Quellcode durchsuchen

Just roll back the entire portion of the commit from a8253d439914 which caused bug 3544 until we figure out what the right static analysis fix is.

Sam Lantinga vor 9 Jahren
Ursprung
Commit
3df77ced1e
1 geänderte Dateien mit 11 neuen und 25 gelöschten Zeilen
  1. 11 25
      src/render/SDL_render.c

+ 11 - 25
src/render/SDL_render.c

@@ -1894,24 +1894,6 @@ SDL_RenderPresent(SDL_Renderer * renderer)
     renderer->RenderPresent(renderer);
 }
 
-/* this isn't responsible for removing the deleted texture from the list!
-   (this is to keep static analysis happy in SDL_DestroyRenderer().) */
-static void
-SDL_DestroyTextureInternal(SDL_Texture * texture)
-{
-    SDL_Renderer *renderer = texture->renderer;
-    if (texture->native) {
-        SDL_DestroyTexture(texture->native);
-    }
-    if (texture->yuv) {
-        SDL_SW_DestroyYUVTexture(texture->yuv);
-    }
-    SDL_free(texture->pixels);
-
-    renderer->DestroyTexture(renderer, texture);
-    SDL_free(texture);
-}
-
 void
 SDL_DestroyTexture(SDL_Texture * texture)
 {
@@ -1924,7 +1906,7 @@ SDL_DestroyTexture(SDL_Texture * texture)
         SDL_SetRenderTarget(renderer, NULL);
     }
 
-    texture->magic = NULL;  /* just in case, but we're about to free this... */
+    texture->magic = NULL;
 
     if (texture->next) {
         texture->next->prev = texture->prev;
@@ -1935,22 +1917,26 @@ SDL_DestroyTexture(SDL_Texture * texture)
         renderer->textures = texture->next;
     }
 
-    SDL_DestroyTextureInternal(texture);
+    if (texture->native) {
+        SDL_DestroyTexture(texture->native);
+    }
+    if (texture->yuv) {
+        SDL_SW_DestroyYUVTexture(texture->yuv);
+    }
+    SDL_free(texture->pixels);
+
+    renderer->DestroyTexture(renderer, texture);
+    SDL_free(texture);
 }
 
 void
 SDL_DestroyRenderer(SDL_Renderer * renderer)
 {
-    SDL_Texture *texture = NULL;
-    SDL_Texture *nexttexture = NULL;
-
     CHECK_RENDERER_MAGIC(renderer, );
 
     SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
 
     /* Free existing textures for this renderer */
-    SDL_SetRenderTarget(renderer, NULL);
-
     while (renderer->textures) {
         SDL_DestroyTexture(renderer->textures);
     }