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Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures

Simon Hug

When updating the viewport in GLES_UpdateViewport, the OpenGL ES renderer doesn't flip the projection matrix for target textures. The lines, rectangles and textures (if drawn with glDrawArrays) are upside down when drawing to target textures.
Sam Lantinga 9 年之前
父節點
當前提交
89c868f4f8
共有 1 個文件被更改,包括 15 次插入6 次删除
  1. 15 6
      src/render/opengles/SDL_render_gles.c

+ 15 - 6
src/render/opengles/SDL_render_gles.c

@@ -676,13 +676,22 @@ GLES_UpdateViewport(SDL_Renderer * renderer)
                          renderer->viewport.w, renderer->viewport.h);
     }
 
+    data->glMatrixMode(GL_PROJECTION);
+    data->glLoadIdentity();
     if (renderer->viewport.w && renderer->viewport.h) {
-        data->glMatrixMode(GL_PROJECTION);
-        data->glLoadIdentity();
-        data->glOrthof((GLfloat) 0,
-                 (GLfloat) renderer->viewport.w,
-                 (GLfloat) renderer->viewport.h,
-                 (GLfloat) 0, 0.0, 1.0);
+        if (renderer->target) {
+            data->glOrthof((GLfloat) 0,
+                           (GLfloat) renderer->viewport.w,
+                           (GLfloat) 0,
+                           (GLfloat) renderer->viewport.h,
+                           0.0, 1.0);
+        } else {
+            data->glOrthof((GLfloat) 0,
+                           (GLfloat) renderer->viewport.w,
+                           (GLfloat) renderer->viewport.h,
+                           (GLfloat) 0,
+                           0.0, 1.0);
+        }
     }
     return 0;
 }