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hints: Reformatted some documentation that got mangled.

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Ryan C. Gordon 4 weken geleden
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1 gewijzigde bestanden met toevoegingen van 7 en 5 verwijderingen
  1. 7 5
      include/SDL3/SDL_hints.h

+ 7 - 5
include/SDL3/SDL_hints.h

@@ -3014,11 +3014,13 @@ extern "C" {
  * whether SDL follows this default behaviour or will always load an OpenGL ES
  * library.
  *
- * Circumstances where this is useful include - Testing an app with a
- * particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those
- * from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses
- * at link time by linking with the OpenGL ES library instead of querying them
- * at run time with SDL_GL_GetProcAddress().
+ * Circumstances where this is useful include:
+ *
+ * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, or
+ *   emulator, e.g. those from ARM, Imagination or Qualcomm.
+ * - Resolving OpenGL ES function addresses at link time by linking with the
+ *   OpenGL ES library instead of querying them at run time with
+ *   SDL_GL_GetProcAddress().
  *
  * Caution: for an application to work with the default behaviour across
  * different OpenGL drivers it must query the OpenGL ES function addresses at