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x11: Workaround window managers that mark fullscreen windows as maximized.

This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
Ryan C. Gordon 11 роки тому
батько
коміт
9a7527988a
1 змінених файлів з 6 додано та 0 видалено
  1. 6 0
      src/video/x11/SDL_x11window.c

+ 6 - 0
src/video/x11/SDL_x11window.c

@@ -1108,6 +1108,12 @@ X11_SetWindowFullscreenViaWM(_THIS, SDL_Window * window, SDL_VideoDisplay * _dis
         }
     }
 
+    /* Fullscreen windows sometimes end up being marked maximized by
+        window managers. Force it back to how we expect it to be. */
+    if (!fullscreen && (window->flags & SDL_WINDOW_MAXIMIZED) == 0) {
+        SetWindowMaximized(_this, window, SDL_FALSE);
+    }
+
     X11_XFlush(display);
 }