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Fixed SDL_COLORSPACE_SRGB_LINEAR being used for RGBA32 textures

Sam Lantinga 4 miesięcy temu
rodzic
commit
33c70af2f8
1 zmienionych plików z 2 dodań i 1 usunięć
  1. 2 1
      src/render/SDL_render.c

+ 2 - 1
src/render/SDL_render.c

@@ -1587,7 +1587,8 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
             SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, SDL_COLORSPACE_JPEG);
         } else {
             default_colorspace = SDL_GetDefaultColorspaceForFormat(closest_format);
-            if (SDL_COLORSPACETYPE(texture->colorspace) == SDL_COLORSPACETYPE(default_colorspace)) {
+            if (SDL_COLORSPACETYPE(texture->colorspace) == SDL_COLORSPACETYPE(default_colorspace) &&
+                SDL_COLORSPACETRANSFER(texture->colorspace) == SDL_COLORSPACETRANSFER(default_colorspace)) {
                 SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, texture->colorspace);
             } else {
                 SDL_SetNumberProperty(native_props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, default_colorspace);