|
|
@@ -0,0 +1,94 @@
|
|
|
+/*
|
|
|
+ * This example code reports the currently selected locales.
|
|
|
+ *
|
|
|
+ * This code is public domain. Feel free to use it for any purpose!
|
|
|
+ */
|
|
|
+
|
|
|
+#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
|
|
|
+#include <SDL3/SDL.h>
|
|
|
+#include <SDL3/SDL_main.h>
|
|
|
+
|
|
|
+/* We will use this renderer to draw into this window every frame. */
|
|
|
+static SDL_Window *window = NULL;
|
|
|
+static SDL_Renderer *renderer = NULL;
|
|
|
+
|
|
|
+/* This function runs once at startup. */
|
|
|
+SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
|
|
+{
|
|
|
+ SDL_SetAppMetadata("Example Misc Locale", "1.0", "com.example.misc-locale");
|
|
|
+
|
|
|
+ if (!SDL_Init(SDL_INIT_VIDEO)) {
|
|
|
+ SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
|
|
|
+ return SDL_APP_FAILURE;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!SDL_CreateWindowAndRenderer("examples/misc/locale", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
|
|
|
+ SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
|
|
|
+ return SDL_APP_FAILURE;
|
|
|
+ }
|
|
|
+ SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
|
|
|
+
|
|
|
+ return SDL_APP_CONTINUE; /* carry on with the program! */
|
|
|
+}
|
|
|
+
|
|
|
+/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
|
|
|
+SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
|
|
+{
|
|
|
+ if (event->type == SDL_EVENT_QUIT) {
|
|
|
+ return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
|
|
|
+ }
|
|
|
+ return SDL_APP_CONTINUE; /* carry on with the program! */
|
|
|
+}
|
|
|
+
|
|
|
+/* This function runs once per frame, and is the heart of the program. */
|
|
|
+SDL_AppResult SDL_AppIterate(void *appstate)
|
|
|
+{
|
|
|
+ const SDL_FRect frame = { 0, 0, 640, 480 };
|
|
|
+ SDL_Locale **locales;
|
|
|
+ char msg[128];
|
|
|
+ int count, i;
|
|
|
+ float x, y;
|
|
|
+
|
|
|
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
|
|
+ SDL_RenderClear(renderer);
|
|
|
+
|
|
|
+ locales = SDL_GetPreferredLocales(&count);
|
|
|
+ if (!locales) {
|
|
|
+ x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg))) / 2.0f);
|
|
|
+ y = frame.y;
|
|
|
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
|
|
+ SDL_RenderDebugText(renderer, x, y, msg);
|
|
|
+ } else {
|
|
|
+ SDL_snprintf(msg, sizeof (msg), "Locales, in order of preference (%d total):", count);
|
|
|
+
|
|
|
+ x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg))) / 2.0f);
|
|
|
+ y = frame.y;
|
|
|
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
|
|
+ SDL_RenderDebugText(renderer, x, y, msg);
|
|
|
+
|
|
|
+ for (i = 0; locales[i]; ++i) {
|
|
|
+ const SDL_Locale *l = locales[i];
|
|
|
+ const char *c = l->country;
|
|
|
+
|
|
|
+ SDL_snprintf(msg, sizeof (msg), " - %s%s%s", l->language, c ? "_" : "", c ? c : "");
|
|
|
+
|
|
|
+ x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg))) / 2.0f);
|
|
|
+ y = frame.y + ((SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * 2) * (i + 1));
|
|
|
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
|
|
+ SDL_RenderDebugText(renderer, x, y, msg);
|
|
|
+ }
|
|
|
+ SDL_free(locales);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* put the new rendering on the screen. */
|
|
|
+ SDL_RenderPresent(renderer);
|
|
|
+
|
|
|
+ return SDL_APP_CONTINUE; /* carry on with the program! */
|
|
|
+}
|
|
|
+
|
|
|
+/* This function runs once at shutdown. */
|
|
|
+void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
|
|
+{
|
|
|
+ /* SDL will clean up the window/renderer for us. */
|
|
|
+}
|
|
|
+
|