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x11: Workaround window managers that mark fullscreen windows as maximized.

This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
Ryan C. Gordon 11 gadi atpakaļ
vecāks
revīzija
9a7527988a
1 mainītis faili ar 6 papildinājumiem un 0 dzēšanām
  1. 6 0
      src/video/x11/SDL_x11window.c

+ 6 - 0
src/video/x11/SDL_x11window.c

@@ -1108,6 +1108,12 @@ X11_SetWindowFullscreenViaWM(_THIS, SDL_Window * window, SDL_VideoDisplay * _dis
         }
     }
 
+    /* Fullscreen windows sometimes end up being marked maximized by
+        window managers. Force it back to how we expect it to be. */
+    if (!fullscreen && (window->flags & SDL_WINDOW_MAXIMIZED) == 0) {
+        SetWindowMaximized(_this, window, SDL_FALSE);
+    }
+
     X11_XFlush(display);
 }