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Fixed bug: touch input on WinPhone 8.0 was wrong, in some cases

When a Windows Phone 8.0 app was rotated to anything but Portrait mode, touch
input coordinates, as well as virtual mouse coordinates, were usually getting
reported as coming from the wrong part of the screen.
David Ludwig 12 anni fa
parent
commit
d4f1d2257e
1 ha cambiato i file con 1 aggiunte e 1 eliminazioni
  1. 1 1
      src/video/winrt/SDL_winrtpointerinput.cpp

+ 1 - 1
src/video/winrt/SDL_winrtpointerinput.cpp

@@ -83,7 +83,7 @@ WINRT_TransformCursorPosition(SDL_Window * window,
     // Compute coordinates normalized from 0..1.
     // Compute coordinates normalized from 0..1.
     // If the coordinates need to be sized to the SDL window,
     // If the coordinates need to be sized to the SDL window,
     // we'll do that after.
     // we'll do that after.
-#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION >= NTDDI_WINBLUE)
+#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
     outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width;
     outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width;
     outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height;
     outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height;
 #else
 #else