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Fixed bug: touch input on WinPhone 8.0 was wrong, in some cases

When a Windows Phone 8.0 app was rotated to anything but Portrait mode, touch
input coordinates, as well as virtual mouse coordinates, were usually getting
reported as coming from the wrong part of the screen.
David Ludwig před 12 roky
rodič
revize
d4f1d2257e
1 změnil soubory, kde provedl 1 přidání a 1 odebrání
  1. 1 1
      src/video/winrt/SDL_winrtpointerinput.cpp

+ 1 - 1
src/video/winrt/SDL_winrtpointerinput.cpp

@@ -83,7 +83,7 @@ WINRT_TransformCursorPosition(SDL_Window * window,
     // Compute coordinates normalized from 0..1.
     // If the coordinates need to be sized to the SDL window,
     // we'll do that after.
-#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION >= NTDDI_WINBLUE)
+#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
     outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width;
     outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height;
 #else