Fixes #14284
@@ -484,7 +484,7 @@ static SDL_Cursor *WIN_CreateAnimatedCursor(SDL_CursorFrameInfo *frames, int fra
}
data->hot_x = hot_x;
data->hot_y = hot_y;
- data->num_frames = 1;
+ data->num_frames = frame_count;
for (int i = 0; i < frame_count; ++i) {
data->frames[i].surface = frames[i].surface;
data->frames[i].duration = frames[i].duration;