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Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures

Simon Hug

When updating the viewport in GLES_UpdateViewport, the OpenGL ES renderer doesn't flip the projection matrix for target textures. The lines, rectangles and textures (if drawn with glDrawArrays) are upside down when drawing to target textures.
Sam Lantinga 9 年 前
コミット
89c868f4f8
1 ファイル変更15 行追加6 行削除
  1. 15 6
      src/render/opengles/SDL_render_gles.c

+ 15 - 6
src/render/opengles/SDL_render_gles.c

@@ -676,13 +676,22 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
                          renderer->viewport.w, renderer->viewport.h);
     }
 
+    data->glMatrixMode(GL_PROJECTION);
+    data->glLoadIdentity();
     if (renderer->viewport.w && renderer->viewport.h) {
-        data->glMatrixMode(GL_PROJECTION);
-        data->glLoadIdentity();
-        data->glOrthof((GLfloat) 0,
-                 (GLfloat) renderer->viewport.w,
-                 (GLfloat) renderer->viewport.h,
-                 (GLfloat) 0, 0.0, 1.0);
+        if (renderer->target) {
+            data->glOrthof((GLfloat) 0,
+                           (GLfloat) renderer->viewport.w,
+                           (GLfloat) 0,
+                           (GLfloat) renderer->viewport.h,
+                           0.0, 1.0);
+        } else {
+            data->glOrthof((GLfloat) 0,
+                           (GLfloat) renderer->viewport.w,
+                           (GLfloat) renderer->viewport.h,
+                           (GLfloat) 0,
+                           0.0, 1.0);
+        }
     }
     return 0;
 }