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@@ -3903,6 +3903,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUBuffer(
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* This copy occurs on the GPU timeline. You may assume the copy has finished
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* in subsequent commands.
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*
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+ * This function does not support copying between depth and color textures. For
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+ * those, copy the texture to a buffer and then to the destination texture.
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+ *
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* \param copy_pass a copy pass handle.
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* \param source a source texture region.
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* \param destination a destination texture region.
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