {}
- XMLAttribute( const XMLAttribute& ); // not supported
- void operator=( const XMLAttribute& ); // not supported
- void SetName( const char* name );
- char* ParseDeep( char* p );
- mutable StrPair name;
- mutable StrPair value;
- XMLAttribute* next;
- MemPool* memPool;
- };
- /** The element is a container class. It has a value, the element name,
- and can contain other elements, text, comments, and unknowns.
- Elements also contain an arbitrary number of attributes.
- */
- class XMLElement : public XMLNode
- {
- friend class XMLBase;
- friend class XMLDocument;
- public:
- /// Get the name of an element (which is the Value() of the node.)
- const char* Name() const { return Value(); }
- /// Set the name of the element.
- void SetName( const char* str, bool staticMem=false ) { SetValue( str, staticMem ); }
- virtual XMLElement* ToElement() { return this; }
- virtual const XMLElement* ToElement() const { return this; }
- virtual bool Accept( XMLVisitor* visitor ) const;
- /** Given an attribute name, Attribute() returns the value
- for the attribute of that name, or null if none exists.
- */
- const char* Attribute( const char* name ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return 0; return a->Value(); }
- /** Given an attribute name, IntAttribute() returns the value
- of the attribute interpreted as an integer. 0 will be
- returned if there is an error. For a method with error
- checking, see QueryIntAttribute()
- */
- int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( name, &i ); return i; }
- /// See IntAttribute()
- unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; }
- /// See IntAttribute()
- bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( name, &b ); return b; }
- /// See IntAttribute()
- double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( name, &d ); return d; }
- /// See IntAttribute()
- float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( name, &f ); return f; }
- /** Given an attribute name, QueryIntAttribute() returns
- XML_NO_ERROR, WRONG_ATTRIBUTE_TYPE if the conversion
- can't be performed, or NO_ATTRIBUTE if the attribute
- doesn't exist. If successful, the result of the conversion
- will be written to 'value'. If not successful, nothing will
- be written to 'value'. This allows you to provide default
- value:
- @verbatim
- int value = 10;
- QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10
- @endverbatim
- */
- int QueryIntAttribute( const char* name, int* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryIntAttribute( value ); }
- /// See QueryIntAttribute()
- int QueryUnsignedAttribute( const char* name, unsigned int* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryUnsignedAttribute( value ); }
- /// See QueryIntAttribute()
- int QueryBoolAttribute( const char* name, bool* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryBoolAttribute( value ); }
- /// See QueryIntAttribute()
- int QueryDoubleAttribute( const char* name, double* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryDoubleAttribute( value ); }
- /// See QueryIntAttribute()
- int QueryFloatAttribute( const char* name, float* value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return NO_ATTRIBUTE; return a->QueryFloatAttribute( value ); }
- /// Sets the named attribute to value.
- void SetAttribute( const char* name, const char* value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
- /// Sets the named attribute to value.
- void SetAttribute( const char* name, int value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
- /// Sets the named attribute to value.
- void SetAttribute( const char* name, unsigned value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
- /// Sets the named attribute to value.
- void SetAttribute( const char* name, bool value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
- /// Sets the named attribute to value.
- void SetAttribute( const char* name, double value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( value ); }
- /**
- Delete an attribute.
- */
- void DeleteAttribute( const char* name );
- /// Return the first attribute in the list.
- const XMLAttribute* FirstAttribute() const { return rootAttribute; }
- /// Query a specific attribute in the list.
- const XMLAttribute* FindAttribute( const char* name ) const;
- /** Convenience function for easy access to the text inside an element. Although easy
- and concise, GetText() is limited compared to getting the TiXmlText child
- and accessing it directly.
-
- If the first child of 'this' is a TiXmlText, the GetText()
- returns the character string of the Text node, else null is returned.
- This is a convenient method for getting the text of simple contained text:
- @verbatim
- <foo>This is text</foo>
- const char* str = fooElement->GetText();
- @endverbatim
- 'str' will be a pointer to "This is text".
-
- Note that this function can be misleading. If the element foo was created from
- this XML:
- @verbatim
- <foo><b>This is text</b></foo>
- @endverbatim
- then the value of str would be null. The first child node isn't a text node, it is
- another element. From this XML:
- @verbatim
- <foo>This is <b>text</b></foo>
- @endverbatim
- GetText() will return "This is ".
- */
- const char* GetText() const;
- // internal:
- enum {
- OPEN, // <foo>
- CLOSED, // <foo/>
- CLOSING // </foo>
- };
- int ClosingType() const { return closingType; }
- char* ParseDeep( char* p, StrPair* endTag );
- private:
- XMLElement( XMLDocument* doc );
- virtual ~XMLElement();
- XMLElement( const XMLElement& ); // not supported
- void operator=( const XMLElement& ); // not supported
- XMLAttribute* FindAttribute( const char* name );
- XMLAttribute* FindOrCreateAttribute( const char* name );
- void LinkAttribute( XMLAttribute* attrib );
- char* ParseAttributes( char* p );
- int closingType;
- XMLAttribute* rootAttribute;
- };
- /** A document binds together all the functionality.
- It can be saved, loaded, and printed to the screen.
- All Nodes are connected and allocated to a Document.
- If the Document is deleted, all its Nodes are also deleted.
- */
- class XMLDocument : public XMLNode
- {
- friend class XMLElement;
- public:
- /// constructor
- XMLDocument();
- ~XMLDocument();
- virtual XMLDocument* ToDocument() { return this; }
- virtual const XMLDocument* ToDocument() const { return this; }
- /**
- Parse an XML file from a character string.
- Returns XML_NO_ERROR (0) on success, or
- an errorID.
- */
- int Parse( const char* xml );
- /**
- Load an XML file from disk.
- Returns XML_NO_ERROR (0) on success, or
- an errorID.
- */
- int LoadFile( const char* filename );
- /**
- Load an XML file from disk. You are responsible
- for providing and closing the FILE*.
- Returns XML_NO_ERROR (0) on success, or
- an errorID.
- */
- int LoadFile( FILE* );
- /**
- Save the XML file to disk.
- */
- void SaveFile( const char* filename );
- bool HasBOM() const { return writeBOM; }
- /** Return the root element of DOM. Equivalent to FirstChildElement().
- To get the first node, use FirstChild().
- */
- XMLElement* RootElement() { return FirstChildElement(); }
- const XMLElement* RootElement() const { return FirstChildElement(); }
- /** Print the Document. If the Printer is not provided, it will
- print to stdout. If you provide Printer, this can print to a file:
- @verbatim
- XMLPrinter printer( fp );
- doc.Print( &printer );
- @endverbatim
- Or you can use a printer to print to memory:
- @verbatim
- XMLPrinter printer;
- doc->Print( &printer );
- SomeFunctior( printer.CStr() );
- @endverbatim
- */
- void Print( XMLPrinter* streamer=0 );
- virtual bool Accept( XMLVisitor* visitor ) const;
- /**
- Create a new Element associated with
- this Document. The memory for the Element
- is managed by the Document.
- */
- XMLElement* NewElement( const char* name );
- /**
- Create a new Comment associated with
- this Document. The memory for the Comment
- is managed by the Document.
- */
- XMLComment* NewComment( const char* comment );
- /**
- Create a new Text associated with
- this Document. The memory for the Text
- is managed by the Document.
- */
- XMLText* NewText( const char* text );
- /**
- Delete a node associated with this documented.
- It will be unlinked from the DOM.
- */
- void DeleteNode( XMLNode* node ) { node->parent->DeleteChild( node ); }
- void SetError( int error, const char* str1, const char* str2 );
-
- /// Return true if there was an error parsing the document.
- bool Error() const { return errorID != XML_NO_ERROR; }
- /// Return the errorID.
- int ErrorID() const { return errorID; }
- /// Return a possibly helpful diagnostic location or string.
- const char* GetErrorStr1() const { return errorStr1; }
- /// Return possibly helpful secondary diagnostic location or string.
- const char* GetErrorStr2() const { return errorStr2; }
- /// If there is an error, print it to stdout
- void PrintError() const;
- // internal
- char* Identify( char* p, XMLNode** node );
- private:
- XMLDocument( const XMLDocument& ); // not supported
- void operator=( const XMLDocument& ); // not supported
- void InitDocument();
- bool writeBOM;
- int errorID;
- const char* errorStr1;
- const char* errorStr2;
- char* charBuffer;
- MemPoolT< sizeof(XMLElement) > elementPool;
- MemPoolT< sizeof(XMLAttribute) > attributePool;
- MemPoolT< sizeof(XMLText) > textPool;
- MemPoolT< sizeof(XMLComment) > commentPool;
- };
- /**
- Printing functionality. The XMLPrinter gives you more
- options than the XMLDocument::Print() method.
- It can:
- -# Print to memory.
- -# Print to a file you provide
- -# Print XML without a XMLDocument.
- Print to Memory
- @verbatim
- XMLPrinter printer;
- doc->Print( &printer );
- SomeFunctior( printer.CStr() );
- @endverbatim
- Print to a File
-
- You provide the file pointer.
- @verbatim
- XMLPrinter printer( fp );
- doc.Print( &printer );
- @endverbatim
- Print without a XMLDocument
- When loading, an XML parser is very useful. However, sometimes
- when saving, it just gets in the way. The code is often set up
- for streaming, and constructing the DOM is just overhead.
- The Printer supports the streaming case. The following code
- prints out a trivially simple XML file without ever creating
- an XML document.
- @verbatim
- XMLPrinter printer( fp );
- printer.OpenElement( "foo" );
- printer.PushAttribute( "foo", "bar" );
- printer.CloseElement();
- @endverbatim
- */
- class XMLPrinter : public XMLVisitor
- {
- public:
- /** Construct the printer. If the FILE* is specified,
- this will print to the FILE. Else it will print
- to memory, and the result is available in CStr()
- */
- XMLPrinter( FILE* file=0 );
- ~XMLPrinter() {}
- /** If streaming, write the BOM and declaration. */
- void PushHeader( bool writeBOM, bool writeDeclaration );
- /** If streaming, start writing an element.
- The element must be closed with CloseElement()
- */
- void OpenElement( const char* name );
- /// If streaming, add an attribute to an open element.
- void PushAttribute( const char* name, const char* value );
- /// If streaming, close the Element.
- void CloseElement();
- /// Add a text node.
- void PushText( const char* text, bool cdata=false );
- /// Add a comment
- void PushComment( const char* comment );
- void PushDeclaration( const char* value );
- void PushUnknown( const char* value );
- virtual bool VisitEnter( const XMLDocument& /*doc*/ );
- virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; }
- virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );
- virtual bool VisitExit( const XMLElement& element );
- virtual bool Visit( const XMLText& text );
- virtual bool Visit( const XMLComment& comment );
- virtual bool Visit( const XMLDeclaration& declaration );
- virtual bool Visit( const XMLUnknown& unknown );
- /**
- If in print to memory mode, return a pointer to
- the XML file in memory.
- */
- const char* CStr() const { return buffer.Mem(); }
- private:
- void SealElement();
- void PrintSpace( int depth );
- void PrintString( const char*, bool restrictedEntitySet ); // prints out, after detecting entities.
- void Print( const char* format, ... );
- bool elementJustOpened;
- bool firstElement;
- FILE* fp;
- int depth;
- int textDepth;
- enum {
- ENTITY_RANGE = 64
- };
- bool entityFlag[ENTITY_RANGE];
- bool restrictedEntityFlag[ENTITY_RANGE];
- DynArray< const char*, 10 > stack;
- DynArray< char, 20 > buffer, accumulator;
- };
- }; // tinyxml2
- #endif // TINYXML2_INCLUDED
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