Procházet zdrojové kódy

Just roll back the entire portion of the commit from a8253d439914 which caused bug 3544 until we figure out what the right static analysis fix is.

Sam Lantinga před 9 roky
rodič
revize
3df77ced1e
1 změnil soubory, kde provedl 11 přidání a 25 odebrání
  1. 11 25
      src/render/SDL_render.c

+ 11 - 25
src/render/SDL_render.c

@@ -1894,24 +1894,6 @@ SDL_RenderPresent(SDL_Renderer * renderer)
     renderer->RenderPresent(renderer);
 }
 
-/* this isn't responsible for removing the deleted texture from the list!
-   (this is to keep static analysis happy in SDL_DestroyRenderer().) */
-static void
-SDL_DestroyTextureInternal(SDL_Texture * texture)
-{
-    SDL_Renderer *renderer = texture->renderer;
-    if (texture->native) {
-        SDL_DestroyTexture(texture->native);
-    }
-    if (texture->yuv) {
-        SDL_SW_DestroyYUVTexture(texture->yuv);
-    }
-    SDL_free(texture->pixels);
-
-    renderer->DestroyTexture(renderer, texture);
-    SDL_free(texture);
-}
-
 void
 SDL_DestroyTexture(SDL_Texture * texture)
 {
@@ -1924,7 +1906,7 @@ SDL_DestroyTexture(SDL_Texture * texture)
         SDL_SetRenderTarget(renderer, NULL);
     }
 
-    texture->magic = NULL;  /* just in case, but we're about to free this... */
+    texture->magic = NULL;
 
     if (texture->next) {
         texture->next->prev = texture->prev;
@@ -1935,22 +1917,26 @@ SDL_DestroyTexture(SDL_Texture * texture)
         renderer->textures = texture->next;
     }
 
-    SDL_DestroyTextureInternal(texture);
+    if (texture->native) {
+        SDL_DestroyTexture(texture->native);
+    }
+    if (texture->yuv) {
+        SDL_SW_DestroyYUVTexture(texture->yuv);
+    }
+    SDL_free(texture->pixels);
+
+    renderer->DestroyTexture(renderer, texture);
+    SDL_free(texture);
 }
 
 void
 SDL_DestroyRenderer(SDL_Renderer * renderer)
 {
-    SDL_Texture *texture = NULL;
-    SDL_Texture *nexttexture = NULL;
-
     CHECK_RENDERER_MAGIC(renderer, );
 
     SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
 
     /* Free existing textures for this renderer */
-    SDL_SetRenderTarget(renderer, NULL);
-
     while (renderer->textures) {
         SDL_DestroyTexture(renderer->textures);
     }